Architect Archive
Thread: Until We are FIXED
I suggest you all MACRO, its not cheating its helpful, it will save you from losing that PA hall or heavy harvestor. It might hurt eventually if they throw in experimentation but that will probably be a while so i honestly suggest you guys use the macro. Macro goes as follows
/nextcrafting stage; /nextcrafting stage; /createprototype; /createprototype
This works if your away from a big crafting station, if your right by one use this
/nextcrafting stage; /nextcrafting stage; /nextcrafting stage; /createprototype; /createprototype
Always test it on a structural module to make sure it is still working properly. Make this macro put it up in your tool bar, when you are done with filling in the resource requirments click it. It will start making your item the only downside is you cant experiment. Right now experimenting does **edit** so its not really a downside. I have not failed once using this, you dont have to fail anymore either.
/rant on
About 3 or 4 weeks ago I posted this in the main forum and in this forum. I was sent away with much ridicule and back talk. I tried to inform the masses of this wonderful macro and its ability to SIGNIFICANTLY reduce the amout of critical failures received when crafting any item. Please be prepared to have people think you are daft for thinking this will help your failure rate. I eventually decided to just let them fail while I have gone that entire 3-4 weeks with a total of, Are you ready?- 1 failure on item creation. And that was a wall module. This is after 150-200 wall modules and countless heavy harvesters, houses, and 1 pa hall.
sigh
/rant off
The second line of code, or whatever you want to call it goes like this
/nextcrafting stage; /nextcrafting stage; /nextcrafting stage; /createprototype; /createprototype
uhh very odd, let me try again but i wont use copy paste.
/nextcrafting stage; /nextcrafting stage; /nextcrafting stage; /createprototype; /createprototype
Can someone explain to me in a little more detail how this macro works?
How does the macro know what crafting tool to use, what you want to make and what resources to use?
I tried it and it said "crafting session ended" and quit the crafting screen. No item was made and my resources were gone.
What am I doing wrong?