Architect Archive
Thread: 10 points when?
Anyone know when they are putting in the 10 experimentation points for us?
Nobody knows about this? I thought this was supposed to be coming to us in a patch, but when?
I have several stockpiles of good resources, but I don't want to experiment up any harvs until we get our 10 points. Just wondering when this is going to be??
Anyone?
Soon(TM)
Heh... No really, as soon as player cities get in
Ok, nm, I realize now what 10 points he was speaking of. D'OH
Megatroid,
There's been no hint of any decimals for extraction rates. I'm hoping that this harvester revamp is done right when they bump masters up to +100 experimentation but it appears likely they'll screw it up. Currently masters are at +55 and only need to get to +60 from a couple minor skill tapes to hit the max. This new +100 experimentation will not only allow every master to hit the extraction cap, but non-masters will easily hit it as well. Architects will essentially be thrown back to where we were for months and months begging for experimentation to work as a way to differentiate ourselves from other architects. I have a bad feeling this patch is gonna suck.
They might as well just remove experimentation totally and set all harvesters at max extraction by default if they implement this system as it's been laid out. It'd save the Devs a lot of work as that's what their new system is going to effectively do.
Darkflinx wrote:
Megatroid,
There's been no hint of any decimals for extraction rates. I'm hoping that this harvester revamp is done right when they bump masters up to +100 experimentation but it appears likely they'll screw it up. Currently masters are at +55 and only need to get to +60 from a couple minor skill tapes to hit the max. This new +100 experimentation will not only allow every master to hit the extraction cap, but non-masters will easily hit it as well. Architects will essentially be thrown back to where we were for months and months begging for experimentation to work as a way to differentiate ourselves from other architects. I have a bad feeling this patch is gonna suck.
They might as well just remove experimentation totally and set all harvesters at max extraction by default if they implement this system as it's been laid out. It'd save the Devs a lot of work as that's what their new system is going to effectively do.
I agree here, it is very easy to get the high extraction rate with the current experimentation points, so they must berevamping the whole thing to pull everything in line with the 10 points we'll get.
Can you imagine having to dump a heavy harv becuase the experimentation didn't do as good and you only got a 9 extraction rate adn know you can't sell it because everyone wants those 10 or 11s? How about a fusion that only gets 14 instead of 16?
That's gonna suck.