Architect Archive

Thread: The Architect profession is SCREWED UP! DEVS please fix this its just unreal!

-FireStorm-
Tue Dec 09, 2003 12:22 pm
#1

Ok I started making 7 heavy mineral harvesters for a friend, My architect is a Mon calamari with a +10 to structure asembly racial bonus and i also bought at a huge expense a +7 structure experimentation tape and a +2 and a friend gave me a +3 so now i have this beautiful mon calamari master architect with 110 Structure assembly and 112 (11 XP points) to structure experimentation, and all is well.


So i proceed to make the harvesters and, ofcourse my first build was a CRITICAL FAIL on build so lost all materials. just great but i gues it happens. 7 walls and a couple of turbines lost (85k in materials+ final materials totaling up to 105k to make the harv down the drain)


ok My second try to my amazement works out fine 13 BER and 119k storage cool, i guess stuff happens.


my third build i experimented and got 2 good successes but managed to make the 13 BER mark, but then i had 1 more point left and i used it on storage and to my amazement wasa a critical fail an lowred storage to a flat 100000 and the BER from 13 to 12, **edit**! thats stupid lowering efficiency for storage!?? im started to get anoyed here.


Fourth build barely made the 13 mark as i had a moderate and a good and only 1 great. but no storage


Fifth build go the same crap as my third experimented on storage and got a critical and lowered from 13 to 12 great just great


6th build plain out a critical build and lost all again, at this point even MY patience ran out i was about to kill the computer but i decided to go sleep it off as i was tired.


TODAY i log on try it and the first barely makes he 13


Second got a FLAT OUT CRITICAL on the first experimentation try making it unable to reach even 12 only made it to 11 even with my 11 experimentation points. and just barely


Third try CRIT BUILD!! and i said FCK this and i came here to post, anyone else having this same crap?


If the devs think this isfunny ill start making harvesters with schematics from now on but ill have to make 2 or 3 to get it right then ill charge you for the 2 or 3 it took me to get it right and also for the onle lost in the schematic lets see how the devs like it now!


So to all of you who complain about architect prices, tell me, if you had to deal with this BS would you still be caring if ppl ranted about your prices???


Just my two cents


FTI the walls i was using are 92% durability ones as i did fint that using novice architect made walls was screwing me off big time criticals were even HIGHER than this, also all materials im using are real great 950+ including chemical. i can makea 13 BER on my bar with 2 slots left over after reaching 13 so the materials are as good as it gets




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FireWindXel'Dar
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Lecivius
Tue Dec 09, 2003 12:38 pm
#2

I have screamed about the same thing, to no avail. Currently, you have a 34% chance to CF, stats notwithstanding, on every click of the crafting process. The ONLY way, currently, to make enough quality items is to sit, mine & hoard materials until you can do a factory run. With Mediums having such an awesome BER compared to Heavies, the market for Heavies went a lot softer than it was pre-patch (nerf 2). The along comes tha vanishing items bug (bug...oh, lets call it x), power consumption bug(bug y) maintainence bug (z) unabler to stop harvesters ( z+1)........you get the idea.


Architects are hosed in this game. Either get used to it, & work around it, or change professions, or quit. There is nothing on the TC to show improvements soon, nothing on the developement page to show hope for the future. Most cities are pretty much completed now, so your housing market, never that strong to begin with, is going soft. Everyone has the Harvesters they want, that market is dimming. Furniture is a joke, but you can sell the occasional piece. You can actually make more maney selling resources than items, due to the fact that many items are sold by starving architects for at or less than cost who can make most items due to a scued skill tree....<sigh>




Vendor at 3054 2811 Naboo, East of Keren
RotorofCorRng
Tue Dec 09, 2003 12:49 pm
#3

I had a really bad night last night, ck my other post on subject aka "..my turn in the barrel..." And I was only working with medium floras :/




Rotor - Will cease to exist May 3rd.
-FireStorm-
Tue Dec 09, 2003 12:57 pm
#4






Lecivius wrote:

I have screamed about the same thing, to no avail. Currently, you have a 34% chance to CF, stats notwithstanding, on every click of the crafting process. The ONLY way, currently, to make enough quality items is to sit, mine & hoard materials until you can do a factory run. With Mediums having such an awesome BER compared to Heavies, the market for Heavies went a lot softer than it was pre-patch (nerf 2). The along comes tha vanishing items bug (bug...oh, lets call it x), power consumption bug(bug y) maintainence bug (z) unabler to stop harvesters ( z+1)........you get the idea.






Yes i know its sick, i started as architect but dropped it so i got another acount and i made that architect because all architects on my server where whining to much to make 10 harvesters but now i see why, the only reason i have this accoutn is to make my stuff, but honestly i make meds and i knwo its screwed but never to this levels! its almost 50% chance of critical! counting that you need 4 points to make up for 1 critical fail so yes criticals are in fact 20% BUT the good dont give as good bonus as what the critical removes so in efect its 50%




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FireWindXel'Dar
X'Core Engineering Labs · Custom High Performance Starships & Parts
XCS Leader · Elder Everything · 1x18, 1x9 Pilot · Crazy Mexican SOB
Shop & Vendors @ /way 4185 5630 · Varia City, Naboo · Shadowfire
Offers & Winnings @ /way -4425 6690 · Mos Themis, Tatooine · Shadowfire
Deal of the Week: 17.5 Speed 640RED and 2580 Mass MK3 DI's Now in Stock!

