Architect Archive
Thread: Question Number 2 (5-3-04)
Message Edited by Dvnce on 05-03-2004 09:59 AM
Dvnce wrote:
Ok .. Based on the Discussion This Is the Question That I am going to ask this week..
It is our conclusion that making all factory items crate (OMU's) and increasing the crate item caps to at least 100 units along with increasing resource unit caps to at least 500k would me a major step in solving two Huge Problems.. 1) Storage ... allowing us to consolidate our crafting materials.. 2) Database .... reducing the amount of Icons needing to be generated.. Is this conclusion Correct? and If so when can we expect this problem solving plan to be implemented?
Message Edited by Dvnce on 05-03-2004 09:59 AM
Since the arguement to increase house storage has become moot and cliche' the Architect community would like to ask that all factory created items crate at 100 units minimum and that resources stack to 500k. We feel this would go a long way to reducing the storage needs of all crafters as well as helping the database. Is this conclusion correct and when could we expect this solution to be implemented?
Only problem is that we could get an answer like: "Good idea, we'll get on it.", "Yes, Soon" or "We looked into it and no"
G
Also, I wish you would work a line in there about 75 storage per lot in housing period.
Fivo Asia
I don't see us getting anywhere with higher storage untill we can lower what we have in the game at the moment. Your question Dvnce is the best, if implemented, to lowering it to an acceptable level so they may give higher storage another thought...
Jedgen.
Seeing as how 2 big issues for the game are Lag and Database, Architects feel that a modification to the game affecting them primarilty (due to the number of resources and components needed in our profession) will have a substantial effect. We understand that World Objects induce lag as they load in and out. We also believe that each stack of resources/component crates in another entry in the database. With this in mind....
LonelyGhost wrote:
How about this?
Seeing as how 2 big issues for the game are Lag and Database, Architects feel that a modification to the game affecting them primarilty (due to the number of resources and components needed in our profession) will have a substantial effect. We understand that World Objects induce lag as they load in and out. We also believe that each stack of resources/component crates in another entry in the database. With this in mind....
Can you, and WILL you changeResource Stack size (currentlyset at 100k)to allow for up to a million units to be combined into a single stack, and Crated Components stack size be increased across the board to allow for a minimum of 100 per crate? If so, can we be given a "target" publish/mini-publish date for this?
Rationale: If we are able to combine ourstock inventory into fewer stacks, we will likely be able to drop some of the storage houses we have erected for the sole purpose of containing resources and components. This should effect the 2 Issues in this way. Less stacks of resources and fewer crates of components should mean fewer database entries. Fewer structures in the "world" would mean less lag for everyone AND fewer database entires. Since SOE has not reported on the progress for putting housing item caps back to a reasonable level, this will greatly improve thefun-factor for virtually every single lot-starved Architect in the game, as well as most other Crafters.
/applaud
/cheer
Seeing as how 2 big issues for the game are Lag and Database, Architects feel that a modification to the game affecting them primarilty (due to the number of resources and components needed in our profession) will have a substantial effect. We understand that World Objects induce lag as they load in and out. We also believe that each stack of resources/component crates in another entry in the database. With this in mind....
Message Edited by Azrael101 on 05-04-2004 08:25 PM