Architect Archive

Thread: Lot Swapping: A POV

ravingbantha
Mon Aug 30, 2004 7:10 pm
#1

I have read post after post in various threads about the positive and negative sides of lot swapping. I have read several Points of view about each side of the argument. I know one of the main things is that alot of people see this as unfiar. Well that may be the case, but so is limiting a player to 10 lots. If a peorson is rich enough he/she will have more that 10 lots... As far as structures degrading, we already have that, it's called maintnence. Sure it would be nice to have houses degrade, and so a customer would have to come back and buy more. Buy how many of you have come home only to find you house has just fallen to the ground, becasue it's reached it 's end of life? Only if you never upkeep it, and even then they stand forever.


As far as cross server lot swapping goes, if it's somehow done away with then we're going to seea major price hike in the cost of resources. A sucessfull burns through more material than he can reasonably harvest himself. Yes it'd be nice to rent lots from other players, but I have had some serious problems with this. Either they feel they can come in and help themselves to the resources inside or they'll call you up one day in the middle of an awsome spawn and say " Hey I wanted my lots back. I pulled up the harvesters and put all them and the resources in a backpack on your vendor. Thanks for the buisness". So lot swapping is a more 'stable' way gathering substantial resources.


Yes Lot swaps can unballance things abit, but then again we all have that same oppertunity. I like most players, I started before the helper droids gave you abunch of cool stuff, extra xp, and even more credits. I didn't start the game knowing anyone, and got into a great guild that has helped me. But I have made a vast sum of money on my own, even while hologrinding. I became an architect (one of easist classes to grind out) . Made several harvesters from resources I harvested myself, made more harvesters, and so on and so on. Now I have an 80+ harvester field. In the end this is a course that anyone can take in this game. We all are given the same skill points, the same ammount of lots and the total ammount of characters per account.


We all are equal in that every has the same chance to be just as successful as the next guy, it's just a matter of effort. We may never know if lot swapping is an exploit, a loop hole, or an intended feature. After all we are limited to only 8 characters. Untill there's a posting of some sort saying that lot swapping is an exploit, we can only go with the basis that it is intended feature of the game.
Dvnce
Mon Aug 30, 2004 7:23 pm
#2

sorry it was not intended thus the posts talking about the need to relook at admin (which was started by a rednamed)... Id suggest looking for people you can trust and actually interact with to get the resources you need... and there is nothing wrong with prices rising a bit ... It is way to easy to mass produce the best of the best items and that is because of the abundance of resources out there....





Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

ravingbantha
Mon Aug 30, 2004 8:02 pm
#3

thank you for that clairifacation. AS far as Prices rising abit, normally it's not a probelm. Except that people are already fussing about the costs of structures. recently I have started 2 threads and been involed in a total of 4 threads about the prices architech's charge. It seems for some reason people feel that becasue we can use alot of grinding grade material we should stay poor, and charge barely more than what was pay for materials. And when I brought the matter up, I met with some level of resentment about 're-hassing an old issue'. I hve met wirh some success on my server at least and it seems that most of the architects on Flurry are more than willing to work on a more standardized pricing.


However untill people get the mythos that Architects need to stay poor, and don't deserve to make a fortune off out wares the problem will only get worse. As far as my guild helping me out... we have about 85% crafters in our guild, so the possibility of being able to get much help from that source is limited. I guess I can only hope for some new add-ons to my schematic inventory to add new life (as has been stated several times).. perhaps our only hope is to have building degrade. That however dosne't seem very fair or realistic. Could you imagine to headache of haveing to move all your stuff from a house that's about to bust into a new house and then redecorate....



