Architect Archive

Thread: Critical Failures no longer remove resources

FA
Wed Aug 13, 2003 8:45 pm
#14

For the record I made 2 fusions and one factory today withonly a few module fails.



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Anduran
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ZzNeoNzZ
Thu Aug 14, 2003 12:28 am
#15

I was crafting today and noticed that when you have a critical failure you have to actually go back now to empty the resource slots before you can craft the item again....Devs why do you hate the crafters so much???????
Hexen
Thu Aug 14, 2003 12:33 am
#16

So are you saying that you do not lose the resources? If so, that would be great for the next PA Hall I build.



Ajoo
Zul
Thu Aug 14, 2003 12:41 am
#17

Um, I agree this is a good thing, but somehow, I feel a nerf for it comming along lol.
TGPO
Thu Aug 14, 2003 12:47 am
#18

Ummm... Waht is the point of a Critical Failure then?




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phennexion
Thu Aug 14, 2003 12:49 am
#19

AWESOME YAY THEY FIXED CRIT FAILS!
ZzNeoNzZ
Thu Aug 14, 2003 12:56 am
#20

No No you still lose the resources because you can not continue crafting the item without going back so you still lose the resources....it would be nice if you didn't but now with a critical failure they gave us an additiional few clicks
jeditao
Thu Aug 14, 2003 12:58 am
#21

Can you remove the resources manually? What about components, do they disappear as well?



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