Architect Archive
Thread: Coming Soon BER 11 mediums!!
OmniReaperr wrote:
So this means all the 97% OMU's I have are now useless, along with all the BER 13's I have....GAH.
yes ![]()
But - it is an improvement in the long run!!!!
Is this as intended, or will it be nerfed to live?
I was about to make a run of OMU and TFP but will hold off for a bit if this is going live soon, or will make a small run.
Based on your post, I take it the resources on TC are not good enough to fully test if a BER 11 Med or 14 Heavy is doable, man, this would be cool if it went live!
THX for the great info!
Oceaf
If anyone has any Architect related questions out of this they want tested post them and I'll see if I can get round to them.
dkleinw wrote:
Is this slated for Pub 23?
Seems to be
Is this as intended, or will it be nerfed to live?
It is in patch notes, but not detailed, the results are matching what the description says so seems intended.
I was about to make a run of OMU and TFP but will hold off for a bit if this is going live soon, or will make a small run.
I'd hold off anything you don't absolutely need.
Based on your post, I take it the resources on TC are not good enough to fully test if a BER 11 Med or 14 Heavy is doable, man, this would be cool if it went live!
*cough* I made a BER 11 Med!
I will do a BER 14 heavy later and see if I can get a BER 15 fusion, but I personally am not a fan of heavies and so don't have the components lying around (and I'm not running an arch business so don't have stacks of walls around)
THX for the great info!
You're welcome
Oceaf
Do you have a link to any patch notes on the forums about it because my launchpad on TC doesn't have any neew notes to confirn that.
______________[ Mon Cal Fish of The Stars ]______________
G i l ' P a x D a x
============ Master Fencer, Master Pikefish ===========
~Voronwe, Master Merchant, Master Swordman~
~Kaa'lei, Master Artisan, Master Architeact, Master Pikewoman~
~Gil'Pax Curios and Store, South Crimson City, Talus, Kauri~
¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾
Profession: Dancer, Entertainer, Musician
- Entertainer professions will now be able to apply non-combat profession specific inspiration buffs.
Dazzydoodle wrote:
Hasn't dvnce said that the devs feel the major problem with archy is that there's too many resources, that why none of our concerns are addressed?
I was wondering that exact same thing. So resource hoarding is the spawn of satan and architects get no bug fixes or new content because of it... yet soon we will be able to make harvesters that extract resources at a higher rate? Gotta love that logic.
I have to believe that 11's and 14's are an unintended effect of the non-combat inspiration buff... and honestly I would rather not see us able to make harvies with those numbers.
- Do we really need BER 11 and BER 14 harvesters? Nope, I'd rather get some new content than have better harvesters.
-If this change goes through then that will be one more thing the devs hang over our heads when denying any sort of bug fixes or content. 'No, we gave you BER 11 and 14 harvesters. That's your new content for the next two years.'
- So now my BER 10's and 13's will be totally worthless? Wonderful, just what I always wanted. And before anybody says they won't be worthless, how many BER 9's and 12's do you currently sell...do you even bother to put them up for sale at all?