Architect Archive
Thread: How to lockout everyone from my house EXCEPT for my guild?
You can also set a 50k entrance fee and add each member to the entry list individually.
Their name must specifically be on the list or they will have to pay.
Just putting guild:nnn will not let them bypass the fee.
Remember, your vendors are global search enabled by default.
Be sure you disable it.
I've also read of people "hiding" a vendor inside a larger piece of furniture (cabinet, armoire, etc...).
Then use some sort of /target command to find it. Anyone else remember this trick? It was a couple months ago on the form...
Careful, tho. There's a fine line to walk between "decoy" and fraud.
I agree 100% with Elyssa, there's a very fine line between decoy and fraud so be carefull.
______________[ Mon Cal Fish of The Stars ]______________
G i l ' P a x D a x
============ Master Fencer, Master Pikefish ===========
~Voronwe, Master Merchant, Master Swordman~
~Kaa'lei, Master Artisan, Master Architect, Master Pikewoman~
~Gil'Pax Curios and Store, South Crimson City, Talus, Kauri~
¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾¾
DrElJefeMD wrote:
Is there a max limit to the entry fee? If not, then 99999999 would be preferable and keep guildies on the entry list.
here is my opinion on the "fraud" issue
Is the vendor search disabled?
Is the location of the vendor in a house that is clearly not set up as a storefront?
If you say yes to both of these, rule number 1 is CAVEAT EMPTOR. No fraud possible, because the person maintaining the vendor and location has never let themselves out to be a crafter/merchant.
The max fee is 50k
Feel free to tell the CSR "Caveat Emptor" when they take disciplinary action on you.
/shrug