Architect Archive
Thread: Next question?
Chickenlad wrote:
Doc, are you compiling a collection of questions for us to vote on for next week?
Personally, I'm a little disappointed that our first ever question had to do with what "the other guy" is doing...
There are too damn many important merchant questions out there to waste time on that /shrug.
-Snift
I would have been excercising severe editorial control to ask anything else in that first question. It is the number one issue for this forum and has been for 4 months or more. Disagree with it or not any objective view of this forum would tell you it is the most often raised topic. Now that we have that out of the way we can ask others.
We have a list of 9 other questions that we posed to the devs when they originally asked for 10 questions, but that was in January and I'll be happy to ask whatever is on your minds. So by all means lets come up with a question for next week.
In case you want to select from the questions we came up with before:
Message Edited by DocSavag on 04-28-2004 09:09 AM
Message Edited by Songe on 04-28-2004 09:12 AM
Songe wrote:
Well the problem is, anything we will ask, they will say it will be revamped in the vendor publish anyway. So...
The real purpose of the "10 Questions" was to answer broad philosophical questions about professions or to answer small detail oriented questions about a profession. It wasn't meant as a wish list or bug list (which is what most of the lists became ours included) The problem I had in thinking up questions is that I don't know of many details of our profession that are that difficult to figure out. Maybe some of you do have something along those lines.
To me one of the best questions from this last round was the question from Droid Engineers about crafting station effects on crafting. It was long rumored that there was no real effect on the assembly/experimentation but no one knew for sure. The answer while confusing for some was straightforward. There is no effect on your chances for failure/success with a droid crafting station. It is a neutral crafting station that merely allows you access to the functionality of a private crafting station.
We will get TH's pattented " What do you think it should be?" responses to that question which is maddening but the point of it is him trying to get us to supply the wishlist instead of asking him to generate it. I think we have identified a number of features that could be put in Master in our top issues list. I would love a question that gave us knowledge we didn't have before the question and doesn't evoke a response of "wait" or "we need more information" or something like that. I admin I don't know what that question is.
How about this for a question?
In response to the DE's combat droid proposal, SOE referenced "balance" as disqualifying it, and implied there is a concept of balance between the money-game professions and the combat oriented ones. Does SOE expect to be able to balance Merchant so there is as much improvement in effectiveness between Artisan Bus 3 and Master merchant (now discouragingly similar) as there is between Marksman Rifle-3 and Master Rifleman or betweenEng-3 and Master Architect/DE/WS/AS? If SOE doesn't have any ideas about how to accomplish this, would they consider lowering the skillpoint requirements for this unrewarding profession?