Architect Archive
Thread: Why Im not sad about leaving architect...
I used to worry about what people charged, whether they undercut other architects, etc, but I don't anymore - I charge what I charge because it's at a price I (and more importantly my customers) am happy with.
All of my business is repeat business and referrals - and I know that stuff on the vendor will sell - so why should I price gouge others? We have another architect in our city who charges quite a bit for her deeds, and she still makes sales.
I'm still an architect because people have asked me to stay and keep doing it. Plus (and this is the added bonus), I still like doing it
.
If I didn't, I probably wouldn't. And you can't get much simpler than that.
I was trying to decide whether to bump this or not cause I was just thinking about it.
Meh, why not.
I laugh every time I read one of these 'how much do you sell.... for' or 'pricing question on..' threads.
This one is headed differently, but the content comes down to the same thing.
Why ? What does it matter ?
Sell at what you are comfortable to sell at. Why should you care if the guy in the next street sells for half, for double? Who gives a damn how much the resource cost per unit is? or how much return a buyer can get on his investment?
There are no 'rules' for how to price, the only guideline you should need to follow is that your sales cost should be higher than your production cost. You don't have to do that either if you don't want to, maybe you get a kick out of being a philanthropist.
Make up your own price, see if it sells, Can you keep up with demand? Is your stock sitting on the vendor? Do you want to raise/lower your price to see if they move faster/slower? Are you making enough money? Do you have time for other things you would like to do?
Above all are you HAPPY ? That's all that counts, it's a game, if you are not happy then you've got it wrong somehow.
A guild m8 PM's me the other day and ask how much for ber 10 minerals.. I say well 25k to a guild m8 and then he informes me that another architect's vendor is selling them for 16k.
I just told him to buy them as i was never is a month of sundays ever going to go that low.....
Now I'm on Chimaera server and I'm kinda in a dead period atm except for the odd large order my vendor isn't selling much..
Yet ppl moan at prices.. for items that will litrally last for ever with a little up-keep, yet would not grumble about pating 2 mill for a kryat pistol that will last them alot less.
I'm personnaly at a crossroads as to wether I stick with architect or quit and move on to something else.
Oh maybe the new candles will convince me ¬_¬
RotorofCorRng wrote:
Flurry just took a turn down in pricing. I am not a volume seller. I sell 2 or 3 heavies a week with a little shop in the middle of nowhere. My current prices are as follows:
139k Hvy Min
135k All others Hvies except for Water
50k for heavy water
60k for mediums other than mineral/water
25k for med min and water
Houses:
10k small planet
12k small genric
75k med planet
85k med generic
135k all larges
300k guild halls
The biggest guys on our server Abacus/Lipty just made a permanent slash on their prices 130k hvy min 120k other heavies. This means the server is slowing down. I am going to have to cut my prices now. I mine my own stuff, so i am still making a profit, but it looks like in the next couple of months we might be back to 99k for heavy mineral tag.
Yes, I signal this move by Abacus as they aren't selling their 50+ per day anymore. Not only did they slash prices, but are now reducing their prices sometimes by up to 25% to compete with other architects. All in the name of "value" to the customer. In actuality they need to pay for their huge lot server trade of over 240 heavy harvesters.
Ah well, didn't mean to rant about that.
I have charged 130k for all heavies and fusions from the start of the new experimentation patch and have not changed that. It is just like the original poster of this thread said, its value to the customer, not what was put into the harvester. So, why do people charge less for water, gas...etc than a mineral? It still pulls in the same amount of resources on the same exact % spot. I know the resources to make these are lower, but its not like it pulls in less resources, so it is of the same value to the customer.I charge 16k for a small house. House is small and cheap, people can generally part with 16k no problem. A small house should have the biggest profit margin (of houses).Because of its lower resourcecost, it shouldbe easier to mark up, I do not know why people sell these for a loss.
I do fear that harvester saturation is presently occuring on our server. I am not solely in it for the money, but it is a goal of mine to amass a fortune over my time crafting in this game. But I also enjoy making these things and selling them to people and make a lot of friends by doing so.
Bandola wrote:
Sell at what you are comfortable to sell at. Why should you care if the guy in the next street sells for half, for double? Who gives a damn how much the resource cost per unit is? or how much return a buyer can get on his investment?
Above all are you HAPPY ? That's all that counts, it's a game, if you are not happy then you've got it wrong somehow.