Architect Archive

Thread: Question Number 2 (5-3-04)

Manaman
Wed May 05, 2004 2:51 am
#14

Why don't you just ask them this:


Question: When are you getting off your collective asses and fixing your database with regards to house storage, item stacks etc?


or


Question: What the hell possesed you to out-source your database in the first place? Were you smoking crack? How much crack? at what point will you be coming down off of the crack so you can actually fix it?


or


Question: Seeing as you refuse to fix your database and only offer us a work around for it, when can we expect it? You have only been saying "its being worked on!" since 2nd week the game was live.



Sorry gang, i have been an archi since beta3 (with a little time off for the hologrind). And I've been watching this dance for a long time. Maybe my tone is a bit harsh, but the questions are direct and to the point. Thats what you need to do. They seem to love skirting the issues, so do not give them the chance to say "yes you are correct, it will help the database". we KNOW it will help the database. That is not the question to ask. Ask when we can expect the fix, as you have in there, but ask a bit more directly.


Take no prisoners.


Just my two cents. I'll go back to sleep now.







Oldman Rakon
~ Port Kensington Mining Company, Oasis Naboo~
Bloodfin Server
"There is no such thing as Gravity, the world just sucks."

Huntercrom
Wed May 05, 2004 11:17 am
#15

I hope the question gets a definitive answer, although I highly suspect that you'll just get the old, tested but true, response:


We're working on it at this time



Darchette Sales: New Vendor Locations

On Naboo, Just outside of Moenia to the North.

Sales hall located: 4106, -2705

All sales are final.
EZ-JC
Fri May 07, 2004 7:22 am
#16

This may seem silly, but why not give architects, more lots? Have them go up as they climb the skill trees. I mean, after all, we are the ones who build all the buildings, shouldn't we be able to use more of them?


As for increasing the amount of stuff going into a house, I would think that would hurt us even more. If people only need 1 large to hold 600 items, thats 2 small sales we are missing out on!


And for increasing the limits to 500k, that would be cool, except it would make it impossible for the average player to buy anything, as players would demand you buy the whole set at 5-20cpu. Also it would create people stockpiling them. Where that is very much in line with rl, it sux if you aren't one of the power players!





Khrag / Bu'll


ARCHS & CRAFTS
vendors of fine Architect, Artisan, and CM Items.
700m from Coronet
188 -5444
Cafa
Fri May 07, 2004 9:44 am
#17






EZ-JC wrote:

This may seem silly, but why not give architects, more lots? Have them go up as they climb the skill trees. I mean, after all, we are the ones who build all the buildings, shouldn't we be able to use more of them?


All for it, been suggested by me and others about 9,345,233 times so far



As for increasing the amount of stuff going into a house, I would think that would hurt us even more. If people only need 1 large to hold 600 items, thats 2 small sales we are missing out on!


Um, you might notice the weekly bashing others have taken up since TH basically ignores many of us who asked this question a few thousand times, too. Currently there are two large posts about this is Weekly Roundup.



And for increasing the limits to 500k, that would be cool, except it would make it impossible for the average player to buy anything, as players would demand you buy the whole set at 5-20cpu. Also it would create people stockpiling them. Where that is very much in line with rl, it sux if you aren't one of the power players!







Got any facts to base this upon? Personally, I doubt it. It is conjecture without any basis for logic.


Stacking REDUCES database loads. It does not change the amount of materials we can get or HAVE BEEN GETTING. I still get 5 million units per ore run, I still get a good million units a week of grind metal for bricks and walls, that's not going to change. Exactly what logical path led you to the conclusion that I will inflate prices when my costs (overhead) goes down? This is contrary to every form of logic in marketing or business application.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Huntercrom
Fri May 07, 2004 1:45 pm
#18






EZ-JC wrote:

This may seem silly, but why not give architects, more lots? Have them go up as they climb the skill trees. I mean, after all, we are the ones who build all the buildings, shouldn't we be able to use more of them?


As for increasing the amount of stuff going into a house, I would think that would hurt us even more. If people only need 1 large to hold 600 items, thats 2 small sales we are missing out on!


And for increasing the limits to 500k, that would be cool, except it would make it impossible for the average player to buy anything, as players would demand you buy the whole set at 5-20cpu. Also it would create people stockpiling them. Where that is very much in line with rl, it sux if you aren't one of the power players!









As for increasing the limits to 500k or even higher, (We currently want 1 million unit stacks ), it doesn't force a person to buy higher stacks, they can still SPLIT the stacks down, and purchase smaller amounts, that is not being asked to be taken out of the game, it's only so we don't have to use 150 items to store all of our materials and leave nothing for components.


