Architect Archive

Thread: ATTN: A suggestion for this profession (PLEASE READ)

Jharding13
Thu Aug 18, 2005 5:36 am
#1

Hello everyone,


I was doing a bit of brainstorming yesterday afternoon. I was trying to come up with some good ideas to make the overall dynamics of this game well, more appealing, and more interesting. For get combat for now, this game isn't all about theboringgrind, or howgreat your character is in combat.
One of the ideas concerns your profession, the architect. I think I have a way to make it more interesting, more rewarding, and of course, more realistic. We all know that at the moment when someone gets a house, or a guild hall, or any other structureetc, it is in "deed" form. Now ask yourself, even though Star wars is Sci-Fi,can you see Obi-wan pulling a tiny deed from his pocket (which he can hold80, like our inventory) and using it to place a large naboo house? I don't think so.Deed form isn't realistic, we accept it because we are used to it... but it's not realistic, and it limits the architects abilitiesto interact with the game, and other players.It would be interesting if they could get rid of the deed form for structures. If you want a Medium Naboo House built, you willhave to get in contact with a Architect, who can precede to build your house on the land you have permission to build on, once you set up a contract with him, which will be a special ability that the architect will have. The building of the structures will work much the same way as unpacking houses or stucture deeds work right now. First off, you will stillhave to get permission from atown mayorto be able to place a structure in theirtowns. Second,you would need to be in a group with the architect, this will allow the architect to sendyou a "contract" which will allow the architect to build your structure, on the land you have permission to build on. Then, the building process will be much like the setup process when unpacking a deed. You will see the structure getting slowy pieced together, and there will be a timer on the screen of the Architects computer,which shows the process of thestructure being built. Each structure will have it's own timer on how long it takes to be built.
The "Contract" will simply be used to setup a price for the structure. Once a "contract" is initiated, there will be a popup on both sides computer screens, much like the popup that comes when you go to get a image design. In this popup, the architect can select the structure that the buyer wants. Upon selecting the structure a payment plan will be setup. The two players will need to agree on a price. Once the price is setup, there will be a "accept" and "accepted" option on each side, just like the trade window. Once both parities select, the building process will being, and upon completion, the architect will get paid for the amount that was setup in the contract, automatically, and directly from the bank of the buyer.
"Contract complete"
"You have been paid 225,000 credits for a Large Naboo House."
Please, take your time, and consider this idea. Think it over. I wouldn't even mind dropping my professions, and become a architect just so I could go around and meet people and build structures, it would be so much fun. Of course, this idea can be expanded on aswell, for example, allowing the architect to have access to a color palette inside the contract window. In here the architect can select from the different colors he can build the house, and the buyer can say which one he wants.


I believe this suggestion can make this profession much more interesting, and it can also make the game a bit more interesting. Architects should be able to build the houses, not build the deeds for houses.





**** All servers are up except Bria ****


Stownhart
Thu Aug 18, 2005 5:52 am
#2

A) This would eliminate much of the reason for an architect to operate a shop with vendors.

B) If your intent is to impliment this on all deeds, the moving of harvesters with each resource shift would become a nightmare

C) From what I hear the Jedi community would greatly oppose this idea

D) Although I agree this might be a great idea in regards to interaction with other players, it would be a massive time sink taking time away from surveying, harvester runs, making components, factory runs, ect.


I do not wish to seem negative here. I am just trying to look at the "big picture"
Jharding13
Thu Aug 18, 2005 5:56 am
#3









Stownhart wrote:


A) This would eliminate much of the reason for an architect to operate a shop with vendors.


They wouldn't need vendors if they are making cash. Do you realize the abunanace of structures that are being placed everyday ? And besides, structures likes harvestors and factorys will still be in deed form.


B) If your intent is to impliment this on all deeds, the moving of harvesters with each resource shift would become a nightmare


Harvesters would be a different sceranio. I mean for city structures.


C) From what I hear the Jedi community would greatly oppose this idea


And why would they appose this idea ?


D) Although I agree this might be a great idea in regards to interaction with other players, it would be a massive time sink taking time away from surveying, harvester runs, making components, factory runs, ect.


How would it be a massive time stink ? This wouldn't apply to harvesters. It wouldn't apply to factorys. It will apply to city structures.




I do not wish to seem negative here. I am just trying to look at the "big picture"






Message Edited by Jharding13 on 08-18-2005 06:01 AM





**** All servers are up except Bria ****


Stownhart
Thu Aug 18, 2005 6:03 am
#4






Jharding13 wrote:






Stownhart wrote:

A) This would eliminate much of the reason for an architect to operate a shop with vendors.

They wouldn't need vendors if they are making cash. Do you realize the abunanace of structures that are being placed everyday ?

Yes I make a good portion of them on Corbantis.

