Architect Archive
Thread: Couple things from Fan Fest....
Player design houses: no way in hell. Period. Nope.
The suggestion was a contest, players use the dev's tool to create houses, submit them to SOE, and let the dev team decide. The reasons it was declined were that the tool is too complex (maybe that's why the dev's don't create new buildings?) and that they need to be in control to make sure the building design fits into the Star Wars style. Um, ok.... it's that why the suggestion was for the dev's to have final say??
Larger ore stacks won't happen, as it makes it too easy to horde supplies. Blech.
Starports, won't happen. They want there to be different needs / uses for player and NPC player cities. /agree
Someone brought up the possibility of having some of the fancy skyscrapers craftable for player cities, and in the same fashion (ie non-usable decorative structures) so that player cities look more citylike. The devs seemed *really* interested and excited over this idea.
I'll add more if I remember any, I was a little tipsy for a lot of it...
Any word about REstacking identical items? Our "missing" existing schematics?
I am delighted that they got excited about something in our profession! That's the best news for architects since launch.
Thank you much for the intel!
Message Edited by Anthemion on 06-08-2005 01:42 AM
I
Dazzydoodle wrote:
I made it to the second
crafters forum. The devs started with a recap of the prior day's
issues, namely, they know we want furniture colorization. They're
working on it. Ditto crates of ore units. Ditto new schemes.
had a chance to talk to a lot of crafters and take a bunch of notes
about your issues and wishes at FanFest, both in the crafting forums
and just out in the hallways between events. The architects were
out
in particular force this weekend, so I took a lot of good notes and
ideas from you guys
Since it came up more than a couple of times, I wanted to let you guys know I did put together a fix
for the OMU crate
problem yesterday, so that should be making its way down to live soon
in a patch or publish.
---------------------------------------
William "Darth Platypus" Wallace
Game Designer
Star Wars Galaxies
And furniture colorization? I really want a pot of purple flowers - like the ones inside the Theed starport.
Darth_Platypus wrote:
I had a chance to talk to a lot of crafters and take a bunch of notes about your issues and wishes at FanFest, both in the crafting forums and just out in the hallways between events. The architects were out in particular force this weekend, so I took a lot of good notes and ideas from you guys
Dazzydoodle wrote:
I made it to the second crafters forum. The devs started with a recap of the prior day's issues, namely, they know we want furniture colorization. They're working on it. Ditto crates of ore units. Ditto new schemes.
Since it came up more than a couple of times, I wanted to let you guys know I did put together a fix for the OMU crate problem yesterday, so that should be making its way down to live soon in a patch or publish.
Darth_Platypus wrote:
I had a chance to talk to a lot of crafters and take a bunch of notes about your issues and wishes at FanFest, both in the crafting forums and just out in the hallways between events. The architects were out in particular force this weekend, so I took a lot of good notes and ideas from you guys
Dazzydoodle wrote:
I made it to the second crafters forum. The devs started with a recap of the prior day's issues, namely, they know we want furniture colorization. They're working on it. Ditto crates of ore units. Ditto new schemes.
With all due respect, the ideas are here in the forums if anyone from SOE would care to solicit the community, the ideas have been out here for some time, and yet SOE continues to design things in an ivory tower.
How nice that you got to talk to some people and it made some impressions on you that there are actual players and human beings behind these largely ignored forums. However, the issues are here, they've been here, and posts like this are less than disappointing.
It's like you folks walk past and ignorethe screaming, hungry, frustrated players and their valued input, and every once in a long while you walk up onto a podium, get to shake a hand, and say, "oh, that's a good idea," to a couple people, and walk off again. "Let them eat cake."
You're missing the big picture, as SOE does as a matter of practice.
How about listing all of the things you've heard (FEEDBACK "We're Listening") and close the loop on some of the noted items as you are able to work them into the design (CLOSURE.)
Message Edited by Crizis on 06-08-2005 09:39 AM
Crizis wrote:
Darth_Platypus wrote:
I had a chance to talk to a lot of crafters and take a bunch of notes about your issues and wishes at FanFest, both in the crafting forums and just out in the hallways between events. The architects were out in particular force this weekend, so I took a lot of good notes and ideas from you guys
Dazzydoodle wrote:
I made it to the second crafters forum. The devs started with a recap of the prior day's issues, namely, they know we want furniture colorization. They're working on it. Ditto crates of ore units. Ditto new schemes.
With all due respect, the ideas are here in the forums if anyone from SOE would care to solicit the community, the ideas have been out here for some time, and yet SOE continues to design things in an ivory tower.
How nice that you got to talk to some people and it made some impressions on you that there are actual players and human beings behind these largely ignored forums. However, the issues are here, they've been here, and posts like this are less than disappointing.
It's like you folks walk pass the screaming, hungry, frustrated players and their input, and every once in a long while, you walk up onto a podium, get to shake a hand, and say, "oh, that's a good idea," to a couple people, and walk off again.
You're missing the big picture, as SOE does as a matter of practice.
How about listing all of the things you've heard (FEEDBACK "We're Listening") and close the loop on some of the noted items as you are able to work them into the design (CLOSURE.)
Message Edited by Crizis on 06-08-2005 09:37 AM
Good god, a red name in the Arch forum, must be Christmas. Thankyou for finally getting the OMU problem started on, but any official comments on furniture colourisation, bugged bestine paintings, or any of the other problems on our top 5?
Dazzydoodle wrote:
Player design houses: no way in hell. Period. Nope.
The suggestion was a contest, players use the dev's tool to create houses, submit them to SOE, and let the dev team decide. The reasons it was declined were that the tool is too complex (maybe that's why the dev's don't create new buildings?) and that they need to be in control to make sure the building design fits into the Star Wars style. Um, ok.... it's that why the suggestion was for the dev's to have final say??
So does this also kill the idea I've been suggestingfor Modular Architecture?
With a modular system, the developers design the modules in the current styles (Naboo, Tatooine, Corellian/Generic) so that visualconsistencyis maintained. Then players can put the modules together in new (but still constrained) ways. This would maintain visual consistency, allow Architects to express their design creativity, increase resale value for Architects, and give consumers some choice in homes that don't look just like everybody else's.
So does this approach also somehow fail to work within developer constraints? If so, how?
--Flatfingers
Message Edited by Flatfingers on 06-08-2005 11:56 AM