Architect Archive

Thread: New Architect looking for pointers and advice from veterans.

Malificarum
Tue Feb 24, 2004 4:54 am
#1

A friend of mine just achieved Master Architect on Tempest and he asked me to post this. Hecan't look at the forums for some reason. Anyway, lol. Any tips on what resources to have in stock, what to keep in a vendor, pricing or anything else please post them here. Any and all information is greatly appreciated. Thanks!


**NOTE**

This was posted on behalf of Xandrus Tre'anas



-Malificarum Tre'anas
_-_Super Small Slong Guy_-_
Ukelele
Tue Feb 24, 2004 7:45 am
#2

start with reading all the sticky posts above....
then continue reading the rest of the board....

I'm not kidding






Kill them all with the utmost prejudice!
-Ukelele-
Salporin_Wookie
Tue Feb 24, 2004 8:54 am
#3

Here's a useful answer for ya...


if your friendis still grinding architect, here's an easy way to skill up. Link up with an existing architect. Offer to build walls for him. He provides the materials and you grind them. you get the exp and he does not have to mess with making blocks and walls himself. You can also find a market to sell walls you make from your own materials. DO NOT use a factory to crank out blocks. Sure it's tedious, but I've helped several PA members to master holoarchitect by having them grind walls for me.


Materials to stock are metal and ore... and more ore. For houses, quality does not matter... yeah, it should, but you can make the same quality house with ore with 10s in all the ratings as you can with mega ore with 900 in all catagories. Save your good materials for things that are affected by quality, like harvesters and components.


Have LOTS of friends! Offer to build houses for a tiny fee if they provide materials. Makes your friends happy and saves you from wasting your hoard, and you get the exp! Also remember, fighters have lots... and no use for them. Most of them can store their entire life in a small house. You on the other hand will be stockpilling resources like a squirrel getting ready for winter! Have trusted friends drop medium generics houses as warehouses for you. You get a place to keep materials and keep your lots open for harvesters.


The way the game is set up, architects need to cooperate with others in order to survive. People who will gladly pay 200k for a pistol which they will wear out in a month, will accuse you of price gouging if you charge 70k for a medium house. (Thats only 3 credits per resource! You can't buy the materials alone for that!) I'd suggest finding a player city or PA in need of an architect. Get them to help you by dropping harvesters. in return you sell them discounted structures. You can break even supporting harvesters by charging 2 CPU. Many solo architects end up frustrated and moving on to professions that make money like armorsmith and weaposmith. You can make some serious coin tho if you have a good support group.





Sal Po'Ryn
(pre-NGE)Master Architect,Master Artisan,Master Merchant
(post-NGE) Master Shipwright
SalCo Industries, a subsidiary of SalSlak Corp
Numanjii City, Naboo (Ahazi) wp: -2203, 644
Rhaine Starfal
(pre-NGE) master Creature Handler, Master Dancer
(post-NGE) Ace rebel pilot, Lancer Squadron, 13th Roving line
B-wing pilot - Lancer 5
B-wing(The Big Stick), KSE(June Bug), Nova(Serenity), Y8(The Beast)
ZenDragonMLS
Tue Feb 24, 2004 10:22 am
#4

Your friend is already a master architect. Unless you are going to *become* their expert, I suggest that you work on getting them access to this forum. There is a LOT to read and digest (reading all of the pinned posts really is a "minimal" start - you need to know the stuff that is in there.)

After reading the pinned threads, read through the first couple of pages here. I suggest reading the "solo architect" thread (http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=42722) not because it lays out how you *have* to work or even *should* work, but because it highlights some of the basic issues that you have in operating your business.

Good luck.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Manipulative
Tue Feb 24, 2004 3:24 pm
#5

Almost as important, stock up on gen turbines. With walls and gen turbines, the rest is easy.


As for resources, as a master, your friend should know...s/he needs ore. After s/he finds a lot of ore, s/he should get more Ore. Once they have that, then go and get some more ORE!


Pricing: Run around to the other archs in the neighborhood. What do they charge? Use that as a guide, along with your true costs.



Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
Bandola
Wed Feb 25, 2004 12:31 am
#6






Manipulative wrote:


Pricing: Run around to the other archs in the neighborhood. What do they charge? Use that as a guide, along with your true costs.




and don't be fooled into thinking you need to charge less than the competition, get a few points in Merchant, advertise on the planetary map, or use your trade forum to advertise your wares, better still do both! (but whatever you do DON'T advertise on this forum, you will get short shrift for that). You can easily charge as much as the other architects, or even more if you advertise well and keep stocked up. People are lazy when it comes to buying, it is a necessary evil that they want to get over with as quickly as possible so they often can't be bothered to travel around looking for a better deal, especially as they probably have to visit 5-6 vendors just to find one that is stocked, they want to get on with the game. So unless you price crazy high compared to your server, or you have a vendor in the house next door selling at half your price (in which case I recommend that you move location) then you will probably still sell well.





__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Cafa
Wed Feb 25, 2004 1:01 am
#7

If he always has 1000 walls in reserve everything else is easy.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Pawlin
Wed Feb 25, 2004 1:34 am
#8






Cafa wrote:

If he always has 1000 walls in reserve everything else is easy.


Fivo Asia








Unless they have a bunch of cash or materials available, 1000 walls might be a little much for someonewho is just starting out. That would constitute about 6-9M credits value of raw materials and about a week's round the clock factory time at perfect utilization.


But I agree with the idea, if you can stock up on walls before handit will make things easier. Otherwise you're customers have to wait while you make walls and that can take a while.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Cafa
Wed Feb 25, 2004 10:17 am
#9






Pawlin wrote:





Cafa wrote:

If he always has 1000 walls in reserve everything else is easy.


Fivo Asia




Unless they have a bunch of cash or materials available, 1000 walls might be a little much for someonewho is just starting out. That would constitute about 6-9M credits value of raw materials and about a week's round the clock factory time at perfect utilization.


But I agree with the idea, if you can stock up on walls before handit will make things easier. Otherwise you're customers have to wait while you make walls and that can take a while.



There is no IF in my world. Not having walls in stock means no product. If anything, I seriously recommend NOT opening shop until you have at least a reserve of 500 if you are going to provide harvestors on a regular basis.


A little much, yes. Want the business of customers that need harvestors regularly, stock is all that matters most of the time from my experience.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Gmidd
Wed Feb 25, 2004 8:26 pm
#10

What 500 wall modules?!? I better close shop I have one... oh wait I specialize in furniture and refer all extractor request to Pawlin... Pawlin you had better have 500 pluswall modules.



___________________________________________________________

Ty'Ogan Teja -BBF- (Twi'lek - Master Rifleman, Lowca)
Desert Tribunal Fleet Commander (PvE Division of BBF)

Trygg Mynes (Human - Master Architect, Kettemoor)
bTM Designs & Realestate (Retired)

Pawlin
Wed Feb 25, 2004 8:53 pm
#11

I don't argue that having walls in stock to begin with is a good idea. But 500 or 1000 or whatever is a pretty high number. If you can swing it then sure by all means go for it and your business will run smother that way.


But if you don't happen to have millions in credits or materials on hand then don't feel obligated to wait before you start selling things. You can put 25 medium minerals on a vendor and open your door. We all got to start somewhere.


I've never had 500 walls on stock. I always have repeat harvester business. I use more of a JIT manufacturing model.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
BoberFett
Wed Feb 25, 2004 9:25 pm
#12

I do on demand manufacturing as well Pawlin, and it hasn't hurt me yet.500 walls take up 50 inventory slots. The materials to make 500 walls takes up 15: 1.1M ore and400K metal. If you keep 100 walls on hand, you could make 5 PA halls or14 heavy minerals or 10 large houses or 20 fusion generators. If you run into orders larger than that, you'll probably have a day or two to put it together, and can do a factory run of walls if necessary. I just can't see having 500 or more walls in stock.
ZenDragonMLS
Thu Feb 26, 2004 12:21 am
#13

I run a low-volume operation. I think that the most I've ever had at one time is about 150 walls. I make decent-sized runs of generator turbines (300-400 each run) so I can make schematics, but I build things (typically harvesters) in small batches as my vendor sells out - 2-6 harvesters of a particular type at a time.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

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