Architect Archive

Thread: 10 points when?

Evilgrim
Fri Oct 24, 2003 9:40 pm
#1

Anyone know when they are putting in the 10 experimentation points for us?





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Evilgrim
Sat Oct 25, 2003 9:49 am
#2

Nobody knows about this? I thought this was supposed to be coming to us in a patch, but when?


I have several stockpiles of good resources, but I don't want to experiment up any harvs until we get our 10 points. Just wondering when this is going to be??



Anyone?




[[[[ Kiomec Tanov ]]]]
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IBC - Interplanet Bakeries Corporation
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Ropock
Sat Oct 25, 2003 9:53 am
#3

next big patch... same time as player cities.... thats the expectation anyway.... probly about 2 weeks based on the dev chat the other night.



Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
Dayln
Thu Oct 30, 2003 9:40 am
#4

I can hardly wait for that update, our Bio-Engeneer has Carrion Spats lined up in our PA hall for us to use as mounts. Mounts and player cities, this is going to be a blast!
_-ArchAngel-_
Thu Oct 30, 2003 10:16 am
#5

Soon(TM)


Heh... No really, as soon as player cities get in




Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Gnomepunter
Thu Oct 30, 2003 11:33 am
#6

I thought they were bumping us to +100 experimentation and +100 Assembly? So now they are only giving us +65 experimentation? That s u c k s
_-ArchAngel-_
Thu Oct 30, 2003 11:39 am
#7

Argh... No gnome. We are at +100 to both, just waiting for it to go live from TC.



Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Gnomepunter
Thu Oct 30, 2003 11:43 am
#8

Ok, nm, I realize now what 10 points he was speaking of. D'OH

Evilgrim
Thu Oct 30, 2003 8:26 pm
#9

Thanks for responding all.





[[[[ Kiomec Tanov ]]]]
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Chef Operating Officer
IBC - Interplanet Bakeries Corporation
ä Near Deux Soleil, Tatooine 2238 -4827; Intrepid å

Megatroid
Fri Oct 31, 2003 1:35 am
#10

This may be a silly question: Does 100 assembly/experimentation mean that well see .00 decimal ratings for functionality, extraction rates, etc., just as other/some artisans do? Specifically, will I be able to separate from the competition w/ a 9.98 or whatever extraction rate?



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Darkflinx
Fri Oct 31, 2003 5:40 am
#11

Megatroid,


There's been no hint of any decimals for extraction rates. I'm hoping that this harvester revamp is done right when they bump masters up to +100 experimentation but it appears likely they'll screw it up. Currently masters are at +55 and only need to get to +60 from a couple minor skill tapes to hit the max. This new +100 experimentation will not only allow every master to hit the extraction cap, but non-masters will easily hit it as well. Architects will essentially be thrown back to where we were for months and months begging for experimentation to work as a way to differentiate ourselves from other architects. I have a bad feeling this patch is gonna suck.


They might as well just remove experimentation totally and set all harvesters at max extraction by default if they implement this system as it's been laid out. It'd save the Devs a lot of work as that's what their new system is going to effectively do.





Palomino of Flurry
seller of fine furniture, crafting stations, tools, and harvesters
-1916 -4368 on Tatooine just south west of Bestine
Niklesnitz
Fri Oct 31, 2003 7:46 am
#12






Darkflinx wrote:

Megatroid,


There's been no hint of any decimals for extraction rates. I'm hoping that this harvester revamp is done right when they bump masters up to +100 experimentation but it appears likely they'll screw it up. Currently masters are at +55 and only need to get to +60 from a couple minor skill tapes to hit the max. This new +100 experimentation will not only allow every master to hit the extraction cap, but non-masters will easily hit it as well. Architects will essentially be thrown back to where we were for months and months begging for experimentation to work as a way to differentiate ourselves from other architects. I have a bad feeling this patch is gonna suck.


They might as well just remove experimentation totally and set all harvesters at max extraction by default if they implement this system as it's been laid out. It'd save the Devs a lot of work as that's what their new system is going to effectively do.







I agree here, it is very easy to get the high extraction rate with the current experimentation points, so they must berevamping the whole thing to pull everything in line with the 10 points we'll get.



Holosim - Master Architect of Flurry
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Gnomepunter
Fri Oct 31, 2003 9:40 am
#13

Can you imagine having to dump a heavy harv becuase the experimentation didn't do as good and you only got a 9 extraction rate adn know you can't sell it because everyone wants those 10 or 11s? How about a fusion that only gets 14 instead of 16?


That's gonna suck.

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