Architect Archive
Thread: advice please
I am considering adding Carbineer to my character, just one skill tree (Skill points are getting short)-
Is it worth takeing (my assuption is Carbineer would complement BH Carbine skills)?
If so, what single tree whould one suggest?
Personally I think the BH Carbine specials are plenty. I generally get slightly more carbine XP from my marks than pistol XP. I use the knockdown moves, and I also use Full Auto 1, Suppression Fire (also works with pistol), Action Shot, and LegShot2. I personally wouldn't want more carbine styles to choose from and have to hotkey! Really! (Though, I am looking forward to eventually adding Confusion Shot at BH carbine 4).
But if you're set on adding some carbine skills, the choice is hard I agree. The Tactics line gives you speed... that there could be quite useful. The Special Abilities tree I would avoid since the bonus is for accuracy while moving, and I am usually not moving when fighting my mark (though your technique may vary). The Counterinsurgency line would actually give you some defense... a skill we bounty hunters are sorely lacking. The Marksman line gives accuracy, but frankly I am personally satisfied with the accuracy modifiers currently in place for bounty hunters... though if you wanted to work on targeting action pool specifically it gives you Legshot3 and Crippling Shot.
Guess it sorta depends on your style and what you want to gain. Study the Carbineer skill tree.
Personally, I would not take the Carbineer profession unless you really want the Elite Carbine certification. BUT this is a matter of personal preference, so no one can really tell you what would suit you best. It depends heavily on your playstyle and strategy.
If you are looking for more defense, the Pistoleer's "Pistol Stances and Grips" line gives you the best defenses for a single line out of Carbineer/Pistoleer/Rifleman defense lines. There are some defenses not available in Pistoleer that are available in Carbineer/Rifleman, but Pistoleer gives you the most bang for your skill points.
Check out the Professions Discussion section of http://swg.allakhazam.com/. It allows you to run down the skillsets of each of these professions, and might help you decide what you would like to do. You can also research what the specials do from there.
alot of peeps have been saying that if you put a price say 1 credit for people to enter your house u get some form of xp
please can someone tell me what this means as just starting out
and what kind of xp do you get?????
Hang in there and be tough. Don't let the cheapskates drag you down...it's a difficult rut to escape from. One of the absolute best things about being an architect is that ALL of your components for builds (except for one stupid piece) are given to you at novice. Use this to your advantage.
Figure out how much you need to feed your harvesters every day, plus enough for the occasional uprooting.
Figure out how much money you can make a day from missions. If you don't like doing missions then this number will be zero.
Figure out how much resources you pull up every day.
Whatever costs the missions will not cover needs to come from either sales of product or sales of resources. You can easily sell power for 2 cpu and pretty much any resource for 3 cpu. Sell off what you need too to keep your harvesters running. You'll find you make plenty this way.
Any resources that are left over, make into bricks, then make the bricks into walls.
Also, have a goal. Your first goal should be a small house with a good crafting station. Next you'll want a few medium mineral harvs...whatever you feel you need to expand your business...make yourself your number one customer.
Enjoy the trade...it's a fun one...just don't play the game of the cheapskates. Good luck!
If you have a vendor in your home or access fees, you get "Merchant" experience. This is used in the "Merchant" profession, so if you're not going to spend the experience in the tree, don't worry about it. It comes in fairly fast, every couple of days I have enough for a new box. I keep getting boxes so I can hold more experience but I'll probably have to drop it when Urban Planner goes live.
Message Edited by HighRoller3K on 06-17-2004 06:10 PM