Architect Archive
Thread: Architect Most Boring Profession?
A friend of mine is master architect and recently got married so he let me have his account details to do stuff for the guild while he was away. I've used the character for a few days and... well it's Rant Time and yeah I'm going to list stuff that's obvious/already know to me/everyone.
Now I had a go at making houses and some furniture for guild buildings and I have to say this has to be one of the most boring professions in the game
I could have quite easily forgiven the resource quality issue (ie resource quality means nothing for furniture & housing) if you could have specified the colours of stuff. And on the furniture theres not even an option of styles available unless you look at the one that makes a fountain into a fire
The house choices are so boringly limited. Always all the same colours too. Quite frankly in the few days I messed around with the profession I sat there and thought: "is this is?"; I'm sure it's not all that bad and my view is that of an outsider but other than being able to name containers/cupboards I can't see why any Architect would exist as someone's main character (sorry not trying to upset anyone here).
I guess you only get your crafting kicks out of making good factorys/harvesters/crafting stations? I just feel sad for the furniture and housing side of things.
Now instead of ending the rant here I thought I'd list a few thing that I think would actually make the profession more fun & cool:
- GCW bases need to be constructed by an Architect. Players buy the schematic from the Recruiter. This would go some way to help the GCW issues too.
- Faction Furniture is bought as a schematic also, requiring an Architect to construct it.
- Quality of resources used in a house should effect it's maintenance (just a thought - don't go mad
) - Funiture can be "coloured", with different textures available on certain schematics.
- More furniture models, some more tables would be good.
- More looted furniture schematics etc
- Furniture paint kits - just like Vehicle Customisation kits but, you guessed it, for furniture. Allows customers to paint existing furniture.
- More house models, there seriously needs to be some more choice happening in this department.
- House colouring, the outside of the house should have a palette of colours and/or textures available during the construction process
- House Exterior Paint Kit - allows customers to change the exterior colour/texture of their house after it's been placed.
- House Internal Paint Kit - allows customers to change specific wall/floor/ceiling or room colours.
Some of this stuff I sure has been mentioned/covered before
Well that's enough from "the n00b who just peeked in behind the looking glass". Best of luck to everyone, hope SOE give you guys some lovin' soon
If you think this prof is boring then you should do something else. We can't make it unboring for you. Each to their own.
For any crafter once you've made an item once or twicethen making it 1000 more times again isn't an exciting experience. But once a master swordsman knocks down one lair knocking down 10000 more really isn't what I'd call a thrill.
As far as variety of items to make, we've got as much or more schematics for finished itemsavailable as most elite crafters.
Formany of us much of the fun is in the act of running the business. You start from scratch then build it up and establish a name and then compete head to head with other crafters on a daily basis. If you were handed a complete master architect then you missed the fun and accomplishment of building up the character.
I'm Master Archi and Master Politician. Archi makes be efficient at my mayor job, plus I love decorating my city and being able to do that at will. Archi is also a very important profession as it keeps everything else going. My guild alone keeps me busy with orders. I don't find it fun to make the items necessarily, but by being useful and making a needed product. I'm also an interior decorator, which I couldnt possible do without being an archi. Oh and I'm definitely a business woman ![]()
I'm in the game for the social aspect. If all that was available was combat professions I'd have quit over a year ago. Killing lairs IMO is far more boring than crafting.
My main character is a Jedi and my alt is a Master Droid Engineer and Master Shipwright. With those two professions it's much more important to consider the quality of your work (well not so much DE anymore). I have to get the very best resources to make, say, an Engine: if I don't it'll come out with rubbish stats an no one will buy it. I take great pride in making something good and that's half the fun for me - sitting there experimenting trying to get stats as high as possible: it's something made by me and not just a carbon-copy.
But when I had a go with my m8's architect there was no such interaction with the final product, no way to slightly affect the finished product (other than it's name). I could shove any old resources in and get the samething to pop out the other end
You guys are right though, my view is very subjective and I've only really scratched the surface of Architect. Just be glad you're not a MDE
BTW I love those custom furniture sets people do, like those huge fireplaces and such - you guys make me jealous! I love looking at those things they're a real work of art
Message Edited by Catman-Does on 08-18-2005 11:10 AM