Architect Archive
Thread: Architect Issue #3 Things that are not working as they should *** Open Discussion***
But in a way they do, for example, I want to make 100 walls, I put the schematic, resources and structural modules in my factory, turn it on and go away to do something else, maybe I log out as I only had 1 hr to spare that evening, next day I log back on and voila, 100 walls. I spent probably 5 mins max making a schematic, picking up my resources etc putting them in and turning on. In time spent physically making those walls I have used only 5 minutes, even though they took a few hours to be produced. If I had to sit and churn those walls out by hand I could have produced between 5-10 walls at best in those 5 minutes, even using a macro. PLUS I am talking about one of the simplest things to make in a factory. PLUS I can make the required Identical items. I don't have a major problem with the time it takes, if you plan ahead then you will not need the items you are making any quicker than that.
kastlyn wrote:
Factories should be able to work faster than building something by hand.
OMU's are a big one.
Candle and Light decay.
I have a ton of other things to note,but those are more wishes than things that are broken.
..OMU's in crates.
..Higher crate stacking (100 etc).
..Higher stating of resources.
Disagree or not bothered about..
..Harvester Animations.. tbh the way it is now causes less lag.. Imagine walking into a major harvester field with them all pumping away.. *shudder*
..Sitting chairs and laying on beds.. doesn't mean a jot to me I'm afraid.
Naufragus wrote:i dont care about the animations either...i just want a NEW harverstor interface.....instead of the radial dial with all the choices, i want to be able to see all the info about the harvetsor..i am sick of having to click several buttons ands open several windows just to check the status....Resource : Yahoo SteelDeposit:78%Hopper: 37,0000 units (20%)Maintence: 27,000 (12 days)Power: 10,000 (5 days)
Good idea and I agree
Dvnce wrote:
You know at this point, I would be happy if I used the whole seat and not just the edge and no more sit and slip.
This is your chance to add or discuss anything related to this issue
Issue #3 Things that are not working as they should...
All Crates should Stack to 100 items.. (ESPECIALLY Ore Mining Units) This will just make the whole factory process simpler
Perfect, though I would perfer subcomponent to stack to 500 to 1000.
Resources should stack to 1 million units.. this alone will solve many architects storage problems
God that really needs to happen.
We still cannot expirement on Solar and Fusion Harvesters We want this fixed
Not sure they will give us more than 14 BER, if not, be careful what you ask for, the nerf bat is aways handy.
We want our Harvester Anime Back
Yes we do.
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We want to be able to sit on all chairs and be able to lie down on beds
Clearification that crafting stations do work, and how they are suppose to work so we can confirm this.
Other than that, can't think of anything.
yes there are many uses for data terminals...
what about is some of them could store your data...why should you carry all those schematics in your data pad....people could "upload" them to a data terminal and store them for later
I also agree that harvesters should have a far more simple system, like a 'total info tool' that shows you all of the information in one big window, so that you can view all of the information you need, I also think that a whole grid tool should be available so that anything that you are admin listed on would have the status of the hopper, maintinece and power.