Architect Archive
Thread: New Architect, out of credits, out of resources...
one common strategy is to become an 'apprentice' of a master architect.
This architect will supply you with free training and resources and/or harvestors
you will supply him with walls, structural modules and do surveying for him.
If you are on Lowca and wish to do this you can be my apprentice
What you might also consider is running more harvesters and selling the results. Get your surveying skills up to snuff and start running 8-10 harvesters at a time. Work your way up from personal harvesters to medium, then maybe heavy harvesters. Most metals sell well on the bazaar, especially the better quality ones. Good quality materials of any sort will sell well on the bazaar though.
Thx! for the tips all! I am on the Eclipse server btw, ifany Architect therewould like to buy walls etc..
Emk
Altho once I could Make houses I friend helped me out as he was a Bounty hunter
I'd echo the comments on artisan missions. Particularly if you get yourself Novice Scout and at least Exploration 2 you can run around in Deeja Peak pretty fast. I can make 15-20K an hour running artisan missions between Moneia and Deeja Peak. Get 2 missions at a time 1300+ each), make the pickups, pay 110 for a shuttle ticket, go to Deeja Peak and deliver. Then get 2 back. It's boring but you can crank out the money pretty quickly.
Expand your harvester fleet immediately! Take the money you made running artisan missions and buy (or make if you have both Eng4 and DomArts4) the following harvesters:
- 2 BER9 wind generators
- 8 BER4 small mineral harvesters
*Invest* (one way or another) in getting the top-rated ones. Buy some power on the Bazaar if you need to to jump start, then get them out there right now. Put the winds up on a 45+% spot and get them cooking. Find a spot with a high concentration (75+%) of metal (any metal) and lay ALL of your harvesters down on it.
Go run some more artisan missions, then visit them one day later. (Eventually you'll want not to visit them that often, but to start with you don't have any money and you need to get your cash flow going). Put money into the winds for another day, pull the power out of them, go to the mineral harvesters. Put money and power into them for a day, and pull out the metal.
Go to the Bazaar and list 25 bundles of metal for 3K each. Before you do, see what other people are *asking* (perhaps not selling!) this for. If you don't seen any, offer it in blocks of 1000 (3 cpu). If you see some, check the "time remaining" - if it has less than 5 days remaining then that's probably NOT a good price to ask - you bundle yours up for cheaper.
Do this for a week or so. By that time you have:
- gotten effecient at running artisan missions
- gotten enough ahead on credits and perhaps power to load up your harvesters for longer periods so you don't have to go back every day
- started to understand the resource economy (when you are at the Bazaar, really *study* the mineral market to see what is commanding high prices)
At this point you are a beginning miner with positive (probably very positive) cash flow. Find a Master Architect if you can who *might* do a couple of things for you:
- buy walls from you to help with your operating expenses
- sell you medium mineral harvesters (BER10), perhaps for a price break or a commitment for you to supply them with some resources
At this point you can probably stop running artisan missions and start burning some of your resources for getting Architect XP rather than selling them. Congratulations - you are now completely self-suffient and self-started.
One other comment - learn to use www.swgcraft.com and use it *every day*. Get to the point where you contribute when you can when you spot new resources. You want to:
- look for brand new spawns of rare or high-quality minerals and go look for them
- make sure that when you put out your harvesters you try to find things that are as new as possible - unless it is something that I *really* need, I don't set up harvesters on a resource that shows over 3-4 days old in swgcraft. Otherwise you have to tear them down too soon.
Good luck.
ZenDragonMLS wrote:
Go to the Bazaar and list 25 bundles of metal for 3K each. Before you do, see what other people are *asking* (perhaps not selling!) this for. If you don't seen any, offer it in blocks of 1000 (3 cpu). If you see some, check the "time remaining" - if it has less than 5 days remaining then that's probably NOT a good price to ask - you bundle yours up for cheaper.
Credits made easy for struggling architects 101:
#1- Easiest thing to sell on the bazaar is wind energy. 2 wind harvs will power your fleet with energy to spare, so list that on the bazaar for 3cpu, and it'll sell in an hour or two.
#2- Survey missions. This takes a tad bit of setup, but once you get going, you can make 1k-2k every 10 minutes, depending on your combat skill. Travel to a city with a shuttle and survey for a high conc of onematerial (steel, fiberplast, whatever). Make note of the high conc material. If there's nothing in the 80% range, move along to another city. Repeat this process, until 2 high concs are found, by 2 shuttles at least 1k apart, with an artisan mission term nearby. Now, take survey missions for the mineral in the opposite city, hop shuttle, survey, rinse, repeat. Every shuttle trip will net 1k-2k. That's 10k an hour, minimum, and at zero risk of getting hurt on a destroy/deliver mission.
These are the absolute easiest credits in the game. Use these credits to feed and fill your fleet of harvesters. When you can, build walls and sell them to a master architect. I typically pay 7k a wall, and have paid 7.5k a wall. That's great credits for an up-and-comer.