Architect Archive

Thread: Critical Failures no longer remove resources

ZzNeoNzZ
Wed Aug 13, 2003 1:02 pm
#1

Nope it wouldn't let me remove them manually as for componets i haven't had a critical failure YET today that required componets so that i can not answer but in order to conitinue you have to click back and then go to create the item again....
Foxbat
Wed Aug 13, 2003 1:05 pm
#2

Has anyone noticed a higher rate of critical failures today? I went to make a medium Tatooine house and failed three(!) times in a row. Sad for a master architect.

--Celinda



---------------------------------------
Celinda
Master Architect and Master Merchant
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ZzNeoNzZ
Wed Aug 13, 2003 1:07 pm
#3

yeai have noticed that also...i was just making structure modules and failed on about 8 of them in 10 min....thats crazy
wtds
Wed Aug 13, 2003 1:13 pm
#4

I lost a medium generic planet house on final assembly last night. Funny thing is that i sat and made a bunch of extra structure modules first until i got a failure and then did the final assembly of the house immediately after. Nothing quite like losing 20k in resources in one mouse click.


The critical failure should be removed from the final assembly process, or at least some of the materials should be salvageable. Why do I feel like I am talking to myself?




ign Neefo
Xader_Vartec
Wed Aug 13, 2003 1:18 pm
#5

Lately, when I click the button to make a large item I feel like I am at a craps table in Vegas rolling the dice for on a big one time bet......I'm just hoping it works.......






Beta Tester : Master Architect : Master Artisan : Master Medic : Master Marksman



Kamika
Wed Aug 13, 2003 4:26 pm
#6

Yah critical failure happen A LOT MORE often I criticaled 3 HEAVY harvester out of 5 NO LUCK TODAY JEEZ






Kamika
Master architect who gave up
Starsider
PA - None is Thx

pokpro
Wed Aug 13, 2003 4:55 pm
#7

They gave the Furniture line some love.


Now it doesn't matter if you have furniture, you fail a lot more under all circumstances now.

Grozeb
Wed Aug 13, 2003 5:29 pm
#8

For those of you with high critical failures:

Be sure to check your crafting tool's effectiveness. I found that I have less crits when using tools that are fully experiemented on and made with good componenents.
Zarcath
Wed Aug 13, 2003 6:08 pm
#9

I crit failed on a chair, I didn't get any resources back, don't think anything was changed in today's patch.
Meplorium
Wed Aug 13, 2003 7:06 pm
#10

Seems tools lose effectiveness with age as well. Time to make new tools.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
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Betatoxin
Wed Aug 13, 2003 7:18 pm
#11

Why is anyone crafting anything important today?

It is patch day, that means anyone who even logs on is taking their characters existence into their own hands let alone taking a chance on some very expensive combines.

If you have to log top up a few harvesters if they need it, send a few tells and just sit back and watch the virtual grass grow.
Archon-PR
Wed Aug 13, 2003 7:23 pm
#12

"Seems tools lose effectiveness with age as well. Time to make new tools. "


- I just about spit soda all over my screen when I read this... THAT'S why I'm failing so much, I thought!! I haven't made new tools since week 1!


- But then I looked at my tools. The sturdy ones I made at week 1 have an effectiveness of 12.5. Hmm. So I made a non-experimented tool... bottom of the line. IT'S effectiveness was... -10.5!!


- Then I made one with experimental effectiveness of 57%. That one turned out at 3.5 effectiveness. So, my original tools are still FAR better than one I just whipped up, and even better than one I casually experimented on.


- BTW, I got those 90% tools back when I was grinding artisan. I just crafted away until I had an Amazing Success and then perfect experimentation.


- So, while it may be true that tools lose their effectiveness over time, mine don't seem to have done so yet from week 1.






- (In-game: Venack Ouse, Architect in the service of The Trader's Guild on Tarquinas. http://www.tradersguild.net)
FA
Wed Aug 13, 2003 8:43 pm
#13

Everyone with me.. say it


Random Random Random


Like in EverQuest there was always streaks of hits or misses or bad/good rolls. And like what will probably continue here endless kicking the dead horse debates about the causes or super secret ways to get around it. Sacraficing dead chickens on your keyboard then using the beak to click assemble will never crit..


You will have good days and bad, if you actually account for it in pricing and policies it won'tbankrupt you unless you get Munson'd.






--------------------------------------------
Anduran
First month Master Arch solo - ran to my harvesters baby.
Former Master
Architech-Weaponsmith-Creature Handler-Swordsman-Shipwright-TKA
RSF Ace
Corsec Ace
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