Architect Archive

Thread: Collection of bugs. Updated often.

Cyberthugg
Mon Jul 28, 2003 1:28 pm
#1

I have read through a few threads and collected listed bugs. I am listing all the ones I could find here and as I come across or am told about new ones they will be added to the list and the list reposted. Please if you know of a bug. (not a suggestion or missing feature.) reply to this list and add it. If a bug I have listed has been corrected let me know so I can mark it as such.


I. Crafting.


A. Harvester mechanism schematic does not load. This gates medium and large flora harvesters.


B. There is no UXP for deeds.


C. Master architects only have +55 architect assembly and +55 architect experimentation (unless they are Mon Cal). Other craft professions either have +100 to these already or will receive them soon according to the In Development page.


D. Experimentation does nothing for architects, which essentially makes the entire Construction line worthless. Increasing durability does not reduce maintenance costs. Increasing efficiency on harvesters does not affect the sample rate.


E. Medium mineral, water and solar harvesters all take between 3-4k materials to make. Medium chemical and gas harvesters take 12k materials to make. The medium flora harvester (when it is possible to build) takes 21k materials, only 3000 less than the heavy flora harvester.


F. Sometime recently input hoppers on private craft stations with optional components broke. You can not access them anymore.


II. Harvesting.


A. At times heavy harvesters use their maintenance at double the rate. This is random and does not always affect the same harvester twice.


B. During periods of server downtime, maintenance is used, but nothing is harvested and no power is used. This was very obvious during the 8 hour downtime one day last week.


III. Factories.


A. Problems with building Power Core Units in factories. You have to put in the resources for at least 4 to get 2 identical ones (required for PA hall). The rest of the resources just disappear.


B. Ore mining units made in a factory come out individually, not in a crate.


C. Admin has no access to input or output hoppers.


D. The factory owner gets all factory xp, even if an admin loads a schematic.


E. The factory must be loaded on someone's screen for the owner to get any xp at all.


F. Factories produce items MUCH slower than can be crafted by hand. Holocron posted that factories produce faster than hand crafting.


G. At times items can not be removed from crates. Sometimes the count decrements by 1 and goes back up again. At other times, items can take up to an hour to appear in your pack. This seems to be tied to server or database lag, as switching sub servers or simply waiting fixes the problem. It can be a real pain however.


H. Factories can not use items from crates as components. You must load them all by hand.


I. Crates appear in the crafting tool, but you cannot use them in the schematic. You must remove the items from the crate by hand.


III. Furniture.


A. Cafe table 2 is the same as Dining Table.


B. Multi spot furniture items such as couches only have one available spot to sit on.


C. When multiple people sit on chairs/couches they ghost into each other.


D. Droid detection units do not function.


E. Light sources (except torch) do not function.


F. The master architect Armoire is the same as the Armoire you get at Furniture 2.


G. The round couch cannot be targeted once dropped in a house.


H. Ballot Box Terminal is classified as a Bank Terminal.


I. Ballot Box Terminal is not made in the F&S tool kit. You need a DW&G kit and a PCS to use schematic.


J. Ballot Box Terminal once placed cannot be picked up.


K. Ballot Box Polls only last1 hour.


L. Storage Containers do not have any functionality.


M. Tool Chests and Crafting Stations have full clipping applied to them. Possible path blocking exploit.


N. Couch from Furniture III has placement problems. Does not always respond to radial or slash commands.


O. There is only one type of tree you can make yet the schematic is labeled as style 1 which suggests there is more than one available style.


P. There are 2 separate Small Corellian House Style2 Floorplan2 deeds. They have different complexities and different wall module requirements.


Q. Sitting on chairs places the individual at the very edge of the chair and after a few seconds moves the player off the chair so he/she is sitting on thin air.


R. Bed Sizes are not accurate. Large beds are barely bigger than a small bed.


S. No lay on bed ability.


T. Large bed not even flagged as sittable.


U. Bio engineers should be the ones to make plants and give them more than 3 types.


V. Data Terminals are not functional.


IV. Houses.


A. Balconies are not considered part of the house. Unable to place items in this location.


B. Curtains in Naboo houses have full collision applied. Makes it difficult to place furniture.


C. Incorrect house name in the confirmation box when paying maintenance.


D. All houses have the same item limit regardless of size.


E. Broken admin options on houses prevent players from sharing a shop.


F. You cannot place items on tables or at various levels in a home without learning how to play Tetris.


G. If you attempt to reclaim any deed and your inv is full the deed will vanish.


V. Vendors.


A. Items on a vendor count toward the house item limit. (Not sure if this is actually a bug, however it gates "shopping malls")


B. Resource containers bought from a vendor often cannot be retrieved.


C. When creating/destroying vendors to get the correct species the players inventory is sometimes not updating properly so even those it shows you have free space you get container is full messages.

