Architect Archive

Thread: Architect Issue #3 Things that are not working as they should *** Open Discussion***

Bandola
Fri Mar 26, 2004 3:56 am
#14






kastlyn wrote:
Factories should be able to work faster than building something by hand.


But in a way they do, for example, I want to make 100 walls, I put the schematic, resources and structural modules in my factory, turn it on and go away to do something else, maybe I log out as I only had 1 hr to spare that evening, next day I log back on and voila, 100 walls. I spent probably 5 mins max making a schematic, picking up my resources etc putting them in and turning on. In time spent physically making those walls I have used only 5 minutes, even though they took a few hours to be produced. If I had to sit and churn those walls out by hand I could have produced between 5-10 walls at best in those 5 minutes, even using a macro. PLUS I am talking about one of the simplest things to make in a factory. PLUS I can make the required Identical items. I don't have a major problem with the time it takes, if you plan ahead then you will not need the items you are making any quicker than that.





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sqrl
Fri Mar 26, 2004 7:16 am
#15

Not working as they should eh?

OMU's are a big one.
Candle and Light decay.


I have a ton of other things to note,but those are more wishes than things that are broken.
Anubios
Fri Mar 26, 2004 8:46 am
#16

I agree with...

..OMU's in crates.
..Higher crate stacking (100 etc).
..Higher stating of resources.

Disagree or not bothered about..

..Harvester Animations.. tbh the way it is now causes less lag.. Imagine walking into a major harvester field with them all pumping away.. *shudder*

..Sitting chairs and laying on beds.. doesn't mean a jot to me I'm afraid.



================================================
*** Anubios Oune -- Echo7 -- Elder Architect/Doctor/TKM - Chimeara ***
*** Egnaro Eciuj -- -bbb- - Level 64 - Medic - Farstar ***

Naufragus
Fri Mar 26, 2004 8:51 am
#17

i dont care about the animations either...


i just want a NEW harverstor interface.....instead of the radial dial with all the choices, i want to be able to see all the info about the harvetsor..i am sick of having to click several buttons ands open several windows just to check the status....


Resource : Yahoo Steel

Deposit:78%

Hopper: 37,0000 units (20%)

Maintence: 27,000 (12 days)

Power: 10,000 (5 days)
Anubios
Fri Mar 26, 2004 8:57 am
#18



Naufragus wrote:
i dont care about the animations either...
i just want a NEW harverstor interface.....instead of the radial dial with all the choices, i want to be able to see all the info about the harvetsor..i am sick of having to click several buttons ands open several windows just to check the status....
Resource : Yahoo Steel
Deposit:78%
Hopper: 37,0000 units (20%)
Maintence: 27,000 (12 days)
Power: 10,000 (5 days)






Good idea and I agree



================================================
*** Anubios Oune -- Echo7 -- Elder Architect/Doctor/TKM - Chimeara ***
*** Egnaro Eciuj -- -bbb- - Level 64 - Medic - Farstar ***

Huntercrom
Fri Mar 26, 2004 12:31 pm
#19

Data terminals actually doing something: That's original.


I doubt they'd be willing to code this into the game, but, here's an expansion on that comment/suggestion:


Why can't we drop our active harvesters and factories, you know the ones that are up and draining credits and power, put it into the 'data terminal' and be able to check said terminal to see the following;


#1: Credits Status

#2: Power Status (If applicable *think Fusion gens)

#3: Resource extraction: % in the holding tank, rate of extraction, and if the harvester is still pulling in the resource (on/off?)

#4: Factory Status: Number of units finished, number still to be produced, e.t.a. of finished product.


That would be so cool to see that done, doubt it could be done, but to have that added into the Data Terminal would give them a reason to have them. Also, when you pull your harvesters, like the waypoint they are, the information regarding that particular harvester is dropped from the terminal. OR.. just add a delete button to take it off of the lineup in the terminal.


I'd really like to see this one get discussed. I think there is something to that. It would be an excellent addition and would benefit everyone in the game that has to harvest resources (Every little crafter or wanna be crafter there is).





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Rurry
Fri Mar 26, 2004 2:10 pm
#20

Agree with issues as posted.