If a Large house is capable of holding 600 items, we aren't missing out on 2 small sales, they are going to want to stock that house with things, thus allowing us to build more items for that person. If I had more storage in my house, I might actually want to decorate it instead of using it for storage and crafting only.


As for more lots, well, this subject is like beating a dead horse into the ground, it's not that ONLY the Architects want it, but everyone wants it. 10 lots is not a whole lot, especially when you do store things in other houses, have factories up, or in general want to get into the harvesting game. I've seen alot of people post about how they get around this cap, either buy renting/buying other lots, do cross-server lot trades, or pick up and put down as needed, the items that you are going to use, One architect actually builds stuff in his factory that he hopes will last him a week or two, and then puts down 2 harvesters in place of his structure factory.


I agree, I'd love to have more lots myself, however, you need to learn to be creative with what you have too. I have 4 Medium houses, 2 Structure factories, a couple of other factories and 16 harvesters in place, and I only have 2 accounts, plus my wife's. How did I do it? I asked some of my friends for a little help. They control my factories for me, they let me know when something is done or heaven forbid, I forget to add maintance/power to it. My wife controls 2 of the houses, 1 of my other factories and her Cantina as well. So, it's all in how you get around this cap. That's just me though, others will vary depending upon what they need.



Message Edited by Huntercrom on 05-07-2004 03:46 PM



Darchette Sales: New Vendor Locations

On Naboo, Just outside of Moenia to the North.

Sales hall located: 4106, -2705

All sales are final.
Khristen
Sat May 08, 2004 6:36 pm
#19

Aren't we supposed to have an answer by now?






| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
Pawlin
Sat May 08, 2004 7:00 pm
#20

http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=14115#M14115



"Heads up - the correspondents and I are still debating over some of the answers for this week's post. If we don't settle our debate by tomorrow, we wont see 19 answers until I get back from E3. (week of the 17th)


Have a great weekend!



Kurt "Thunderheart" Stangl
Assistant Community Manager"






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Dvnce
Sat May 08, 2004 7:29 pm
#21






Pawlin wrote:
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=14115#M14115



"Heads up - the correspondents and I are still debating over some of the answers for this week's post. If we don't settle our debate by tomorrow, we wont see 19 answers until I get back from E3. (week of the 17th)


Have a great weekend!



Kurt "Thunderheart" Stangl
Assistant Community Manager"









He He,...




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Kyrien
Sun May 09, 2004 9:29 am
#22

Nice.... Real Nice..... The week of the 17th...... Hmmmm !?!?!?!


Kyrien





Kyrien - Crafting Process Engineer
Wryrur - Big Furry Ranger

Kyrien's Crafting and Tools
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EZ-JC
Sun May 09, 2004 2:25 pm
#23



First off I didn't say it would inflate prices. I have already seen resources I need going for 5-20cpu on wanderhome. I yes I have seen people who refuse to sell me smaller quantities than the 100k sets they have. The point I was trying to make is that people with millions or billions of credits, have no problem picking up a crate of 500k units at 20cpu, but how about us new architects, who can already barely buy resources? Maybe it's just like this on wanderhome, but I already se stock piling. I know people who have 3 or 4 small houses full of resources that they sell for premium because they are no longer available. Again, IMO, this is very true to life, but does not make for a fun gaming experience.



Now as for your comment of not having used any logic to arrive at my theories, well I used my logic, from my past experiences, and you used yours. Doesn't mean either of us right or wrong. But I took offense to you saying no logic was involved.


I don't want to turn this into a flame so thats all I wanted to say.





Khrag / Bu'll


ARCHS & CRAFTS
vendors of fine Architect, Artisan, and CM Items.
700m from Coronet
188 -5444
Cafa
Mon May 10, 2004 1:40 pm
#24



My apologies if it was taken as a flame. It was not meant to be that way.


To me you were basically saying:


Larger stack sizes EQUAL all resources inflating prices.


There's not alogical step between the two things that I see, and the step you stated is all based on conjecture, in my opinion. It's my opinion too, not anyone elses.


Fivo Asia


Message Edited by Cafa on 05-10-2004 01:42 PM



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

GogoDodo
Wed May 12, 2004 8:10 am
#25

I should make this suggestion in the merchant forum as well, but figure i'll make it here too.


Instead of breaking a stack of resources up into 10k, 25k, 50k or whatever stacks, we should be able to sell them per unit. I put a stack of 500k units of Blahinum steel and price it on the vendor at 3cpu. A player comes along and purchases 5,423 units at 3cpu. They are buying units, not a stack. This would certainly cut down on the number of active resource auctions as you would only need a few stacks of 500k or a million units rather than 100 auctions breaking the resources into reasonable sizes.



G






Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
Cafa
Wed May 12, 2004 1:36 pm
#26

So Dvnce I guess no answers this week?


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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