Architect Archive
Thread: Architect Issue #3 Things that are not working as they should *** Open Discussion***
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Issue #3 Things that are not working as they should...
All Crates should Stack to 100 items.. (ESPECIALLY Ore Mining Units) This will just make the whole factory process simpler
Resources should stack to 1 million units.. this alone will solve many architects storage problems
We still cannot expirement on Solar and Fusion Harvesters We want this fixed
We want our Harvester Anime Back
We want to be able to sit on all chairs and be able to lie down on beds
Dvnce wrote:All Crates should Stack to 100 items.. (ESPECIALLY Ore Mining Units) This will just make the whole factory process simplerResources should stack to 1 million units.. this alone will solve many architects storage problems
I would recommend using the database argument here. Point out to them that having 1 row in the database that points to a single crate of 100 items is much more efficient than having 10 rows that point to 10 crates.
The same goes for stacks of resources.
To me this is probably things that we could easily get. It should be much easier to implement this as changes (if I remember correctly it was this way in beta), than it is going to be to try and fix the economic problems that we face.
Dvnce wrote:
All Crates should Stack to 100 items.. (ESPECIALLY Ore Mining Units) This will just make the whole factory process simpler
Resources should stack to 1 million units.. this alone will solve many architects storage problems
We still cannot expirement on Solar and Fusion Harvesters We want this fixed
We want our Harvester Anime Back
We want to be able to sit on all chairs and be able to lie down on beds
Dvnce wrote:
All Crates should Stack to 100 items.. (ESPECIALLY Ore Mining Units) This will just make the whole factory process simpler
Resources should stack to 1 million units.. this alone will solve many architects storage problems
We still cannot expirement on Solar and Fusion Harvesters We want this fixed
We want our Harvester Anime Back
We want to be able to sit on all chairs and be able to lie down on beds
OMU... Really should CRATE!!
Resources stack maybe 500k?
Solar and Fusion Expirement,, we are spoiled , just becuase we were once able to do it, and can't do it now!
Harvester anime would be great
sit on all chairs and lay down on beds.. (we can't find a more pressing issue than this
, sorry just asking)
I agree with the fact that all crates should stack to 100 items, it does a number of things here, best of which does take a load off the database and I agree with the earlier poster on that, IT SHOULD BE THE MAIN BASIS FOR THE ARGUMENT, but it also takes a load off of storage for the crafter, not just an architect.
Resources stacking to 1 million units: Uh, I don't know that this really matters much, but if you think it's viable, then I say go for it.
Solar and Fusion experimentation: I have to agree here, it's like giving a sucker to a kid and then taking it away from him from time to time.
Harvester Animation: I think that this really should be client side, and can be coded as such, that way it can be turned off at the clients whim and will. I know I personally miss not knowing if my harvester if running because of lack of maintance, power, or loss of resources, and it's so much easier to tell when the animation was working, now, you have to actually check the status to make sure everything is the way it should be.
Sitting down on all chairs or laying down in beds: This really doesn't matter to much does it, considering only one person per COUCH? Sheesh, a big couch, that appears to handle 3 maybe 4 people, and it can too, as long as they sit on each others laps. But overall, this really isn't a major concern here. Let's stick to OMU's crating (Been around for how long now?), how about timers on the factories being fixed to be in line with crafting by hand? On the general testing I've done, a factory takes about 4x more time to make something, than it does to do it by hand, YET, we need factory CRATED items. Hmmm..
Bandola wrote:
1 & 2 Yes, Yes, - at least OMUs need to be fixed immediately
3 Yes. But maybe the base BER should be dropped a notch so these don't get out of whack.
4 & 5 Frankly I don't care, ....
Things that are not working as they should...
--"All Crates should Stack to 100 items.. (ESPECIALLY Ore Mining Units) This will just make the whole factory process simpler "
Definitely agree here, as well as with the database solution as being the main argument for doing so. It solves part of one of our other problems (storage) as well. This should be an easy fix, too, and something that could even be thrown in as a quick fix I would think. Putting things back into crates or combining identical crates would be nice as well...you can combine like resources, why not like items?
--"Resources should stack to 1 million units.. this alone will solve many architects storage problems"
I don't know that this is quite as huge of an issue as the crated items. But it should be as easy of a fix as the crate issue and would help with the database thing, too.
--"We still cannot expirement on Solar and Fusion Harvesters We want this fixed "
Most of the experimentation basically takes place with the subcomponent on the fusion, which I honestly prefer (better to screw up on a subcomponent that get a final product that can't be sold because it isn't the "best"). I don't really mess with Solars anymore, personally.
--"We want our Harvester Anime Back"
Not a major issue for me. I'd much rather have a way to check the harvester status remotely that focus on the animation. It seems like we have many more pressing issues than this. Although considering that it occassionally works it should be easy enough to have working whenever the harvester "loads" on someone's screen.
--"We want to be able to sit on all chairs and be able to lie down on beds "
This is more of a general AI thing than an Architect issue, but it is certainly something I'd like to see. Why have the furniture in the game if you can't use it properly?
Things that are not working as they should...
--"All Crates should Stack to 100 items.. (ESPECIALLY Ore Mining Units) This will just make the whole factory process simpler "
Definitely agree here, as well as with the database solution as being the main argument for doing so. It solves part of one of our other problems (storage) as well. This should be an easy fix, too, and something that could even be thrown in as a quick fix I would think. Putting things back into crates or combining identical crates would be nice as well...you can combine like resources, why not like items?
--"Resources should stack to 1 million units.. this alone will solve many architects storage problems"
I don't know that this is quite as huge of an issue as the crated items. But it should be as easy of a fix as the crate issue and would help with the database thing, too.
--"We still cannot expirement on Solar and Fusion Harvesters We want this fixed "
Most of the experimentation basically takes place with the subcomponent on the fusion, which I honestly prefer (better to screw up on a subcomponent that get a final product that can't be sold because it isn't the "best"). I don't really mess with Solars anymore, personally.
--"We want our Harvester Anime Back"
Not a major issue for me. I'd much rather have a way to check the harvester status remotely that focus on the animation. It seems like we have many more pressing issues than this. Although considering that it occassionally works it should be easy enough to have working whenever the harvester "loads" on someone's screen.
--"We want to be able to sit on all chairs and be able to lie down on beds "
This is more of a general AI thing than an Architect issue, but it is certainly something I'd like to see. Why have the furniture in the game if you can't use it properly?
370 units Quadasomeoddnameherefi (370,000)
150 units Trilongstringofrandomcharactersiam (150,000)
75 units Gasofmysterioosnameandorigin (75,000)
Now, this example is simple to calculate in your head, but when you get into the more complicated deeds, it can be a real headache adding up how much of what you need to put in. An unbelievable amount of time could be saved if it would list the total number needed to complete a schematic.
Personally, harvester animations are really low on the list of priorities to me, but factory experimentation and being able to craft things that go in houses and don't count against the item count (here's looking at you, armoire, chest, toolchest, etc.) are. I do think this issue should be combined with bugs as our number one issue, because, if it's bugged, that's not how it should be working. ^_^