Architect Archive
Thread: Collection of bugs. Updated often.
The manufacturing mechanism thing is NOT a bug.
When you make a schematic for the mechanism, you HAVE to use factory made generator turbines. The mechanism schematic calls for the specific serial number of the turbine.
However, factories eating some resources if some of the wrong components are in the input hopper IS a bug. It seems to take resources in the order it lists them, until it chokes on an item, and those initial resources are gone for good. Instead, it should do a check that the materials are correct before it starts eating items.
There are 2 bugs with manufacturing mechanisms. If you put in non matching SNturbines all the resources will be used, and you will be left with 0 manufacturing mechanisms.
If you use matching SN(factory made) turbines the factory will NOT make the last one. If you are only making one it will not work either. If you try two times to make it the resources will be used, and you will still get nothing.
thanx for the info Dragon i'll update my list.
Oh I will more than likely repost this list once a week in its updated form to keep everyone informed of the status on these bugs.
Actually Dragon, I've never had that problem with mechanisms, and I've made 7 fusion generators so far. Each time I've put in the materials for 2, and 2 have popped out.
/shrug
And again, non-identical turbines is NOT a bug. The schematic specifically calls for the serial number of the turbine you used in creating it. It would be nice if there was some indication before you made the schematic that you need to use identical turbines when running off the schematic, but that would belong on the wish list, not here ![]()
The factory using resources and then deciding you don't have all the proper materials to make the item IS a bug, and one I forgot in my report.
Cyberthugg wrote:A. Items on a vendor count toward the house item limit. (Not sure if this is actually a bug, however it gates "shopping malls")
This doesn't happen to me. I have 2 vendors in my shop, which when fully stocked have over 500 items between them.
Another bug for you.
At one point craft stations gave gcxp even though they were architect items. This was changed to structure xp. But craft station experimentation is still affected by artisan experimentation points, and not architect experimentation points. Personal harvesters also use the artisan experimentation poolwhile they give structural xp(not that experimenting on them does any good).
I think this list should be reposted to the general discussion board, with a healthy dose of archtiects bumping it for a bit. Probably around mid-day would be best. On occasion, at least one of the non-Q devs will see well thought out, comprehensive bug lists and pass them along directly to the bug squashing dev team.
/bump
WHY is the architecht profession not even mentioned in the In Development section??