Architect Archive
Thread: Why Im not sad about leaving architect...
2 generator turbines [identical] = (1450 x 2) 2.9k resources
4 small structural storage module [identical] = 370 resources
2 turbo fluid drilling pump [identical] = 1.38k resources
Steel = 1200
Chemical = 400
Ore= 300
I had started selling BER13 Harvesters at 130k but they go too FAST. I can't keep up so I raised the price to 170k and I hope that slows it down alittle.. but for the most part I use about 10k per BER in Heavies and 80k for a BER10 med and it seems to do ok
Check this out (assuming max BER on all items):
Heavy Mineral Harvester: 180,000
Fusion Plant 200,000
Medium Mineral80,000
Medium House 65,000
Large House 180,000
Those are samples of my prices on Bria. Except for the discounts I provide to the people living in Oz, I don't sell for less than that. Also, if I don't have something in stock, I may not feel like interrupting what I'm doing to make it either, in which case I use one of my most often used lines:
"You can try giving [insert name] or [insert name] a tell. They may have it in stock and/or cheaper prices."
If you're rude to me, my price goes up. If I lose patience with you, you get a referral to another architect.
One thing I DON'T do, is sweat about other people's pricing. Most of the folks dumping product into the market are transients, just grinding for a while then they get bored and leave. That's annoying as hell, but for those of us who have been architects since beta, we learn to deal with it. I probably sell to only 20% of the inquiries I get, for one reason or another, but it's plenty to keep me cash healthy. Not exactly rich, mind you, but steadily between 1 to 2 million credits. I could have tons more, but why? Crafting all the time is boring and there is more to the game than that anyway.
Sometimes, when I feel like exploring, I'll set my harvesters to just suck up good stuff and then I'll sell it wholesale. Nice money maker there too. And as an Architect, I can make whatever harvesters I need.
Sometimes it's all in the attitude. Master Architects are professionals. Just act like one. Don't sweat the amateurs.
I always used to worry about what other people priced .. I even started an architectual association on my server.. But In the end I just quit caring.. And put out my harvesters.. I now stock almost at least 50 of each at all times on my vendor.. I am not the highest priced but I am by far not the lowest eather.. BER 13 range from 160-180k ..( and could easily go for higher).. I go through the starports and see people spamming all day that they are selling at prices that turn out to be almost 30-40% less than mine.. I simply shake my head.. If they want to leave that much money on the table so be it.. In the mean time.. I sell on average 20 harvesters a day .. (and that is a slow day ..)
And Here Is the Key.. I sell so many because .. I keep my vendor well stocked.. I know it is not practical to keep every type stocked.. I got lucky and hired a few of the greatest miners on any server.. that mine everything for a flat rate no matter what the qual.. but start at least with one or two types and do your best at keeping 30-50 in your vendor at all times.. I hear most often that people complain less about price but more about lack of inventory..
And as for the undercutters.. I dont believe .. Hey I mine my own stuff so I dont want to rip off the customers..( your not taking anyones last book of foodstamps for your merchandise) To me all I hear is.. I am new in this business and I am scared as hell there is not enough customers to go around.. Well.. You know what .. there is.. Saturation of our market will take longer than most fear.. Plus there are always new things going to be added.. Look at the new weapons that are coming out.. New things for us will come too..
And to the PhantomPoster.. sounds like you got a smart head on ure shoulder.. its a shame to loose you..
Message Edited by Pawlin on 02-28-2004 07:42 PM
One of the best ways new people can get involved in the market when they start out.. .. Is To start off selling Walls.. and componants.. I know .. not very glamerous.. But what it does help you do is make easy quick cash.. enough to give you time to maintain your operation and collect enough resources to do an impressive shop opening with enough inventory to hold you over while you gather enough to make more.. Also getting in good with a veteran architect also opens the door for a great source of tips.. I Still know of many architects that dont know that if you crit fail on your first assembly .. You get a 2nd chance and can hit assemble again..
Patience is key.. a good business is set up with a strong foundation.. I barely had a100k credits ever my first few months as an architect ... but I wasnt in it just for the money .. and was in it for the long haul.. Now I have more money than Ill ever spend.. ( and I cant get myself to pay some of these prices on skill tapes lol) .. and It is all because I didnt need to be rich overnight..
Message Edited by Dvnce on 02-28-2004 07:59 PM