Architect Archive

Thread: Serious bug? Harvesters pulling half resources?

BoberFett
Tue Feb 10, 2004 8:10 pm
#1




We all know about the double power bug, but does anybody else have problems with harvesters pulling half the resources they should?


I have a row of six BER12/13 heavy mineral harvesters on a 54% ore concentration right now. I cleaned them all out about 20 hours ago. I just logged in and checked them again so I could get a small batch of structural modules built. Three of these have about 7500, the other three only have about 3500in them.


They were all running since I checked them last. If they weren't then they should have zero resources since I haven't touched them since last night.


Nobody else has admin.


All harvesters have over 3 days of power and maintenance.


If this was a server rollback, shouldn't all of them be at roughly the same amount?


Has anybody else experienced this? This is a pretty huge bug if anybody else has seen this. This is on Bria by the way, perhaps it's server related.

Message Edited by BoberFett on 02-10-2004 09:12 PM

Pawlin
Tue Feb 10, 2004 8:18 pm
#2

Haven't seen that happen myself. Lame. Its would be easy to spot too since you'd notice a large difference in the amount in the hopper when collecting.




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Neclonmite
Tue Feb 10, 2004 9:08 pm
#3

Closest thing I've seen to this is after 6 or so days of running on steal 2 of my 6 BER 13 had 75k and the other 4 had 65k. The concentratoin was actually more for one of the 65k ones i think.


Only 2 things I can think of is a: we've seen the game sometimes carries hidden decimals. Possibly some ber 13 are actually ber 13.8 and some are ber 13.1 ? Maybe. Would not seem to account for your big loss, though.


More likely b: they were spread over a serverline and the cluster holding the ones with less in them rebooted/rolled/back/went down or something.



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BoberFett
Tue Feb 10, 2004 9:42 pm
#4






Neclonmite wrote:

Closest thing I've seen to this is after 6 or so days of running on steal 2 of my 6 BER 13 had 75k and the other 4 had 65k. The concentratoin was actually more for one of the 65k ones i think.


Only 2 things I can think of is a: we've seen the game sometimes carries hidden decimals. Possibly some ber 13 are actually ber 13.8 and some are ber 13.1 ? Maybe. Would not seem to account for your big loss, though.


More likely b: they were spread over a serverline and the cluster holding the ones with less in them rebooted/rolled/back/went down or something.





Good thinking, but I can rule those out as well.


a: These haven't been moved in over a week. Previously they were all on the uber steel we had on Bria, and were getting what they should have gotten. The BER12s would pull about 14,000 per day and the BER13s would pull about 15,000.


b: They're layed out in a row, parallel to one another. Numbers 1, 5,6 were short, numbers 2, 3, 4 were not. I suppose this can't be totally ruled out, who knows how they've got their servers partitioned.


This isn't the first time it's happened. It happend with a group of harvesters I had a planted couple weeks ago. Only one of them turned up short and I just dismissed it as YASWGG (Yet Another SWG Glitch). Now it's got me a bit more worried.
SpeakNoEvil
Wed Feb 11, 2004 4:15 am
#5

I have experienced something like this with Power. I had a ber 14 fusion gen on a 75% site. After 24 hours it has only harvested 11k resources. Checked it again 12 hours later and it had 20k resources in it. I dont know the system that SWG use, but it seems to be an odd and unpredictable one :/



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PadreBook
Wed Feb 11, 2004 8:55 am
#6

This is related to the fact that harvestors don't extract at a linear rate. Oh yes they say they do and logic dictates that how they 'should' work, but they don't. They are more logrithmic in the actual yield. There are certain percentage levels that you notice a sharper increase if you are over it (or decrease if you are under it), unfortunately for us is that ore is always in those lower levels. If you measure the yield from a 90% location and a 45% concentration, the 90% produces way more than double the 45% concentration does (you can test this out with base 10's, chems are the easiest to find a wide range of %'s of the same resource on the same planet). They have been adjusting that a bit behind the scenes so it's not as obvious now as it was say 2 months ago. They have also adjusted the frequency of metal spawns downwards over the last month or two.

