Architect Archive
Thread: Lights as a consumable solution
I will use candles and I will stock them as well but like all the other furniture I won't build a business around them. As far as renewable income goes, SOE already provides us with that, player turnover. Veterans quit and leave their heavies to burn or languish and new players join up and in time require their own fleet of heavies.
Nearly every major city has an architect of their own. No architect is going to be placing garages on their vendor. There are only a certain amount of cities and once eveyr city has a garage then thats that source of income gone again forever.
Pawlin wrote:
And don't overlook the cash flow we're about to get from player garages.
Man the glass is really half full for you isn't it?
I prefer thinking that the glas is ready for the vodka.
Pawlin wrote:
And don't overlook the cash flow we're about to get from player garages.
I am so totally in agreement with you.
This goes back to my biggest problem with the implementation of maintenance in SWG. It's not just a credit sink, it's also a time sink, and a big one. We can't remotely maintain harvesters or buildings, we have to find a garage to repair our vehicle, now we have to actually replace placed lighting fixtures when they burn out. At least they could have made it so that we could drop a new bulb item into the placed lamp! Even with the new /move up /move down functions, it's stilil going to be a hassle most players would rather avoid.
Thornstar wrote:
my glass that the devs gave me has small holes in the bottom. no matter how hard I work to fill it, it still comes out the bottom. The candles and lights just topped it up, for now.
Lol. ![]()
/bow
Those are not architects flooding the market, they are Jedi. Hate the Jedi, not the profession.
Naufragus wrote:
I used to get between 15-25K for statues and fountains and could barely keep then on the vendor.
Then the idiots flooded the bazaar with them and i jsut refuse to make them and sell them for 6k...i could use those resources in something else and make more money.
one of our biggest problems as a profession is not out goods or decay but other architects. they price items outrageosly low.
I could easily have sold lamps for 1500 a pop but with the decay its now a 250 item that no one is going to want next month.
Naufragus wrote:
Pawlin wrote:
And don't overlook the cash flow we're about to get from player garages.
lol....oh really...
lets see 10 cities per planet...20 architects per planent...
one time buy....no one uses the current garages as it is...
...
Ya you're right. It is pretty limited. But hey its more than a candle. ![]()
Pawlin wrote:
Naufragus wrote:
Pawlin wrote:
And don't overlook the cash flow we're about to get from player garages.
lol....oh really...
lets see 10 cities per planet...20 architects per planent...
one time buy....no one uses the current garages as it is...
...
Ya you're right. It is pretty limited. But hey its more than a candle.