Architect Archive

Thread: Question of the Day (posting for the absent Zarcath I guess)

Mabes3
Wed Jul 23, 2003 4:43 pm
#14

Less Critical failures on multicomponent structures. Look in the bloodfin forum, some architech has two crit failures on PA halls. At least give us the components back
Arkalius
Wed Jul 23, 2003 6:47 pm
#15

More lots would be nice but I've got a setup (that I'm still working on finishing) that requires only 3-5 leased lots. I have a house and factory (4 right there), plus3-4 large harvesters on ore, 1 large on steel, and 1 large on aluminum, and 1 fusion plant (I can ask my friend to host one of those above if I run 4 ore harvesters). That uses up all of my lots, and my friend runs a medium on copper, a medium on gas, and a medium on polymer and maybe a solar gen if my fusion can't cover all of that.





-Arkalius Darksky, Master Architect, Bloodfin
Rooks
Wed Jul 23, 2003 10:01 pm
#16

Make funriture usable. Make cabinets store items, make tables so we can put things on them. Let us hang things on the walls. An entire column of our skills is useless eye candy except for a couch and even then, only 1 person can sit on it.



--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
--------------------------------------------------------------------------------------
Ziroc
Wed Jul 23, 2003 10:12 pm
#17

Here are my Issues,


1. Admin on houses and factory's does nothing. (they said they were working on the house adminafter they entered the Vendor no-trade nerf).


2. PA Halls - Tatooine only takes 7 lots and the other 3 take 9 lots. They should all take 7, and I really think 6
so atleast the PA Owner (This is not the same as PA Leader) can atleast build a Medium House of his own.


3. Furniture Items such as Chest, Cabnets, Etc should be usuable storage space.


4. Items inside a Container droped in the house should not count toward the max items that can be placed in a house.


5. Expermintation and Resource Quality should do something.

dacton73
Wed Jul 23, 2003 10:19 pm
#18

Building Lots. We need more of them. A Medium House now takes 4. Our factories take 2. You need 1 lot for a power structure (wind, solar or fusion). That leaves the non-PA architect with a whopping 3 building lots available for their use, to build structures that eat tens of thousands of resources a shot.
Page 2 of 2