Architect Archive

Thread: Question Number 2 (5-3-04)

Dvnce
Mon May 03, 2004 9:58 am
#1


Ok .. Based on the Discussion This Is the Question That I am going to ask this week..


It is our conclusion that making all factory items crate (OMU's) and increasing the crate item caps to at least 100 units along with increasing resource unit caps to at least 500k would me a major step in solving two Huge Problems.. 1) Storage ... allowing us to consolidate our crafting materials.. 2) Database .... reducing the amount of Icons needing to be generated.. Is this conclusion Correct? and If so when can we expect this problem solving plan to be implemented?



Well that is what I want to say .... I will most likely rework this throughout the day .. to better refine it.. If you have ideas .. feel free to comment..


There was Alot of focus on GCW as well.. But I am doing a Huge Post on that today .. which I will post in this forum as well....


Message Edited by Dvnce on 05-03-2004 09:59 AM




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Salporin_Wookie
Mon May 03, 2004 10:41 am
#2

if we can't talk them into increased item count in houses, this is the next best thing.



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GogoDodo
Mon May 03, 2004 10:56 am
#3






Dvnce wrote:


Ok .. Based on the Discussion This Is the Question That I am going to ask this week..


It is our conclusion that making all factory items crate (OMU's) and increasing the crate item caps to at least 100 units along with increasing resource unit caps to at least 500k would me a major step in solving two Huge Problems.. 1) Storage ... allowing us to consolidate our crafting materials.. 2) Database .... reducing the amount of Icons needing to be generated.. Is this conclusion Correct? and If so when can we expect this problem solving plan to be implemented?



Message Edited by Dvnce on 05-03-2004 09:59 AM




Since the arguement to increase house storage has become moot and cliche' the Architect community would like to ask that all factory created items crate at 100 units minimum and that resources stack to 500k. We feel this would go a long way to reducing the storage needs of all crafters as well as helping the database. Is this conclusion correct and when could we expect this solution to be implemented?



Only problem is that we could get an answer like: "Good idea, we'll get on it.", "Yes, Soon" or "We looked into it and no"


G





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Meplorium
Mon May 03, 2004 3:19 pm
#4

Maybe you should make a point about the number of houses crafters have and how many factories they need to use because of the crate limits and resource stacks. It would make this point stronger.



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Cafa
Mon May 03, 2004 3:33 pm
#5

So backing off 1 million unit stacks?

Also, I wish you would work a line in there about 75 storage per lot in housing period.

Fivo Asia



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Bandola
Mon May 03, 2004 10:58 pm
#6

I tend to agree with Fivo, I would prefer that we address the entire issue of storage in one question, if TH insists that we select one question from a series then ok this should be the one, but I don't really see it would be any different to ask about storage per se with specific answers on a) omus, b) stacks, and c) houses, than it was to ask about a) stations and b) tools in our first question.




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Jedigeneration
Mon May 03, 2004 11:35 pm
#7

I don't see us getting anywhere with higher storage untill we can lower what we have in the game at the moment. Your question Dvnce is the best, if implemented, to lowering it to an acceptable level so they may give higher storage another thought...



Jedgen.


LonelyGhost
Tue May 04, 2004 8:46 am
#8

How about this?




Seeing as how 2 big issues for the game are Lag and Database, Architects feel that a modification to the game affecting them primarilty (due to the number of resources and components needed in our profession) will have a substantial effect. We understand that World Objects induce lag as they load in and out. We also believe that each stack of resources/component crates in another entry in the database. With this in mind....


Can you, and WILL you changeResource Stack size (currentlyset at 100k)to allow for up to a million units to be combined into a single stack, and Crated Components stack size be increased across the board to allow for a minimum of 100 per crate? If so, can we be given a "target" publish/mini-publish date for this?


