Architect Archive

Thread: Harvester e-mail when resource shift ????

iamsiege7817
Sat Mar 20, 2004 6:14 am
#1

First of all forgive me if this has been addressed I am still new and I did look at the board but I didn't see any heading for this question.


When I became an architect the first thing I did was make a structure factory so that I could make myself some heavy harvesters, I noticed that when the factory was finished producing I recieved a in game e-mail telling me that the factory is now finished, what a great idea I thought.


Now why if our factories can e-mail us an tell us that the production run is now finished WHY! WHY! WHY! can't our harvesters e-mail us to tell us they have encountereda problem like ummmm the resource is gone ????


I check my harvesters a couple times a day at least because of this but it still really irks me when I check and all of a sudden the harvester has stopped collecting resources and is now just sitting there wasting power and credits.


If someone could please pass on this idea to the developers it would be greatly appreciated as it is one of the things in the game that really bugs me.


Thanks in advance guys
RogueKairi
Sat Mar 20, 2004 7:18 am
#2

I'll have to support you on this. It wouldnt hurt to put in an email system when your harvestor has been shut off due to a resource shift. Factories do it, why not harvestors?



ARAMAXIS
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ElBlufer
Sat Mar 20, 2004 7:45 am
#3

Please impliment tis DEVS!


I have thought of tis idea before but never put it in post for, thank you for doing that for me


This is greatly needed, because whenever resources roll, they usually roll right after I check them, its really annoying!





Elliott Blufer

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LadyIllyria
Sat Mar 20, 2004 11:22 am
#4

/sign


Mistress Kyphi
ITCMtopaz
Sat Mar 20, 2004 11:26 am
#5

ya that would be awesome to have



Torpaz Dogano-Master Rifle Doc 4040 Cm 2004
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Bandola
Sat Mar 20, 2004 11:34 am
#6






ElBlufer wrote:

whenever resources roll, they usually roll right after I check them, its really annoying!






Yes, I have noticed this, it's uncanny, you go back a day or 2after 'servicing' your harvesters to find the hoppers are at 1% and you have 1-2k of resources on each. I support this suggestion.





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Cigaran
Sat Mar 20, 2004 11:40 am
#7

This has been brought up a ton of times and we've yet to hear a peep out of the Dev's on it. I too would love to have this feature added to my harvesters. Saves me a ton of time and credits for mining on Yavin 4. In truth, I'd still love to see some type of a Miner class where at higher levels you get the ability to remote access you harvesters for check in power, maintenance and resource availability.



Cigaran Lanarik
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dantaglo
Sat Mar 20, 2004 6:05 pm
#8






Pawlin wrote:

I think we should add this to our Top 5 Issues.









agreed
MasterGuiJan
Sat Mar 20, 2004 6:38 pm
#9

There are two questions with this mechanic.


First,
Do we really want the System to send out this message? I see the message as having a negative effect on Architects and Artisans who want to be miners, as it will give everybody with a Harvester a heads up. Those Marksman and Brawlers who plop down Harvesters to make extra money and help flood the market with resources will be rewarded with having to spend less time checking up on their harvesters. I'd rather have to go make my Harvester runs every couple of days than make it easier for non-crafters to flood the market with resources.


Second,
This isn't as easy to code as the Factory situation. The factory can send out an e-mail because it is basically working on a timer. It knows what when it will finish the job as soon as you start it. It doesn't rely on any outside situations to determine when to send out a mail. That's less server load because there is less cpu power used to compare different DB values. With this it will need to query the DB on if the resource it is mining is still available. Which means the harvester will need to be loaded all the time, which eats up server power.





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Thorneblayde
Sat Mar 20, 2004 11:33 pm
#10

/agree


Indeed, this would be an excellent aid for those who have ALOT of harvestors down.


Alse
Sat Mar 20, 2004 11:43 pm
#11

/sign



Amen~Ra
"All Your Base Are Belong to Us"

Thorneblayde
Sat Mar 20, 2004 11:54 pm
#12






MasterGuiJan wrote:

There are two questions with this mechanic.


First,
Do we really want the System to send out this message? I see the message as having a negative effect on Architects and Artisans who want to be miners, as it will give everybody with a Harvester a heads up. Those Marksman and Brawlers who plop down Harvesters to make extra money and help flood the market with resources will be rewarded with having to spend less time checking up on their harvesters. I'd rather have to go make my Harvester runs every couple of days than make it easier for non-crafters to flood the market with resources.


Second,
This isn't as easy to code as the Factory situation. The factory can send out an e-mail because it is basically working on a timer. It knows what when it will finish the job as soon as you start it. It doesn't rely on any outside situations to determine when to send out a mail. That's less server load because there is less cpu power used to compare different DB values. With this it will need to query the DB on if the resource it is mining is still available. Which means the harvester will need to be loaded all the time, which eats up server power.








First, you bring up an interesting point in regards to the message thing being sent out. But I fail to see how having an email sent out upona resource shift will affect the economy of resource sales. Whether an Architect or a Marksman decides to mine, still requires them to take time to look for the resource concentration that will make it worthwhile to put down harvestors. Ifwe are alerted of a resource shift, we still gotta go look for a new place to plop down the harvies. Time is still spent. I think the benefit gained to us outweighs the possible negative effects.


Second, indeed I imagine this will be a more complex code to implement than the one that exists for factories. Maybe that's why this issue/suggestion hasn't been given much feedback from the devs, as other issues are taking precedence.


mkummer
Sun Mar 21, 2004 12:47 am
#13

I have 2 other ideas I would like to see:


1. Droid Engineers can craft a Service Module and a Remote Control, you can install this moule in all harvesters. With the remote control you can control the status of your harvester from everywhere and give also the commands to turn harvester on/off or switch ressources. You will still need to visit the harvester to pay maintanance, deposit power and get the ressources.


2. I would also be fine if my harvesters would have an option "harvest highest available <place ressource type here> if a switch happens" - and the harveter swichtes by itself to the next ressource. BecauseI dont have time to check it every day and for houses the quality does not matter.


-

Now i have a few 100k of ore and metal in stock and can survive when my harvesters dont do anything, but when I started architect I hated it, i checked all 1 or 2 times aday because I needed them and could not let them run out of harvesting.





Sybee
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