Architect Archive
Thread: Question of the Day (posting for the absent Zarcath I guess)
I don't want to steal anyone's thunder, and I certainly don't have time to be the liaison, but I liked howthe Artisan correspondant Jasarina immediately started by posting a thread asking this simple question:
If you could change one thing, and one thing only, about theArchitect profession as it stands now, what would that be.
Basically, tell us your absolute number one concern for the architect. Please don't use the thread for long discussions of what other people post, unless it'syour numberone also and you are just reinforcing it.
We'll save the discussion for another time, but I'd like to see a simple list of what people feel is the absolute most important thing facing architects right now.
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Mine is actually something I hope will be fixed soon, but I'll list it anyway.
Item and inventory bugs that cause things to disappearand maybe return, maybe not. This one bug has caused me more grief than any other one in the game so far, and I'm sick of it.
the amount of Lots.
NEED more
Stucture Factory = 2 (Have to have)
Home = 2 (Not needed but you'll never fit everyhting in your Pack)
Steel =1 (Steel in Must have and lots of it)
Alum =1 (you need atleast 500 for turbines which are in everything and not to mention the Non Fer supply)
Ore =1 (MUST have and TONS of it)
Copper =1 (needed for Turbine and maybe your NonFer supply)
Reacive Gas =1 (needed for turbines)
Inert Gas =1 (needed but in small amounts you could hand sample)
Power for those = ???
Chems = ???
Wood = ???
as we all do we rent or borrow lots but what happend when it all shifts?
IMHO we need more lots hell i would even pay for them if we could rent them from NPCs.
I think the number 1 thing I would like to see done to architecture right now is another pass through. Fix the small bugs like harvesting mechanisms not being created. Go back and re-evaluate some of the resource costs of some of the recipes, medium harvesters come to mind. Just another general pass through would help a lot. After that I think we can get more specific.
Can't build higher if the foundation is cracked.
Lots as well. I think the number needs to only increase slightly, perhaps to 12 or so. or, give archs a plus lots bonus, as no one else consumes the sheear amount of resourecs a day.
Experimentation. That is basically want makes a good weaponsmith from a bad one or a good crafter from a bad one. Not the same for architect. Experimentation does nothing to the items.
Not asking for new things here, it is already coded in there, just make it work.
From a business stand point, and if EQ is any indication of that business model, they will increase the lots in future expansions.
Mitsudo - AhaziTakenoko - SWGCraft.com
I disagree about the increase of lots. At least not with considerable consideration about its effect on the economy. I think the fact we CANNOT cover all the bases is gonna create some intresting situations.
#1 Fix the fact that only the owner can access containers in a house, this is killing me. If you have admin rights, you should be able to access the contents.
uh, I mine all my stuff. but I am the lots short I want for factory and house. but 10 harvesters getsme all I need.