Architect Archive
Thread: Lights as a consumable solution
no --- this is the dumbest idea ever.
i think we should all be pushing to have decay REMOVED...
Message Edited by FulminataXII on 03-11-2004 04:01 PM
It seems to ebb and flow - same can be said for furniture, vehicle mods, etc. Whatever is flavour of the month means either you get sales, or stuff languishes on the vendors or in your storerooms.
I can see there being a rush initially when its released, and then a bit of a downturn once "everyone has one" and then a steadying as those who like them start to replace them as the burn out (much like vehicle mods).
Speaking of the vehicle mods, I normally carry a few with me as I still find folks asking me "how did you get your bike that colour". You'd be surprised how many players out there do not read these boards, and never ever read the release notes
.
To my mind these are a great money sink and as they look cool, the folks with money will happily pay for them, and more importantly, change them on a regular basis.
I wouldn't base a business around them though, not by a long shot.
WOw. Who would have thought that the introduction of candles would be the ruin of us all?
the problem is IMO, is that we the archtiects where not consulted before hand..
I believe that Pad said taht there was a little disussion on Test Center...
but if the devs had bother to get any input from long time architects we could have told them deacy was a bad idea. we dont want it and our customers dont want it..its going to be a hassle for everyone
Thats why there are losing hundreds of people a day. They dont listen to the players. Even we express opinions they go ahead and do it anyway.
I dont anyone is going to replace their lights every couple of weeks. They will just leave them unlit.
Candles are a cute idea but dont really have any place in a scifi game. I assume that candleas will be more decorative rather than a light source
I'm personally looking forward to candles, but I say that as an interior designer who doesn't build structures anymore. I think they'll be fun, which is why I play this game.
I completely agree, however, that they are NOT a viable source of noticable renewable income.My concern is that the devs will believe they have thrown us a bone regarding renewable income and therefore put us to the back of the line for dev time. When we clamor for more renewable income, they can say "but we gave youcandles..."
I don't think many folks here, myself included, believe that candles will be a real source of revenue; my hope is the devs also realize this and simply put them in because they will be cool. ![]()
Message Edited by Moxxinal on 03-12-2004 05:35 AM
it can simply be put in pay rise terms.
How would the devs like it if they had been fighting for a payrise for 6 months. Then SOE tell them they will get a nice exciting payrise, only to find out that they will get an extra $1 a year. They got their pay rise, so they cant complain right?
Pawlin wrote:
WOw. Who would have thought that the introduction of candles would be the ruin of us all?
It was not my intent to declare the end of the architect world as we know it. However, it was my intent to point out that this "solution" to our renewable / consumable source of income problem is decidely unsatisfying. Additionally, I think we had a few much, much better ideas which in some cases were based on mechanisms that already exist in the game (i.e. they would not have invent much new code to do it) which seem to have been ignored.
While I think having working lights is nice, (they should have worked from day one in June) they simply do not adequately address the problem.
We will very likely have a spurt in limited furniture and lights sales until once again the market saturates.
Pawlin wrote:
WOw. Who would have thought that the introduction of candles would be the ruin of us all?
Xohamz wrote:
However, it was my intent to point out that this "solution" to our renewable / consumable source of income problem is decidely unsatisfying.
Boberfett, I agree with you onthe 2 posts above.
I agree that there is a long term problem with the architect business because we really have no renewable income source. I justdon't know when and I think its quite possible that SOE will be able to fend it off indefinitely. Or we may eventually get some form of decay on harvesters or something.
I also don't think SOE ever said explicitly that candles were meant to the becomplete and final solution to the renewable income problem for architects.
Itsa fun trinket. Enjoy it.
And don't overlook the cash flow we're about to get from player garages.