Architect Archive
Thread: What about this?
Forget decay on housing. That is not where we need to concentrate our renewable income ideas on. There isn't enough to worry about.
What's THE single most used structure? Harvesters
Well, what if the new medium harvesters can take the place of heavies?
Along the same lines as disposable harvesters includes the fact that we may be getting super mediums. If this is done right, this could give us a BIG boost and take a lot of resources out.
What you do is, let the mediums pull more but, they only take like 3600 resources to make. Much like the medium minerals now. They sell for like 10-20k.
Now, I know you saying wait, how is that taking more out when you are cutting down on the amount of resource to make something as powerful as the ones that take 20k resources?
Well, this is where you tie decay into the equation. I could live with decay on a medium harvester I paid 10k for that only used like 3600 resources but, I can't deal with a heavy I paid 80-100k for and used like 20k resources.
Now, just add in a redeed count of say 5-10 times and after that, it poofs. if you are a miner, then by then, you have made enough profit to more than make up for loosing a 10k harvester.
1) It takes out more resources on a continuing basis.
2) It doesn't hurt the player in a huge negative way as it would loosing 80-100k credit heavies
3) It provides a continous renewable income for architects that is part of what our profession does. We build structures. No powerups, no major negative impact like double taxation of houses and no major negative impact of loosing TONS of money on expensive harvesters.
I don't know if this idea has been posted before but give this a thought to chew on for a while.
Correct me if I'm wrong but when you get a holocron it tells you what skill to master? Well I think I remember reading somewhere, that when you start the game with a new character a random list of skills is generated, right?
MAYBE when these holocrons are telling you guys to master a certain skill, what it is really saying is, "one of your specific skills lies within this mastered profession." So in all reality, you might not have to master "bounty hunter" or "pikeman" just one, hopefully 2 skills along the branch of that skill? Wouldn't that make more sense than having to earn EACH single skill? The catch to this would have to be actually mastering the skill though, because you would never know which skill it may be along the tree.
Does that make any sense what so ever? I could see it as being a logical explination for why the devs would allow us to see what "profession we HAVE to master." Personally I think we are all misunderstanding the holocrons' intent.
Grillo
Chilastra
How many holocrons does it take to get to the center of the Jedi slot?
I also read somewhere as long as you HAD the skill at some point during your characters career it wouldnt matter if you still retained that skill.
Meaning, if you master each profession just once, you'll eventually hit all of your skill boxes, but along the lines of mastering all the professions you'd have to delete almost all of them at one point. That was just an example btw, nothing I'd ever recomend doing. Can we say years? lol
How many holocrons does it take to get to the center of the Jedi slot?
The world may never know....
HAHAHA IM SO FUNNY HAHAHA OMFG AHAHHAHA
(Sorry I'm just bored)