Architect Archive

Thread: CU and you! An Architect's Non-delight

dantaglo
Tue Apr 12, 2005 8:07 am
#1

Ok. I have spent a fair amount of time getting my Template to match my Live server account, and I ground out architect in less then 2 hours. Very Very easy using the statues. I never knew it was that easy LOL.. I ground it the hard way the first time.


I am Also a Master Artisan, Master Chef.. First Problem that I see is that nothing changes for the architects in the CU. I know it's a Combat Upgrade but lets Face the facts that we arent dealing with a combat upgrade, we are facing a total game change, we are no-longer playing the SWG that we came to love. We are Playing [SWG 2]



1) non-combat profs have changed... ie... chef, entertainers(dancer,musician), armorsmith, weaponsmith,

2) non-combat profs that havent changed.. architects, merchants, ID's and all of these except maybe merchant will change with the new ESP III

3) Icons changes

4) HUD changes

5) resource requirement change for some crafting profs

6) Music Changes

7) THIS IS A NEW GAME NOW!!!!!!!!!!!!!



a couple of things that also get me.. if you pre-order the ESP III for the digital download then you get a mount, but you dont get the speeder that is will come with the box version, (WHY IS THIS!!!)

My Only hope is that they make the new planet buildable and give up new buildings to create. If they do not make the planet buildable then we are yet again left out in the cold like the red-headed step-child that no one wanted to deal with..... I want to call children services LOL j/k /stepoffsoapbox


But in all seriousness has our Correspondent heard anything about anything at all, I havent seen him post much and I was just wondering what's going with him!
Elyssa
Tue Apr 12, 2005 9:40 am
#2

I read an interview on some gaming that the planet will not be buildable and I doubt that will change.


What IS changing?


If you don't have combat skills:

1) You will be a lvl 1 character.

2) You can't wear armor.

3) You won't get any extra health points.

4) The gubbur that does 2 points of damage to a lvl 30 character will probably kill you in one hit.

5) You are going to die frequently.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

vap0r1
Tue Apr 12, 2005 5:13 pm
#3

then are city guards gonna kill animals/thugs that attack players in a city? as it is i walk into moeina and every thug in the place ganks me
Crimsonsplat
Tue Apr 12, 2005 5:53 pm
#4

I'm foreseeing a very poorly received and highly fubared launch of the CU.

That's like saying "the sun rises in the east." I mean, it's SOE.

bluejanus
Tue Apr 12, 2005 8:18 pm
#5






Elyssa wrote:

I read an interview on some gaming that the planet will not be buildable and I doubt that will change.


What IS changing?


If you don't have combat skills:

1) You will be a lvl 1 character.

2) You can't wear armor.

3) You won't get any extra health points.

4) The gubbur that does 2 points of damage to a lvl 30 character will probably kill you in one hit.

5) You are going to die frequently.




That is actually what it's like right now for me.






Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Elyssa
Tue Apr 12, 2005 9:07 pm
#6

But right now you can wear armor, a buff will help you a lot, and odds are a gubbur will have to bite you 3 or 4 times to take you down.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Dazzydoodle
Tue Apr 12, 2005 9:41 pm
#7

So.... pure crafters will need to hire a few guards and check their harvesters with an armed convoy?


/oils rifle

/rubs rifle lovingly


NO, that was not a euphamism. Just because I'm staring and drooling at a dancer type. You sickos.




Why do people pay to play a MMORPG but not want to interact with other people?
Why, SOELA, why? Did the entire management join a cult, and at the same time perform home lobotomies?
It takes less time to look at the stickies than to ask a question and wait for sarcastic replies. So please oh PLEASE ask the same question many times. I enjoy the sarcastic remarks.
Master Archy / Master Carbineer / Master Clone Victim
The One Man GANK Squad

Ulrick
Wed Apr 13, 2005 4:57 am
#8






StumanKadir wrote:
In a word - yes.

To be fair thats the way the game was played by us vets when the servers frist went live. We used to get stuck in houses for days, or put up with the fact that once we walked out our front door, we would die and have a quikc trip to the local cities cloner anyway

What it will mean though (potentially) is that crafters will almost be forced to move into player cities as the house in the wilds is suddenly a dangerous proposition.

Think I am kidding, imagine having your house outside of Theed or C-net suddenly surrounded by red-conning (to crafters at least) aggro mobs and lairs? It used to happen to me all the time back before player cities, buffs and high resists armour.





Heh, that happens to me now. I'm in a player city but my factories and harvs are all outside the city limits and usually surrounded by critters that in the post-CU world will be the equivalent of me facing a rancor now. No combat skills but at least I can throw on a comp chestplate, boots and gloves, eat a vercupti and drink a brandy and be pretty much okay while checking my factories and harvs, even if aggro'd.


