Architect Archive
Thread: Serious bug? Harvesters pulling half resources?
I had my fusion running on 84% radioactive for 24 hours and only got 7000 or so, should be much higher. going to check again tonight, and I moved a heavy over to compare the two.
Something does seem fishy
i am having this half resource problem with all my harvestors .
does anyone know what to do to fix it - thats if it can be fixed ![]()
I have all kinds of weird harvester bugs. I will line up 10 Ber 13 heavies on all the same % or 1% off usual. I put EXACTLY 10 days matience and 10 days power in them. Ill come back in 4 days to check up on them and some have like 4000 less matience then the others some have less power then the others and some have less resources. It's a Trixsy bug that needs to be investigated more.![]()
-Nultal ![]()
I haven't noticed anything untoward on any of mine or on the ones I am minding for a friend, but I have noticed discrepancies in the past where harvs have been placed either side of a server line (you can tell these when your bike leaps 20 feet in the air as you drive over them). On one side they pull about right, on the other side they pull less.
I'd put it down to a syncronisation error - but with server lines, weird stuff happens all the time. Its the SWG equivalent of the bermuda triangle in some places.Stuff just disappears, then reappears after restarts, where houses can store over 400 items at a time and only register 18 items, where statues vanish into thin air and appear 20m away and then pop back again
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So harvs pulling less (or more) than they should? I'm not surprised in the least.