Architect Archive

Thread: Harvester in a factory run

Maasedge
Sun Feb 27, 2005 12:14 pm
#1

I have massed produced tons of furniture but I flat out just havent had the resources to produce large quantities of factories of any type. I want to start offering more harvesters on my vendors but was wondering if anyone had any advice on the number of harvesters to make per run, mainly cause I am boggled as to how I can fit the components plus ingrediants into the factory in the first place..seems the number of OMU's alone would prevent large numbers of harvesters from being made in a single run, or should I just make them over several smaller factory runs..

Any advice would be helpful.

Thanks in advance.



Maas Neotek -Elder Architect

- I support people who give me money
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Maasedge
Sun Feb 27, 2005 2:33 pm
#2



dantaglo wrote:
if you are going to sell them at market going rate then I would probably start off with about 25 or so, tha'ts just me, When I make factory runs of Harvesters, it's normally my Mediums, I like to have 10 -15 of each kind of medium on each vendor, Ihave 4 vendors so it kinda goes up a little, but if you are undercutting the market then you stock probably have a 10% increase in stock level. now if you are gonig to adversatise alot then you probably want to make a few more also.




It isnt really to undercut or to advertise. It is mainly so that I can finally put something other than my special order rejects (Ber 12's etc) on my structure vendor. As I said, I havent ever really had the ability to mass produce items with large resource requirements, but making alot of harvesters, houses and such is another order in itself.

My original plan was to try for 100 Heavy Mineral Harvesters. So I made 200 OMU's, 200 Turbine gens, and I am going to make 600 SSSM's. The walls are what made me pause. In crates of 10 each, I would need 70 crates for my planned 100 harvs. That is 70 percent of my ingrediant hopper. How can I fit the rest of my ingredients? Is there something that I am missing or overlooking?



Maas Neotek -Elder Architect

- I support people who give me money
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

bluejanus
Sun Feb 27, 2005 2:53 pm
#3



Maasedge wrote:


dantaglo wrote:
if you are going to sell them at market going rate then I would probably start off with about 25 or so, tha'ts just me, When I make factory runs of Harvesters, it's normally my Mediums, I like to have 10 -15 of each kind of medium on each vendor, Ihave 4 vendors so it kinda goes up a little, but if you are undercutting the market then you stock probably have a 10% increase in stock level. now if you are gonig to adversatise alot then you probably want to make a few more also.




It isnt really to undercut or to advertise. It is mainly so that I can finally put something other than my special order rejects (Ber 12's etc) on my structure vendor. As I said, I havent ever really had the ability to mass produce items with large resource requirements, but making alot of harvesters, houses and such is another order in itself.

My original plan was to try for 100 Heavy Mineral Harvesters. So I made 200 OMU's, 200 Turbine gens, and I am going to make 600 SSSM's. The walls are what made me pause. In crates of 10 each, I would need 70 crates for my planned 100 harvs. That is 70 percent of my ingrediant hopper. How can I fit the rest of my ingredients? Is there something that I am missing or overlooking?




You'r not missing anything, you will not be able to fit in all the resources and components you need for full heavy harvester. So either you can sit there with all the components on hand with the input hopper open while you're running it, or you'll just have to put in more materials once the factory stops.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
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Maasedge
Sun Feb 27, 2005 3:14 pm
#4



bluejanus wrote:


Maasedge wrote:


dantaglo wrote:
if you are going to sell them at market going rate then I would probably start off with about 25 or so, tha'ts just me, When I make factory runs of Harvesters, it's normally my Mediums, I like to have 10 -15 of each kind of medium on each vendor, Ihave 4 vendors so it kinda goes up a little, but if you are undercutting the market then you stock probably have a 10% increase in stock level. now if you are gonig to adversatise alot then you probably want to make a few more also.




It isnt really to undercut or to advertise. It is mainly so that I can finally put something other than my special order rejects (Ber 12's etc) on my structure vendor. As I said, I havent ever really had the ability to mass produce items with large resource requirements, but making alot of harvesters, houses and such is another order in itself.

My original plan was to try for 100 Heavy Mineral Harvesters. So I made 200 OMU's, 200 Turbine gens, and I am going to make 600 SSSM's. The walls are what made me pause. In crates of 10 each, I would need 70 crates for my planned 100 harvs. That is 70 percent of my ingrediant hopper. How can I fit the rest of my ingredients? Is there something that I am missing or overlooking?




You'r not missing anything, you will not be able to fit in all the resources and components you need for full heavy harvester. So either you can sit there with all the components on hand with the input hopper open while you're running it, or you'll just have to put in more materials once the factory stops.




I was afraid you were going to say that.



Maas Neotek -Elder Architect

- I support people who give me money
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

GummiShooter
Sun Feb 27, 2005 5:32 pm
#5



You can make 27 heavy minerals at a time, that takes up 97-99 input hopper space (depending on the resources you use), the other harvesters don't have this limit, since only OMU's don't crate (so a Fusion Power Gen could be limited too).


What I do is, I make components for about 100-200 of each medium and heavy harvester and have at least one output hopper stuffed with walls and the input hopper stuffed with Structural Modules. This way I can start a run of a specific harvester immediately when I get low on my vendor. I stock about 20-40 of each depending on the type (moistures don't sell as much as minerals for example, so i stock accordingly).