Looks like that'll bea thing of the past. Just to see what the CU would be like, I got onto TC the other night and leveled up to lvl 1 marksman. Feeling rather proud of myself, I headed to c'net to take out a few critters and low and behold a durni triple incapped me and I was at the cloner! If a bunny rabbit can kill a lvl 1 marksman in the new world with little to no effort, non-combat characters are in serious trouble.




(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

Ulrick Sola-Grati - Elder Jedi / Imperial Ace - Cancelled 4-3-06

Avero - Master Armorsmith - Canceled - 12-17-05
(Lowca) Hellfire City, Corellia






"The NGE destroyed my guild - alienated all my friends - and killed a great game
StumanKadir
Wed Apr 13, 2005 5:00 am
#9

I suspect though that the dmg tables on TC5 have been ramped up a bit and the end result won't be anywhere like that. At least I hope they won't be anything like that.

But remember as well, it's the aggro mobs you need to worry about, not the non-aggro durni's of the universe.




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

dantaglo
Wed Apr 13, 2005 6:39 am
#10






StumanKadir wrote:
I suspect though that the dmg tables on TC5 have been ramped up a bit and the end result won't be anywhere like that. At least I hope they won't be anything like that.

But remember as well, it's the aggro mobs you need to worry about, not the non-aggro durni's of the universe.





actually it feels like they were ramped down, but maybe I am going crazy.. I did take out a durni mod with unarmed III
Smart_Darwin
Wed Apr 13, 2005 10:21 am
#11

I really hope this is not the case. atm I wear a full suit of Ubese to keep me alive when checking my harvs. If I read this correctly, I will no longer be able to wear my armor?



Success is not sufficient; others must fail.
Elyssa
Wed Apr 13, 2005 10:39 am
#12






Smart_Darwin wrote:

If I read this correctly, I will no longer be able to wear my armor?



You read correctly.
MOBs will also do more damage to a character with low combat skill vs one with more skill.
Higher level characters will get more health, too.




------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Jalinsol
Wed Apr 13, 2005 10:40 am
#13






dantaglo wrote:

Ok. I have spent a fair amount of time getting my Template to match my Live server account, and I ground out architect in less then 2 hours. Very Very easy using the statues. I never knew it was that easy LOL.. I ground it the hard way the first time.


I am Also a Master Artisan, Master Chef.. First Problem that I see is that nothing changes for the architects in the CU. I know it's a Combat Upgrade but lets Face the facts that we arent dealing with a combat upgrade, we are facing a total game change, we are no-longer playing the SWG that we came to love. We are Playing [SWG 2]



1) non-combat profs have changed... ie... chef, entertainers(dancer,musician), armorsmith, weaponsmith,

2) non-combat profs that havent changed.. architects, merchants, ID's and all of these except maybe merchant will change with the new ESP III

3) Icons changes

4) HUD changes

5) resource requirement change for some crafting profs

6) Music Changes

7) THIS IS A NEW GAME NOW!!!!!!!!!!!!!



a couple of things that also get me.. if you pre-order the ESP III for the digital download then you get a mount, but you dont get the speeder that is will come with the box version, (WHY IS THIS!!!)

My Only hope is that they make the new planet buildable and give up new buildings to create. If they do not make the planet buildable then we are yet again left out in the cold like the red-headed step-child that no one wanted to deal with..... I want to call children services LOL j/k /stepoffsoapbox


But in all seriousness has our Correspondent heard anything about anything at all, I havent seen him post much and I was just wondering what's going with him!





I'm a little surprised by this post from someone that is also a Chef! I was a Master Architect from launch until about a month ago, when I decided to try something a little different.


At this point, I really wish I hadn't changed. I'd much prefer having nothing new to craft, and I believe many of the other profs (docs, AS, WS) probably feel the same. Docs are losing their crafting entirely. Chefs are finding that most of their goods are changing effects, and no one can confirm that these are intentional or not, or whether conversions will be done by name or effect. Armorsmiths are discovering that, according to the TC, their resource requirements are completely changing, such that most of them have relatively useless resources at this point. Even BEs are possibly losing out, as Docs begin crafting meds from the BE tree, they could start picking up some of the tissues for food and clothing, as well!


For a change, the lack of "love" is likely a much better sign than the good-night kiss most professions are receiving (or is that the kiss of death).


Don't get me wrong, I know Arch hasn't had anything new in a year....but I'd argue that this time, that's a good thing.


Regards!



Jalinsol Apollyon
Prodigal Exile (PE)
12 Point Chef - Teras Kasi Master
Exodus, Lok (Radiant) -- Moving to City of Exile, Tattoine, near 300, -4000
Vendors at -580, 4800 on Lok
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