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Meplorium
Fri Mar 26, 2004 4:18 pm
#21






Dvnce wrote:


This is your chance to add or discuss anything related to this issue


Issue #3 Things that are not working as they should...

All Crates should Stack to 100 items.. (ESPECIALLY Ore Mining Units) This will just make the whole factory process simpler

Perfect, though I would perfer subcomponent to stack to 500 to 1000.

Resources should stack to 1 million units.. this alone will solve many architects storage problems

God that really needs to happen.

We still cannot expirement on Solar and Fusion Harvesters We want this fixed

Not sure they will give us more than 14 BER, if not, be careful what you ask for, the nerf bat is aways handy.

We want our Harvester Anime Back

Yes we do.

We want to be able to sit on all chairs and be able to lie down on beds

You know at this point, I would be happy if I used the whole seat and not just the edge and no more sit and slip.




Clearification that crafting stations do work, and how they are suppose to work so we can confirm this.


Other than that, can't think of anything.





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Meplorium
Fri Mar 26, 2004 4:22 pm
#22

Just thought of something, factories becoming full before the output hopper hits 100. If this is intended, then tell us exactly how much the output hopper holds or remove this feature. Experimentable hopper sizes would be fine if the crate number went up and it was clearly displayed both in factory and on deed.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Naufragus
Sat Mar 27, 2004 1:07 am
#23

yes there are many uses for data terminals...


what about is some of them could store your data...why should you carry all those schematics in your data pad....people could "upload" them to a data terminal and store them for later


Lyrizza
Sat Mar 27, 2004 4:02 am
#24



My biggest complaint, is the LACK of good ways to buy and sell high priced items. I can't find things to buy, so my credits are sitting in the bank, and people have to travel all over and visit 20 empty vendors to find my products because I can't sell things for 120k on the bazaar. I don't have time to shop at every vendor in the galaxy, and the galaxy trade forum is a horrible system. I have to leave the game tobidfor something in the game? And it isn't like they are fair, equal, or even trustworthy. And it isn't in game, soI wouldn't considered it any kind of player content or player invovlement. We need a real bazaar system, a real galaxy trade IN GAME. As an arch, this is a big thing for me, not only do I have no good way to sell my product, but I have no way of spending the money that I make when I do eventually sell my product. Checking every vendor incase they might have something I want to buy everyday is not an acceptable time sink, having to travel to threeplanets and drive for 15 min to pick up the item that I bought is acceptable.


Other annoyance with the bazaar: having to see 10 different kinds of minerals when all I want to see is one kind (like just steel, or just alum). We should have a way to limit it down to see just what we want to see with regards to the resources, not have to scroll through pages of copper,ore,alum,iron,etc when all we want is the steel. I should be able to click resources, chemical, and then firberplast and be able to see all the fiberplast without seeing polymers, lub oil, etc.



Big Annoyances:

Storage -crates need to hold more, everything needs to be crated if from a factory, materials should come in bigger stacks. Heck, I would be thrilled if they crated in quantity of 50 and resources stacked to 500k


Selling and Buying- no good way to do either in this game. no good way to find what you are looking for, no good way for others to find what you are selling. No way to price shop, bargain hunt, or compare stats of items from one crafter to another.


Somewhat Annoyance:

exp that doesn't do anything (walls, houses, factories, most furniture. If the exp doesn't change anything on the item, get rid of it.)


Mild annoyance:

can't lay on beds, can't sit in all the chairs, data terminals do nothing, most of our furniture does nothing but look pretty, and that is debatable.


HSOwner
Sat Mar 27, 2004 10:01 am
#25

I agree with all of the above, and I think that you should get e-mailed like you are with a factory when your harvester runs out of power/maintinece/resource expires.

I also agree that harvesters should have a far more simple system, like a 'total info tool' that shows you all of the information in one big window, so that you can view all of the information you need, I also think that a whole grid tool should be available so that anything that you are admin listed on would have the status of the hopper, maintinece and power.




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CraftDragon
Tue Mar 30, 2004 10:27 am
#26

Wookiee's should be able to wear crafting aprons.....what an oversight.



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