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Master Architect (12pt) - Master Force Crafting
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dantaglo
Mon Feb 28, 2005 1:47 am
#6

if you are going to sell them at market going rate then I would probably start off with about 25 or so, tha'ts just me, When I make factory runs of Harvesters, it's normally my Mediums, I like to have 10 -15 of each kind of medium on each vendor, Ihave 4 vendors so it kinda goes up a little, but if you are undercutting the market then you stock probably have a 10% increase in stock level. now if you are gonig to adversatise alot then you probably want to make a few more also.
Maasedge
Mon Feb 28, 2005 12:56 pm
#7



GummiShooter wrote:
You can make 27 heavy minerals at a time, that takes up 97-99 input hopper space (depending on the resources you use), the other harvesters don't have this limit, since only OMU's don't crate (so a Fusion Power Gen could be limited too).
What I do is, I make components for about 100-200 of each medium and heavy harvester and have at least one output hopper stuffed with walls and the input hopper stuffed with Structural Modules. This way I can start a run of a specific harvester immediately when I get low on my vendor. I stock about 20-40 of each depending on the type (moistures don't sell as much as minerals for example, so i stock accordingly).




This should help me out alot. Ill let you know how well I do with it. Thanks



Maas Neotek -Elder Architect

- I support people who give me money
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

Cafa
Tue Mar 01, 2005 1:01 am
#8

It has always been helpful to me to bank 20% more walls that my projected runs. Walls disappear like tissue paper once you get hte process rolling.


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Baaam
Tue Mar 01, 2005 5:52 am
#9

I normaly make large runs, you will have to restock the factory several times,


But if you only make 20 per run thats 1/20 of your profit going for schematic.


You will be limited by the SSS (small structure storage module) some harvestors take 6 so....


You will be limited to 166 units


I normaly keep 1200 heavys in stock.

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Yarnok
Tue Mar 01, 2005 3:43 pm
#10



Maasedge wrote:
I have massed produced tons of furniture but I flat out just havent had the resources to produce large quantities of factories of any type. I want to start offering more harvesters on my vendors but was wondering if anyone had any advice on the number of harvesters to make per run, mainly cause I am boggled as to how I can fit the components plus ingrediants into the factory in the first place..seems the number of OMU's alone would prevent large numbers of harvesters from being made in a single run, or should I just make them over several smaller factory runs..

Any advice would be helpful.

Thanks in advance.


I made a Run of 50 today, but had to split into 20/20/10 to make all the components fit



Athalus Jamais: Master Artisan(13pt), Master Architect(12 pt), Master Shipwright, 3322 Imperial Pilot
Architect and Shipwright Vendors on Dant (128 2028), Painting Vendor Corellia (-163 -5643)
Yarnok: TKM, Rebel Pilot 3333
LonelyGhost
Wed Mar 02, 2005 1:07 am
#11

You know, I hate to sound all noob-y, but if the factory stop due to an error, don't you lose one item from the schematic count? So I make a schematicfor 100 whatever, but the factory stops due to something after making 50 items, does the schematic now list its remaining run as 49 or 50?



Crys Akkori - Merchant Engineer
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Vendor on Naboo at -7547 4635 (Fly in to Theed)

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Crimsonsplat
Wed Mar 02, 2005 3:36 pm
#12

There was a bug several months ago that would cause it to stop prematurely, and it lost one item off the schematic whenever that happened. It was apparently related to the experimented size of the hopper, as we determined that larger hoppers (2700+) didn't have this problem often, if at all. Though how the rating was applied, I never knew.


Now I notice that the limit of 100 items is standard, does not appear to vary, and that bug never occurs. (at least it has not to me since returning 2/1/05)

Manaman
Wed Mar 02, 2005 6:10 pm
#13

I am just finishing up a run of 400 heavy harvs on bloodfin.


I ran off 100 heavy floral, 100 heavy chem, 100 heavy mineral, 50 heavy gas and 50 heavy water.


8factories laid down doing structural modules for 3 nights.

laid down 9th factory.

After that 1 factory doing 1000 gen turbines, 2 factories on small struct storage modules, 3 on walls, 1 on turbo fluidic pumps, 1 doing manufacture mechs.

Once these were all done I factoried out all the chem, floral, gas and water harvs. 2 of the reminaing factories did OMUs.

Once all non mineral harvs were done I did the minerals. Factorying out mineral harvs is annoying due to non OMU stacking.

I ran two factories on 2 different OMU schematics. When I made the heavy mineral harv schematic I used 1 OMU from each run. That way I only needed one run time of OMUs, as I could just keep addding them to the harv facotry as needed. <shrug>


All told I think with a run of 400 heavies I am up to something like:

6 million ore

1 million metal

500 k steel

750k chem

200k reactive


and about 2 million various high quality steel / ore


I'm not 100% sure on the amount totals, heh heh there was so much going in and out that i lost track.


But either way... 400 heavy harvs, all factoried out took 5 days of constant factory work with 8-9 factories down at any time. it can be done. its a pain in the ass but it can be done. And it sure beats assebling them all by hand. Yes you lose a few deeds to the schematics but its worth it to avoid the failures in exp. =)


BTW.. im on bloodfin... oasis naboo...pk mining... now someone come buy all these damn harvestors..=)



Oldman Rakon
~ Port Kensington Mining Company, Oasis Naboo~
Bloodfin Server
"There is no such thing as Gravity, the world just sucks."

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