Architect Archive

Thread: Player Cities

Mkappus
Mon Aug 11, 2003 9:24 am
#1

On thing I am worried about is being able to keep our cities organized and uncluttered. I know that may be more of a job for the mayors than urban planners, but I figure this is the best place to talk about it. How frustrating is it going to be when someone walks in and drops down a house right in the spot you just cleared to place your shuttle port?


What I would like to see is a permitting system in player cities. If a player wants to place a structure, be it a house or a factory they have to go to the mayor to get a permit. The mayor then walks out and places the permit where he wants the structure. The player can only place the structure on the permit.


If this is to complicated, then hopefully we will get zoning privledges or the ability to hold parcels for future sites. Set up a housing zone and make that the only area that people can place houses.


Another thing I would like to see, but I don't think SOE will do it, is allow cities to be more private. Have people who want to join a city ask the mayor to be sponsored. Once the mayor accepts their sponsorship they can then place a structure. I don't see SOE doing this but I think it would beneficial.


A question on the taxes. What if you place a house in a city and don't declare it a residence? If you aren'ta member of the city do you have to pay taxes? I hope they require all structures to pay taxes regardless if you are a citizen or not. Taxes will be the only way to force someone out if they are disruptive.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Knocky
Mon Aug 11, 2003 9:35 am
#2

I want roads, paths, sidewalks..anything to lay in front of rows of houses to keep those **edit** harvesters from being placed.



Or a huge no-build zone around a city hall!!!

Mkappus
Mon Aug 11, 2003 10:33 am
#3

One other thing. Who's lots are city halls going to count against? I hope it doesn't count against anyone. PA hall counting against a player is stupid, and I hope they don't make the same mistake.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
MadRatter
Mon Aug 11, 2003 3:10 pm
#4

Actually in the case of disruptive players you instruct your militia to shoot them on sight.

I have lots of problems with the player cities as described but dealing with disruptive players isn't one of the problems I see.

And as for private cities, again the same answer. If someone places a house and they aren't approved - shoot them (and keep shooting them).
Tempest
Mon Aug 11, 2003 6:23 pm
#5

Once declaired im sure that the city buildings will take no lots from anyone. It would make no sense. This will most likely still not include pa or homes but all municiple buildings will be property of the city not any one individual. This will allow growth and management to be controlled by the mayor and urban planner and independent of who lives in or moves out of a city.



Serena,
Bria,
Naboo,
Serena's Architecture and Interior Design -327 3124 West of Keren
Master Architect and owner of Club Nakamura
Complaints are what improves the world both real and virtual.
ShaneMcMahon0
Tue Aug 12, 2003 4:40 am
#6

I dont think city buildings can go against someones plots. If a new mayor is elected would the old mayor or whoever place them just be able to reclaim their stuff. I don't think so. The voting system would be utterly pointless then.



SWG Name - Jine Ires Server - Lowca Professions - Master Architect, soon to be Master Urban Planner
Grand Admiral, Co-Founder, Midgar located South East of Theed on Naboo at -3754, 2249

Join the town of Midgar, Website - http://www.SWGMidgar.com
ComicsGuy
Tue Aug 12, 2003 6:43 am
#7

According to the Player City page, you'll have the ability to /ban someone from city services. This means that if someone is disruptive or builds somewhere they shouldn't, you can ban them from using the starport/shuttleport, hospital, bank, cantina, etc. And if you get your PA to ban them from all the buildings, it won't take long for them to get the idea and leave.
Orcaa
Tue Aug 12, 2003 11:26 am
#8

Player Cities;


Like most of you I read the proposed update on the development forum. Although I love the idea of getting new schematics and perhaps a new elite - elite class I have several concerns.


1. If, I as a master architect (or an elite-elite city builder), construct a shuttle port, spaceport, and cantina within a city, how would I be able to manage them. After all if it's my shuttle or space port, should I not be able to set the cost for using them? Further, as an owner of a cantina, I should be able to charge a cover price for everyone that comes in. If I build these structures using my own resources, time, and maintain them, are they not my buildings? If I have to turn these structures over to a mayor of a town; I lose administrative control of these structures.


2. Ok, if I have to be a mayor of a town to retain control of the structures I build, then comes the question of skill points required to take up the new profession. Assuming I have already mastered artesian, architect, and (elite-elite city planer); will I have enough points to master politician tree as well?


Lets assume for the sake of argument that I have enough points and can master the politician tree in addition. The first month after I build my beautiful city spending countless resources, time, and money; I get voted out as mayor. All my time, effort, and money goes poof, or worse yet to another player that did not devote the energy I did to build the city.


3. Yes I'm aware that cities are designed for a community not a single player and themayor of the city will have some control as to who builds within the city limits, but a large number of player are required to build upper level city buildings. If my PA (ten members) builds a city, we are forced to allow other players to build within the city limits to increase its size. With the addition of people the level of control over the city will become less and less until on day the mayor of the city is no longer a person that shares the goals of the building architect or the founding PA. Worse yet, if enough people choose to change alliances the city can shift from a Rebel to Imperial. So in effect I could be building a city for the enemy.


In summery, all I'm saying is; if I built it, maintain it, I should have a say in what happens to it. If on the other hand I am hired to build a building for a city by its mayor (getting paid for the product), I should not have control over it. My goal is to build a player city in SWG, and although I will have the ability to do so, I cannot control it, profit from it, or regulate it. This just stinks. I can see a great deal of abuse with the city developement as it is presently written. Please think this through before it goes live.


Orcaa Trimm

Zul
Tue Aug 12, 2003 1:52 pm
#9

Did they say where the politician class would come from? Is it a new base-class or does it sprout off another class?

Mkappus
Tue Aug 12, 2003 2:06 pm
#10

Orcca


First the urban planner is a person to build things, they are not their to decide where things should go or how they should be used. If you want to control a city you have to be a politician. Yes it will be nice to be both an urban planner and politician so you can build what you want when you want it for free, but then again you are essentially donating it to the city for no compensation.


As far as being mayor and losing control, yeah that is gonna be a pain. I wish they would have a sponsorship feature such that people had to be allowed to live in the city. The opportunity for hostile take overs is always going to be present. Or the big thing I see is some warrior with 10 million credits all of a sudden wants to be mayor, so he buys votes and out you go.


As other people said, you can have your militia /warn and /ban people, so if you feel close to losing control you could possibly /ban all the people not in your pa around election day. Then let them in after the election.


Zul, unfortunately the post did not say what the pre-requisites are for politician. I assume it is going to be an elite profession. As far as the requirements something out of the business tree of artisan?Maybe they are going to surprise us and make it a basic profession, which would suck since the novice politician would cost 15 sp instead of 6.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
MADMAN_NS
Tue Sep 09, 2003 11:45 pm
#11

Please give us some hope that the player cities expansion is coming out soon. Im a master arch now and im getting real bored with it. Ive spent alot of time getting here. wheres the expansion.


MADMAN

LuciferMullins
Tue Sep 09, 2003 11:47 pm
#12

LOL! I'd rather have swoop bikes. Quicker to get point to point.



Degriz Morningstar
Currently playing WoW on Kirin Tor
Dead Men Tell No Tales
Death and Honor
"Do not depend only on theory if your life is at stake."

Tempest
Wed Sep 10, 2003 2:26 am
#13

No kidding vehicles should have come before citys or mounts but oh well... yeah how much longer 6 months 6 years?



Serena,
Bria,
Naboo,
Serena's Architecture and Interior Design -327 3124 West of Keren
Master Architect and owner of Club Nakamura
Complaints are what improves the world both real and virtual.
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