Architect Archive
Thread: CAPACITY ON LARGE HARVS AT 12,000? What going on here!@#!
Ok, I have 16 large harvs that are deeded and allare from 12k - 22k for capacity. Please tell me this is a bug.
My current Large harvs that are placed have 100k capacity. When I redeeded one it became 16k capacity in deed form. Ok, his sucks. Dev's please fix this asap!
Actually Q-3PO posted that this change was specifically NOT going to be made after the outcry against it. I'm not sure why it went live but I'm guessing it'll be fixed soon. Someone made a big mistake. See the Dev Tracker post named "Harvester Issue - Code Restored".
Quote from Q-3PO: So just to be clear: Ignore the current rates and capacities on TC. They are not going to stay like that and they will not be pushed to live.
Quote from Q-3PO: The harvester rate and capcity numbers on TC will not be on live and will not remain on TC.
Funny how no one complains that their weapon that they paid 67 c per resource to make degrades and then blows up on them so they got to buy a new one... but heaven forbid archs try to charge a decent price for thier stuff which now has some value related to quality like every other crafting class. /nerf nerferwhiners.... Someone close this thread... or this guy a tissue.
Ok, bonehead. How can you compare a freaking weapon that costs an average of 10k. At the most you probably have 10 weapons...woo hooo 100k. I'm not sweating that. My issue here is 60 large harvs at 100k-120k each.Which = to 7.2 million credits. Maybe you should think before you flame. I worked hard to be where I am with NO EXPLOITS or CHEATS. Just because you didn't have the brains to operate such a resource business maybe you should drink a can of **edit**.
Now that I got the info above, I am now happy to hear that they will be fixing this. Thanks for the info.
Apperantly the Devs lied to us yet again.
They swore this would not be pushed to the Live server yet they did it anyway.
Thanks a Hell of a lot Devs.