Architect Archive

Thread: Critical Failures now gone for us?

PhilDawg
Tue Dec 16, 2003 9:38 am
#1

Fixed crit fails when crafting installations preventing you from trying to assemble the ingredients again.


Hey did ya'll noticed in the patch notes that now when a critical failure happens on structures we can simply hit assemble again and it will attempt to assemble again? Pretty sweet stuff, friend actually critical failed on PA last nite for us, doh! wish this had been in then. I had wondered what was up with always having to back out of a crafting session when you crit failed as it still showed the resources there but gave a message when you hit assemble again that was akin to some kind of error message like the resources weren't there. So thats a big w00t! for architects.



PhilDawg
RovaniDragon
Tue Dec 16, 2003 9:43 am
#2

what you dont know is, people found a macro that allowed them to make the item anyway even in the event of a crit fail.


this is why it was fixed.
Caliwyrm
Tue Dec 16, 2003 9:46 am
#3






RovaniDragon wrote:
what you dont know is, people found a macro that allowed them to make the item anyway even in the event of a crit fail.


this is why it was fixed.




They nerfed that exploit in hotfix I believe a month ago or so.



----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
rahbert
Tue Dec 16, 2003 9:50 am
#4

I used that macro just before I gave up archy a week ago. They said it was fixed, but it wasn't.


And I don't think you get to retry the assemble. I think it clears all of the ingredient slots so you can dump things back in. I remember, after a critical fail the slots would still show resources but they weren't and you'd have to back out and reload them.


Also, I remember reading that an attempt to lessen the travesty of critical failures is that....the resources are lost, but not the components.


Hunden
Tue Dec 16, 2003 9:59 am
#5

"Fixed crit fails when crafting installations preventing you from trying to assemble the ingredients again.
The ingredients should not be destroyed, and you should be able to click on the assemble button again to try and assemble them. "



copy/ paste from the patch notes




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Leahmister
Tue Dec 16, 2003 10:50 am
#6

I hope that thats what that means...... the crit fails were just out of hand.



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Delana
Tue Dec 16, 2003 11:53 am
#7

Negative Caliwyrm.. it was still active.







Caliwyrm wrote:





RovaniDragon wrote:
what you dont know is, people found a macro that allowed them to make the item anyway even in the event of a crit fail.


this is why it was fixed.




They nerfed that exploit in hotfix I believe a month ago or so.







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Lecivius
Tue Dec 16, 2003 12:07 pm
#8

Uhm, as an FYI, I ran home on break today from work ( I live 4 min away from the office ), and crafted up a schematic for some vehicles. I was using 800 range materials and got a jaw dropping 4 amazing success's in experimentation out of 6 clicks on my 1st schematic. It is possible, but don't get your hopes up, that the CF rate has been corrected. Can anyone with some spare time try to confirm this?



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Thornstar
Tue Dec 16, 2003 12:19 pm
#9

CF seem to have gone up since yesterday.


i used the "bug" today because I was so pissed that 3 of my first 4 trys at creating someting CF'd, the bug didnt work so thats 4 out of 5 CF's on a low comlexity item. I didnt try clicking assemble again as i didnt know about it. but i will try next time i get one.


still i dont know why the CF rate has gone up. ive lost about 100k's worth of stuff in CF's in just 10 minutes which is really annoying cuz the server is new and i need money

Thero_Speer
Tue Dec 16, 2003 12:30 pm
#10

Dang it I work a 1hr and 30min away from the house. lol. I want to go home sick now so i can start making my Vehicles. I have 89 Pre Orders. lol I got a while to fill those.



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Barshamm
Tue Dec 16, 2003 2:29 pm
#11






Caliwyrm wrote:





RovaniDragon wrote:
what you dont know is, people found a macro that allowed them to make the item anyway even in the event of a crit fail.


this is why it was fixed.




They nerfed that exploit in hotfix I believe a month ago or so.




Nope, I used it last night, and it's not an exploit, it's intended behaviour to work around the bug where you could not use the Assemble button again. This patch fix's that issue. Dont call something an exploit unless you know the issue.




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mintas
Tue Dec 16, 2003 4:27 pm
#12

Hello all,


I can say for architects that i had 4 crit fails on walls earlier today and ijust enter again and it made the produt. Wish this was so a week ago I crit failed on two heavy minerals.


thanx


mints friesh


master architect




Capt. Mintas Friesh
Ranger in the Rebel Alliance
NURV Shipyards Coronet 616, -5503


illuminix
Wed Dec 17, 2003 1:42 am
#13

CF's are still there, just seem to go more in streaks. I put together 25 vehicles this morning.. and it went something like:

12 in a row: combine and experimentation, all great and/or amazing
next 4: crit fail on initial combine
next 2: crit fail in experimentation

... walk away for a minute.. let frusteration settle... count to 10....

7 in a row: combine and experimentation all great and/or amazing


I don't remember it ever being that "streaky". But, I guess it's all random, right? Who knows. But I don't remember the last time I've had 12 successful combines (along with successful experimentation) in a row. And I also can't remember the last time I CF'd 6 things in a row. Is it better? I don't know!
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