Moonslinger
Mon Jul 28, 2003 4:43 pm
#2

/bump


I like the list, lets keep it on top.

DrPyroTechno
Mon Jul 28, 2003 6:20 pm
#3

My First BUMP!



PyroTechno the Gray
Life isn't Black and White... Why should the Force Be?

A Memeber of the Rommel Clan of Bothans.
Deplo
Mon Jul 28, 2003 6:59 pm
#4

Cafe table 2 is shorter in height and length, and has different legs than dining table. You can see the diference in the datapad. I have placed both and seen the difference also.



Deplo
Master Architect
Bestine, Tatooine
Kauri Galaxy
Griswel
Mon Jul 28, 2003 7:06 pm
#5

The Devs also have a little problem with the difference between positive and negative numbers.


I was just now at my harvester, I needed 2640 to hit 3k because I always keep 3k in the mediums (it's the cost to redeed, ergo the minimum I'll ever need in it is 3k if I have the money). I put in the money when my harvester was working and BAM, it stops! I look and I am at 2250, which is 2640 MINUS 360 minus 30 (I figure I just got charged the latest blip upleep).


In other words, the crappy program deducted my existing upkeep from my newly deposited upkeep!


I mean sheesh, someone teach the programmers to be careful with what is added and what is subtracted!

Cyberthugg
Mon Jul 28, 2003 7:36 pm
#6

Anybody else have a problem with maintenance payments being subtracted instead of added? Maybe its happening when you try to make a payment as it is deducting standard maintenance? I'll add this to my list.
Siddhartha
Mon Jul 28, 2003 8:41 pm
#7

Last night I swear I put 1k in all my harvester and in the morning they had 75 credits in... thought I didn't put money in it, so I put 1k in it and aftera couple hours I check on the harvester they all were negative 200 credits used up 300 power but didn't collect anything... Am I doing something wrong or is it bugged?




Wong Fei`hung
Master Doctor (7/04/03)
Master Combat Medic (7/16/03)
Eclipse Server
Tokmirr
Mon Jul 28, 2003 9:03 pm
#8

how bout this for a bug.. I waste the resources to make a Mfg mech. put it in my factory with the right componets to make 8 of them, hoping for just 2... a few seconds later i get the email saying run finished with 0 Made?!?! So i check out put hopper anyway.. yup none there, now im getting pissed... so i check ingredients hopper.. it took some of a couple of resources, luckily it didnt waste a generator turbine, but left others whole... any thoughts on this? I am trying to make a fusion Generator, but having little luck due to this bug.


Attillius
Chilastra
Novice Architech/Pistoleer



Tilliak Von-Tyrsonn
Indepentant artisan/smuggler
Cyberthugg
Mon Jul 28, 2003 9:04 pm
#9

Yes the maintence rates are bugged. I am aware of several versions.


1. Charging double to triple normal rates at random.


2. Charging when the servers are down. (but no power is used and no resources are collected.)


3. Deducting the amount you pay instead of adding it. (Seems to occur when people try to pay and the harvestor does a maintenance cycle while the payment is being made.)

Cyberthugg
Mon Jul 28, 2003 9:06 pm
#10

Somebody was explaining a way around that bug. I never use factories so I don't recall what it was but yes tok that is a known issue.
Cyberthugg
Mon Jul 28, 2003 9:07 pm
#11

However I don't see it listed on my list so I will add it ... thanx for reporting it.
Sition
Mon Jul 28, 2003 9:45 pm
#12

My medium harvesters seem to be using double the costs for running them for 24 hours. I'm using up 3200 credits a day per harvester. This is rediculas and needs to be fixed asap.


On another note I thought they were going to lowere maintenance costs by 25 to 50%? I have yet to see this and in fact after that statement was made the 24 hour costs on my personal harvesters went up by about 100 credits.


The life of a crafter. /sigh

pokpro
Mon Jul 28, 2003 9:55 pm
#13

Very good comprehensive list.


I only have one question.... I saw earlier that someone had trouble making deeds with a structure factory. Is this in fact an existing bug? I was thinking of making schematics for some of the cheaper medium sized harvesters, but didn't want to waste resources just to find they are bugged.


Thanks.

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