Architect Archive

Thread: Next question?

DocSavag
Fri Apr 30, 2004 1:11 pm
#14






Songe wrote:
The problem is, we want more insensitives to master merchant, we don't want to see the profession devaluated.







The lowering of skill points just isn't likely to happen. The professions all have the same number of skill points. Hybrid professions have more than pure elites but they take from various professions. I just don't see them trying to rebalance the skill point system with less points in some professions than others.



Its Friday and we still don't have a good question for me to present on Monday.


I am leaning towards:


9. Many merchants and artisans feel that one way to help with the database and item storage is to allow merchants to sell items in crates/resource crates and allow the buyer to buy one or more units (having the vendor remove the item from the crate for retrieval) Is this something that might be possible in the near future?


But would really like to ask:


4. We understand that most of the Terminal/Droids don't speak and thus cannot adbark, however the Protocol Droid has a special place in Star Wars as being very vocal..having the Protocol Droid at master be unable to adbark seems wrong to many merchants. Can this be changed to allow the Protocol droid to adbark?


Be cause it is a pet peeve of mine that the ultimate vendor reward for merchants is a mute pink protocol droid.

Message Edited by DocSavag on 04-30-2004 04:19 PM



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DocSavag
Fri Apr 30, 2004 1:40 pm
#15

If the majority of merchants want me to ask that I will but we will get no satisfaction in the answer.


The purpose of the 19 questions isn't to get major revamps it is to get answers to small questions that we can't get address in other ways. The question about resource crates will probably elicit a comment that the database savings isn't very much (which I know because I've already been told that). I have no idea what the answer to the droid one will be except that the two vendor types are vastly different "under the hood"


Frankly we don't have really great question to ask.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Faellyn
Sun May 02, 2004 1:46 pm
#16

My first choice is # 3, Doc.



Also I want you to consider the overall results of the first round of 19 questions. TH tends to give more definitive answers to the most direct questions, and more vague answers to the more broad questions. We're much more likely to get real information from a specific, pointed question than from a "what would you guys think about this idea" question. Please be very very specific in the wording you choose, which ever question you go with.







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Haruspex77
Sun May 02, 2004 3:12 pm
#17

Somehow this whole discussion reminds me of ancient heads of state inquiring of the oracle at Delphi, the advisors no doubt went through the same kinds of issues about exactly what to ask.


The priestes there inhaled intoxicating fumes before answering. I think it would be more interesting if TH did similarly, with nobody editing his response. The current crop of responses are too corporate, sane, and uninteresting for my taste.


So perhaps the question to TH should be "Would you please inbibe 16oz of Jack Daniels, or equivalent dose of your intoxicant of choice, before responding with youranswer towhat the merchants want to know?"


A positive answer could be more interesting than any specific question.


Kwee
Sun May 02, 2004 5:18 pm
#18

My vote is for 7


Btw, you may want to knock 3 off of your list. It was voted as our next question by a landslide so we have it covered




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

DocSavag
Sun May 02, 2004 8:09 pm
#19






Kwee wrote:

My vote is for 7


Btw, you may want to knock 3 off of your list. It was voted as our next question by a landslide so we have it covered







Woo hoo Merchants get two questions this week!





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DocSavag
Sun May 02, 2004 8:10 pm
#20

What about question 7?


The current system for categorizing items is in serious need of revamping. There are categories with no items in them, there are items that have no category. There have been major additions to the game (Vehicles) which have no proper category. When can we expect to see a revamp of the categories?





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



AudioOrgana
Sun May 02, 2004 9:28 pm
#21






DocSavag wrote:

What about question 7?


The current system for categorizing items is in serious need of revamping. There are categories with no items in them, there are items that have no category. There have been major additions to the game (Vehicles) which have no proper category. When can we expect to see a revamp of the categories?









I like this, but like a lot of things with vendors - the whole system needs a revamp.


I'd have to say, my vote would be for a post-placement customization question (the ID idea) with renaming of the vendors included in the same question. The former is becoming a hot topic on the ID forum, and the latter is a huge personal annoyance - in order to change the name of my vendor I'd have to lose my spot on the top of the planetary vendors list. I can understand not being able to move vendors (althout it makes expanding your business to a larger building a pain), they at least need some ability to rename and develop past the first time we place it.


AO

Kwee
Mon May 03, 2004 6:01 am
#22

I'll include renaming vendors as an ID makeover option to knock two off of Merchant




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Kwee
Mon May 03, 2004 6:02 am
#23


That is if you guys woulnd't mind having ID's rename your vendors... Muhaha


Though of course no matter what anyone wants the devs make the final decisions on who gets what where when and how

Message Edited by Kwee on 05-03-2004 09:02 AM




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

DocSavag
Mon May 03, 2004 6:12 am
#24

Re: Naming. I've already had conversations with TH about this issue and it is not going to be an easy change to make. Some things in the game can be renamed and some things can't..those that can't already be renamed aren't going to get the ability with out some pain apparently..


I don't want to ask the same question that Kwee is going to ask. We benefit from the answer of that question. I'm stuck right now with like three questions and no consensus. In the end I am going to have to just make an editoral decision unless we get far more feedback on this issue.


*sigh*




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Haruspex77
Tue May 04, 2004 12:53 am
#25






DocSavag wrote:

In the end I am going to have to just make an editoral decision unless we get far more feedback on this issue.



You still have to make that decision no matter how much feedback you get.


And even if their is an overwhelming concensus behind you, somebody is bound to complain aboutyour choice.


Such are the glories of the job you volunteered for. Thanks for doing it. Don't let it bother you.

jfang
Thu Jun 10, 2004 8:48 am
#26



Our question for the bi-weekly question is coming up soon, isn't? Anybody have any good ideas for a question? I was thinking:


We know poisons stack. What exactly is the game mechanics for what stacks and what doesn't. For example, if somebody is hit twice with 200 potency poisons and diseases of each of the following, what will stack on top of the other poisons:


CM area health poison A, B, C

CM area health disease A, B, C

CM individual health poison A, B, C

CM individual health disease A, B, C

health poisonpistol with serial 11111

health poison pistol with serial 11112

health poison rifle with serial 11113

health poison curved sword with serial 11114


health poisonexceptional pistol with serial 11115

health poison exceptional pistol with serial 11116

health poison exceptional rifle with serial 11117

health poison exceptiona curved sword with serial 11118


healthdiseasepistol with serial 11119

healthdisease pistol with serial 11120

healthdisease rifle with serial 11121

healthdisease curved sword with serial 11122


healthdiseaseexceptional pistol with serial 11123

healthdisease exceptional pistol with serial 11124

healthdisaese exceptional rifle with serial 11125

healthdisease exceptiona curved sword with serial 11126


For the poisons which stack, will they tick as independent poisons, or will tick damage and/or duration stack? And for poisons which do not stack, will the duration of the poison be determined from the initial infection, or the last infection? Is this stackinga bug, or intentional behavior?



Edit: added last sentence

Message Edited by jfang on 06-10-2004 11:57 AM

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