PhazeDistortion
Tue Dec 09, 2003 2:28 pm
#5

One word for you: schematic. The odds of you making 7 BER 13 heavies in a row are not good(although they should be), so waste 1 or 2 at the beginning, and let the factory do the work. Personally, I have been trying to do them in lots of at least 20.



Phaze Distortion
Kauri Architect of the Year nominee
PhazeDistortion
Tue Dec 09, 2003 2:30 pm
#6

Oh, and already in the next patch they are making so that when you crit fail on assembly on installations, the resources dont go away and you can simply click 'assemble' again. That just leaves the experimentation to worry about. I've tested this myself on personal harvesters on TC.



Phaze Distortion
Kauri Architect of the Year nominee
buffbc
Wed Dec 10, 2003 1:51 am
#7

I think I am going to start keeping track of my builds, and CFs and such. I have had some problems, but it didn't seem as bad as I heard here - I may just have repressed the memory of them though, so some test data would be interesting.


Joeble




Joeble
Master Architect/Master Artisan//Merchant/Pistoleer
khslammer
Wed Dec 10, 2003 6:12 am
#8

I have quite making items that I have to experiment on due to this reason. If the next patch does not fix this problem I will give up the master architect and do something more enjoyable.
Waste93
Wed Dec 10, 2003 7:07 am
#9

Had some similiar problems last night. Have an order for 4 hvy mineral and 4 hvy chems. I had a crit failure on experimentation on one of the hvy mineral. Of course it topped out at BER12 so I can't sell it.


On the chems I had a crit failure in final combine so lost all the ingredients. Next one I had a crit failure on storage experimentation which of course lowered the BER. Why does a crit failure on storage lower the extraction rate if amazing success does not raise it?




Colonel Waste - The Wookiee Crusader
Destryr
Wed Dec 10, 2003 8:27 am
#10

i was actually going through a good patch until yesterday and today...crit failing left right and centre..strcture modules, walls, assembly and experimentation..you name it if there was somewhere to crit i did it.



ive got used to losing a wall or two..even the odd structure...but when im a supposed master of my trade, using the very best resources available and the crit fails on experimentation are just too wierd to be true.


made 6 harvies, 3 flora, 3 chem(all heavies) only 2 turned out ber 13 because of a crit fail appearing randomly..like a previous poster 1 harvie had hit ber 13 with 1 point left over so i put it in storage..crit fail and it drops to 12.


a later harvie hit 90% , 1 point left...mmm storage again..i think not...just out of curiosity i put it in effeiciency..crit fail...76%!!!! ber 12 ..not amused. these harvies were for an order..not to stick ona vendor..how happy is my customer going to be?..dunno..tbh if he only takes the ber 13's i cant moan, thats what he ordered..so im stuck with the ber 12's and no vendor, he may be nice about it and take em all.


Please for our sanity can we get word from the devs on why such a messed up system?




Cardish
selling rare/ high quality resources
Master Heavy swordsman, TKA, fencer, master brawler
Asylum City, Naboo
Any auction wins please drop off at " loot for less" vendor,merchant tent by shuttle, Asylum city,Naboo.
Gtrthang
Wed Dec 10, 2003 11:16 am
#11

Sorry to disagree with everyone, but I don't think the profession is so screwed up. Money is good, as long as you don't make houses (I will only make these if people agree to pay my asking price, which is higher than the average market price, due to grinders). I can sell MediumsBER 10s 50k a shot as quick as I can make them and plug them on my vendor and if I have a bad combine, I can still sell the lower quality harvestor in a couple of days. I don't get as many orders for the heavy minerals any more, but that's fine, because they are a pain to make and the profit per resource unit is MUCH lower on Heavies anyway. Don't overlook furniture - it's a great way to make money. My biggest complaint these days, is I can't get online enough to keep my two vendors completely stocked. I have never (and will never) waste time in towns trying to sell stuff - that's the slowest way to do it.


For those of you who don't know, make sure you your merchant skill to place an NPC vendor, the early bulky vendors (unless they have since fixed them) are so much more expensive, and basically useless to sell havestors on.


There are definately things that need to be fixed. I have noticed there are more criticals. The armoir schematic switch bothers me (though I'm selling a ton of the elites right now, without having to use a special resource). I wish they would reduce the structural factory to only 1 lotand give a one lot generic house (like on naboo - other than a merchant tent). Overall, it's a good profession and I'm making more money than I could ever spend.

Philomorph
Wed Dec 10, 2003 11:29 am
#12

First of all, it sounds like you need better tools and a better crafting station. Find a master artisan who can sell you a station with eff rating of 40+, and get a crafting tool with rating over 14.


Secondly, if you are going to make more than 5 of anything you experiment on, you should always do a factory run. You have to assume one might crit on creation, so you're gonna lose one anyway. And experimentation may fail, so go until you get a great one, and make it a schematic.


Then raise your prices to make up for the extra cost. Someone buying 7 mediums with BER 10, or 7 heavies with BER 13 needs to be willing to pay a premium for the convenience of getting them all with top stats.




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Kyreal
Wed Dec 10, 2003 3:15 pm
#13

heh crit fails are always a problem unfortunately



the best thing to do is make 200-300 gen turbines, the storage modules, and each kind of extraction unit and make a schematic for each heavy, then use the factory to make your BER 13's.


safest and best way if you deal in bulk orders.


Hand crafting is hit and miss unfortunately :/



btw if anyone needs a crafting station, i have a run of components that allow me to make a 40.96 rated station which i sell at 1k per FR = 40k at the vendor in my sig





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