Rationale: If we are able to combine ourstock inventory into fewer stacks, we will likely be able to drop some of the storage houses we have erected for the sole purpose of containing resources and components. This should effect the 2 Issues in this way. Less stacks of resources and fewer crates of components should mean fewer database entries. Fewer structures in the "world" would mean less lag for everyone AND fewer database entires. Since SOE has not reported on the progress for putting housing item caps back to a reasonable level, this will greatly improve thefun-factor for virtually every single lot-starved Architect in the game, as well as most other Crafters.





Crys Akkori - Merchant Engineer
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Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
Cafa
Tue May 04, 2004 9:18 am
#9

Lone that's freaking poetry! Good job!


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Sesar
Tue May 04, 2004 9:40 am
#10






LonelyGhost wrote:

How about this?




Seeing as how 2 big issues for the game are Lag and Database, Architects feel that a modification to the game affecting them primarilty (due to the number of resources and components needed in our profession) will have a substantial effect. We understand that World Objects induce lag as they load in and out. We also believe that each stack of resources/component crates in another entry in the database. With this in mind....


Can you, and WILL you changeResource Stack size (currentlyset at 100k)to allow for up to a million units to be combined into a single stack, and Crated Components stack size be increased across the board to allow for a minimum of 100 per crate? If so, can we be given a "target" publish/mini-publish date for this?


Rationale: If we are able to combine ourstock inventory into fewer stacks, we will likely be able to drop some of the storage houses we have erected for the sole purpose of containing resources and components. This should effect the 2 Issues in this way. Less stacks of resources and fewer crates of components should mean fewer database entries. Fewer structures in the "world" would mean less lag for everyone AND fewer database entires. Since SOE has not reported on the progress for putting housing item caps back to a reasonable level, this will greatly improve thefun-factor for virtually every single lot-starved Architect in the game, as well as most other Crafters.







/applaud
/cheer





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Dvnce
Tue May 04, 2004 9:58 am
#11




Ok .. I added a little bit to this but this is what I went ahead and posted for our question...



Ok .. Here is the Architect Question....





Seeing as how 2 big issues for the game are Lag and Database, Architects feel that a modification to the game affecting them primarilty (due to the number of resources and components needed in our profession) will have a substantial effect. We understand that World Objects induce lag as they load in and out. We also believe that each stack of resources/component crates in another entry in the database. With this in mind....



**************Question is between the stars**********************************************************************************



Can you, and WILL you changeResource Stack size (currentlyset at 100k)to allow for up to a million units to be combined into a single stack, and Crated Components stack size be increased across the board to allow for a minimum of 100 per crate? If so, can we be given a "target" publish/mini-publish date for this? Upon doing this will this then help open the doors to reworking the storage capacities of certain structures?.... ......(and please forthe Love ofYoda... dont leave out the Ore Mining Units..)



********************************************************************************************************************************'


Rationale: If we are able to combine ourstock inventory into fewer stacks, we will likely be able to drop some of the storage houses we have erected for the sole purpose of containing resources and components. This should effect the 2 Issues in this way. Less stacks of resources and fewer crates of components should mean fewer database entries. Fewer structures in the "world" would mean less lag for everyone AND fewer database entires. Since SOE has not reported on the progress for putting housing item caps back to a reasonable level, this will greatly improve thefun-factor for virtually every single lot-starved Architect in the game, as well as most other Crafters.






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Azrael101
Tue May 04, 2004 5:25 pm
#12

I know this is an old issue, but seeing as architects need to do the most mining, MAKE STRUCTURE FACTORIES 1 lot. For 2 Lots fo structure fatories, architects should get a factory with TWICE the storage capacity in input/Output hopper. So tell me how is the Lot size fair for structure factories? It should all be evened out, either make it all 1 lot, or make a structure factory (which is indeed bigger) hold twice the capacity.

Message Edited by Azrael101 on 05-04-2004 08:25 PM



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LonelyGhost
Tue May 04, 2004 10:08 pm
#13

Okay....now I'm nervous!



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
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