B) If your intent is to impliment this on all deeds, the moving of harvesters with each resource shift would become a nightmare

Harvesters would be a different sceranio. I mean for city structures.

C) From what I hear the Jedi community would greatly oppose this idea

And why would they appose this idea ?

I have never played a Jedi, but have been told by a few that it is a favored tactic that when a BH is after them to quickly set up a small house that the BH can't enter.

D) Although I agree this might be a great idea in regards to interaction with other players, it would be a massive time sink taking time away from surveying, harvester runs, making components, factory runs, ect.

How would it be a massive time stink ? This wouldn't apply to harvesters. It wouldn't apply to factorys. It will apply to city structures.

In the same time that your idea would have me set one house, I could craft dozens of deeds at my shop.


I do not wish to seem negative here. I am just trying to look at the "big picture"











Jharding13
Thu Aug 18, 2005 6:12 am
#5






Stownhart wrote:





Jharding13 wrote:






Stownhart wrote:


C) From what I hear the Jedi community would greatly oppose this idea

And why would they appose this idea ?

I have never played a Jedi, but have been told by a few that it is a favored tactic that when a BH is after them to quickly set up a small house that the BH can't enter.

Well excellent. That is an exploit anyways. I'm sure Obi-wan ran around with "houses" in his pockets, and built one as soon as a Bounty Hunter came after him, in about 5 seconds.

D) Although I agree this might be a great idea in regards to interaction with other players, it would be a massive time sink taking time away from surveying, harvester runs, making components, factory runs, ect.

How would it be a massive time stink ? This wouldn't apply to harvesters. It wouldn't apply to factorys. It will apply to city structures.

In the same time that your idea would have me set one house, I could craft dozens of deeds at my shop.

There is no dynamics to clicking on a deed and a house automatically builds itself. I'm sure you would agree, that if this could be set up so you make the same ammount of money (which you will, since people need structures placed) you'll support this idea. You could get contracts with mayors to build entire citys. Wouldn't that be fun ? You could expand on current citys, and help design them, offer input, and get paid for it.


I do not wish to seem negative here. I am just trying to look at the "big picture"





















**** All servers are up except Bria ****


gilpax
Thu Aug 18, 2005 7:20 am
#6

Might be fun if we had time to spare but we also have life as anybody in the game. We're not waiting near our vendors for peeps to interact with us and the deed you seem to hate so much is like the contract you were talking about, it's the right for its buyer to have one of our houses delivered to the location where he wants his house built and not the real house. And there is still a lot of persons that send tells to us for so many reasons and that don't seem to understand that when we say we're busy, it is the truth and you want more of that for us? I don't think so. And selling with vendors already give us enough creds as is, and creds aren't all that we're interested in.



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wog3
Thu Aug 18, 2005 7:24 am
#7

i kinda hear ya...maybe an archy has to hire out builders via a city guildhall same way you can hire out temp-dudes for parties and such from hotels...the # of builders hired would affect cost of structure vs. the quickness in which you'd like it built, for sure would get rid of the jedi drop-a-house thing which is cheesy but if the game allows it then it simply good strategy - i think you have some awesome realistic ideas...more power to ya, but you're fighting up hill...don't stop tho & g'luck



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Okitaa
Thu Aug 18, 2005 9:01 am
#8

Timesink.



Okita
Aeschyl + Okita = Perfect
I love you Greg
Pawlin
Thu Aug 18, 2005 10:15 am
#9

I don't think this would benefit the house owner at all.


For the architect we'd be forever running around every corner of a planet just to click a couple buttons. So you either architects subject ourselves to tell hell "u buld house now" or players don't get any houses setup.I don't have any desire to play that game.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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Jharding13
Thu Aug 18, 2005 11:30 am
#10

Bah, forget it then.





**** All servers are up except Bria ****


Okitaa
Thu Aug 18, 2005 11:47 am
#11

done



Okita
Aeschyl + Okita = Perfect
I love you Greg
Okitaa
Thu Aug 18, 2005 1:29 pm
#12

aww chubb don't be mean



Okita
Aeschyl + Okita = Perfect
I love you Greg
-Aorern-
Thu Aug 18, 2005 2:29 pm
#13


Like Pawlin said, we sell the deed/contract to build. Just alittle roleplaying aspect that gets over looked as we take it for granted. If this game was a single profession per player, this would add content to architects but its not, and I know by my vendor sales, I do more sales while offline than i do when im at my station crafting the restock items that i sold the night before. I play maybe 2 hours a night on my architect, most of my work is done in my 8 factories. i hardly craft things by hand anymore other than factory schematics.



Good idea, but I don't think its place is here in SWG.


-aorern-


Arch/WS - Operator of SACK Commodities




-Aorern-
Owner/Operator of SACK Commodities
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