Architect Archive

Thread: What are Architect thoughts on mining spaceships?

TK42I
Tue Mar 22, 2005 5:34 pm
#1

I am not sure what kind of special resources we might obtain from a mining ship overgathering it on the ground.


Do you think it will add any changes to our profession?



Netrix Teth
Tempest Galaxy
Dark Order Player Association
Master Architect, Master Shipwright, Master Artisan

Pawlin
Tue Mar 22, 2005 5:37 pm
#2

/shrug


Itis possible that they could make it so that architects contribute some part to the device that does the mining. Maybe we build a mining attachment for the ships. But I doubt it.


Given the recent track record it will probably not have any impact on our profession at all except for giving players an alternative to buying our harvesters.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
TK42I
Tue Mar 22, 2005 5:42 pm
#3






Pawlin wrote:

/shrug


Itis possible that they could make it so that architects contribute some part to the device that does the mining. Maybe we build a mining attachment for the ships. But I doubt it.


Given the recent track record it will probably not have any impact on our profession at all except for giving players an alternative to buying our harvesters.




So what you are saying, is you're a "glass half empty" kind of guy?




Netrix Teth
Tempest Galaxy
Dark Order Player Association
Master Architect, Master Shipwright, Master Artisan

Smart_Darwin
Tue Mar 22, 2005 6:15 pm
#4


From what I can tell, we should be more like "hey look someone broke my glass again!"

Message Edited by Smart_Darwin on 03-22-2005 07:16 PM



Success is not sufficient; others must fail.
Pawlin
Tue Mar 22, 2005 6:37 pm
#5






TK42I wrote:


...So what you are saying, is you're a "glass half empty" kind of guy?






Naw, I'm a 'glass is ready for more vodka' kind of guy.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
RotorofCorRng
Tue Mar 22, 2005 6:50 pm
#6

There might be a credit or two to be made, IF the oremining units in the ships are a replaceable and decayable subcomponent, and made by Archs. Other than that, just another ship.



Rotor - Will cease to exist May 3rd.
Cafa
Tue Mar 22, 2005 7:48 pm
#7

The question is "How do I put it on the website, TK?"


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Poldano
Tue Mar 22, 2005 7:49 pm
#8

I'd have to describe myself as a "glass totally empty" kind of guy when it comes to space mining missions.


I expect the missions to require no special ship type (not even transport capability), no requirement to dock, rendezvous, or even slow down, just fly past the general vicinity of a waypoint at max speed to"loot" some quantity of resource. I have no expectationsas to whether or not the resourceswill be various kindsof "unobtainium" needed for making special things, or generally useful stuff. I expect the resources to compete with planet-mined resources, ifthey aregenerally useful.


My reason for this is that I see a general trend toward dumbing-down (excuuuuuse me, simplifying)the game in the "vision" for the combat upgrade, and I see this as necessarily fitting into the general trend.


I will be pleasantly surprised should I be proved wrong.


Saego, Wanderhome.
faarsider
Tue Mar 22, 2005 9:06 pm
#9

When I first heard that Shipwright was coming into game(way way back)I got really excited about the prospect of myself being Architect/Shipwright thinking spaceships are huge it would have to be a joint effort from many profrssionsthis would be so kool I(as an archi)would make the walls n maybe the interior components like cabin furnishings etc other elite masters in our guildwould make different items likeArmorsmiths &Weaponsmiths making the guns,armor n launchers etc

then the shipwright would combine it all

This was going to be such a kool profession all of us working together to make these great ships a real community crafting project


well as it turns out my initial assumptions turned out to be pure flight of fantasy and a fair amount of dissapointment aswell


I would like to hope that maybe the architect side of my template gets at least a look in on the miner ships but the chances of that seem slimmer than us getting colour options for furniture

bluejanus
Tue Mar 22, 2005 9:19 pm
#10


Not sure what thepoint isfor more resource mining is unless there's a need for them. Without expanding resource requirements, adding new crafting professions,attracting more players and/or adding resource heavy schematics, what would the point be?





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
bluejanus
Tue Mar 22, 2005 9:22 pm
#11

On the other hand, there could be resources that only spawned in low quality and concentration in pvp free for all zones. Might be a worthwhile addition to the game assuming the resources gathered were for some particular purpose like a new weapon or capital ship upgrade reactive armor.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Manaman
Tue Mar 22, 2005 10:03 pm
#12






TK42I wrote:





Pawlin wrote:

/shrug


Itis possible that they could make it so that architects contribute some part to the device that does the mining. Maybe we build a mining attachment for the ships. But I doubt it.


Given the recent track record it will probably not have any impact on our profession at all except for giving players an alternative to buying our harvesters.




So what you are saying, is you're a "glass half empty" kind of guy?








Some people say the glass is half empty of water.


Some people say the glass is half full of water.


I say "W T F is this water?! I ordered a coke!"


It makes more sense then one could imagine if you think about it.




Oldman Rakon
~ Port Kensington Mining Company, Oasis Naboo~
Bloodfin Server
"There is no such thing as Gravity, the world just sucks."

Elyssa
Tue Mar 22, 2005 10:19 pm
#13

I've always been a "the glass is half empty so let's put ice in it and make it look full even though it's really not" kinda person.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

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