Padre
BoberFett
Wed Feb 11, 2004 11:24 am
#7






PadreBook wrote:
This is related to the fact that harvestors don't extract at a linear rate. Oh yes they say they do and logic dictates that how they 'should' work, but they don't. They are more logrithmic in the actual yield. There are certain percentage levels that you notice a sharper increase if you are over it (or decrease if you are under it), unfortunately for us is that ore is always in those lower levels. If you measure the yield from a 90% location and a 45% concentration, the 90% produces way more than double the 45% concentration does (you can test this out with base 10's, chems are the easiest to find a wide range of %'s of the same resource on the same planet). They have been adjusting that a bit behind the scenes so it's not as obvious now as it was say 2 months ago. They have also adjusted the frequency of metal spawns downwards over the last month or two.

Padre





I'm not talking about 45% and 90%. I'm talking about two BER13s sitting right next to one another on almost exactly the same concentration having wildly different amounts. The concentration is 54%, which after taking decimals into account comes out to like 7.09 and 7.11 actual extraction rate listed in the operation window. I don't remember exact numbers, but those sound close. Even logarithmically those should produce roughly the same amount, one should not be twice as much as the other.
ZenDragonMLS
Wed Feb 11, 2004 2:51 pm
#8

I've seen exactly this happen also. Set up two harvesters on an XX% spot. Go back 2 days later, they both have the same amount in the hoppers (as expected). Go back in another 3 days and one of them was short about 6-8K. Obviously it had been running (otherwise it would have had zero in the hopper). It had money and power. Since there were only 2, it *is* possible that the "server boundary" thing might be a valid explaination. I'm on the only one on admin.



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Kayah
Wed Feb 11, 2004 3:05 pm
#9






BoberFett wrote:




We all know about the double power bug, but does anybody else have problems with harvesters pulling half the resources they should?





What exactly is the double power bug it has happened to me once but I did not know why.



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BoberFett
Wed Feb 11, 2004 3:24 pm
#10

Check around this forum, it's been an annoyance for a long time. Basically, while running the harvester would appear to use twice as much power as it should. Soif you had 2000 power in a personal mineral, after one day itshould have used 600 power. Instead, it would show only 800 power remaining, as though it had used 1200.


If you turned it off and back on again, it would display the correct amount, 1400 remaining power. But, if you turned off the harvester and redeeded without turning it back on first then back off again, it would redeed with the incorrect power amount. It would just eat that power.
Rya
Wed Feb 11, 2004 3:39 pm
#11

I'll have to keep an eye out for this, I knew about the power bug already
Kayah
Wed Feb 11, 2004 6:59 pm
#12






BoberFett wrote:

Check around this forum, it's been an annoyance for a long time. Basically, while running the harvester would appear to use twice as much power as it should. Soif you had 2000 power in a personal mineral, after one day itshould have used 600 power. Instead, it would show only 800 power remaining, as though it had used 1200.


If you turned it off and back on again, it would display the correct amount, 1400 remaining power. But, if you turned off the harvester and redeeded without turning it back on first then back off again, it would redeed with the incorrect power amount. It would just eat that power.






Really I guess that was not what was happening to be.I was putting in 7000 power but when I checked the harvester 14000 power had been added.



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Bandola
Thu Feb 12, 2004 2:54 am
#13






Kayah wrote:





BoberFett wrote:

Check around this forum, it's been an annoyance for a long time. Basically, while running the harvester would appear to use twice as much power as it should. Soif you had 2000 power in a personal mineral, after one day itshould have used 600 power. Instead, it would show only 800 power remaining, as though it had used 1200.


If you turned it off and back on again, it would display the correct amount, 1400 remaining power. But, if you turned off the harvester and redeeded without turning it back on first then back off again, it would redeed with the incorrect power amount. It would just eat that power.






Really I guess that was not what was happening to be.I was putting in 7000 power but when I checked the harvester 14000 power had been added.






maybe maybe not, 2 possibilities spring to mind :


a) which is unlikely because you should have noticed it, did you have 7k of power and put it all in without checking how much ? If so it is possible that you put in 7k resources with a PE of 990 (or close) this would give about 14k of power units. But as I say, you should have noticed because you type in the transfer amount now. Itused to use a slide bar, so in the 'old days' this could have happened


b) more likely, you thought you had run out of power because of the power display bug mentioned (it said 0 or a low number) you put 7k in when you checked it had 14k, maybe you had turned on again because it had stopped/you chenged selection or something. This could be the power bug manifesting itself, you really still had 7k in there.





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