Oh the quandry we are going into.... Do we break lot swapping, forcing resource prices up, and reducing the ammount of ore out there (if so please please increase orre spawns so that it can reach 100% like the rest), in doing so we will hear customer whine and cry even more about prices. Or do we make it so houses degrade and force customers to buy new ones... making them Whine and cry about the headach's involved?
Pawlin
Mon Aug 30, 2004 9:22 pm
#4




ravingbantha wrote:

... recently I have started 2 threads and been involed in a total of 4 threads about the prices architech's charge. It seems for some reason people feel that becasue we can use alot of grinding grade material we should stay poor, and charge barely more than what was pay for materials. And when I brought the matter up, I met with some level of resentment about 're-hassing an old issue'. ...





LOL. I went and found one of the threads over in the Flurry forum. Good read. I'd give it an 8 out of 10 on Pawlin's Pointless Pricing debate scale. But a truely great architect pricing debate should include at least one reference to Walmart.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Dvnce
Mon Aug 30, 2004 10:07 pm
#5

/shrug i price what I feel things are worth.. and dont worry about what people think... i have no problems selling my items...


heck.. prices of resources go up.. people that sell for cheap will quit selling for cheap.. and 1 of two things will happen... people that **edit** about thinking our prices are too high will not have anyone to buy from ... or they will have to pay more... either way .. I dont care... I know I give a fair price regardless...


Heck.. if the market as a whole complain about the high arch prices Ill raise mine even more....


I am here to enjoy the game and that doesnt include dropping my pants on prices and taken it so someone can feel good about paying less than grind value for houses when they will pay what they pay for a crate of weapons slice them all and delete all but the good ones...


but that is just me




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

LonelyGhost
Tue Aug 31, 2004 5:56 pm
#6

I agree. I sell resources at 2cpu and up. And people STILL complain about the high costs. Many of those people have never spent the kind of time I do managing harvesters. Its tedious, and it takes time. Time that gets converted to credits. Basic rule of thumb on pricing....if you can sell the resources used to make an item for more than you are charging for the item you craft, you are paying OTHER people to buy your stuff. That 1000cd copper we got is worth well over 20cpu (there's still a heck of a lot of it floating around), so I wont sell anything I make with it for less than that, and I usually add a 20% markup just for good measure. If it doesnt sell, so what? If you can make 50k a day in sales, you should have smooth sailing. Or, you can get your combat skills up enough to go solo-group the 30k-a-pop destroy mission and make a couple million in the span of a buff session. It doesnt take much combat to do this. By selling at a loss,we encourage the trend.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
Stones_TM
Wed Sep 01, 2004 8:06 pm
#7

Well i still wonder.. how can people complain about paying lets say 200k for a large house , when they are willing to pay 1 million for a weapon....


how long does it take to build a large house... how many resources are used.. people dont think abou that....

what does it cost to master Architect..


yeah let us stay poor, we deserve it or???


I charge 3 cpu a unit + 10% for building the thing they want.. if they dont want to pay.. then they dont pay..

thats the was the cookie Crumbles.. .


Stones' Walker

Starsider



Stones' Walker
Stones_TM
Thu Sep 02, 2004 1:43 am
#8








The common argument is because we can use crap grade materials in almost everything, so that means ther we MUST stay poor




´The people should blame the Resource collectors, if we have to pay 2 - 5 cpu, for crappy stuff, how do theyexpect us to keep prices down...


It might be me but I takes a LONG time to build a house.. from thestart ton finish especially if your hand crafting...


Think I will sit down and make a overview of what everything costs,. and when people as what i charge for a house I give them the price, and when they say holy crap, ill say , but hey there is another solution....then I can build your house for only 15% of the price.. oh they will say.. what is that.... and I will sit with asmile on my face and say, well you just get the resources..and then I send them the list..


I think that might get a few more sales......


I think this might work..


*grins*


Stones' Walker


Master Architect


Starsider







Stones' Walker
ravingbantha
Thu Sep 02, 2004 12:54 pm
#9






Stones_TM wrote:

Well i still wonder.. how can people complain about paying lets say 200k for a large house , when they are willing to pay 1 million for a weapon....


how long does it take to build a large house... how many resources are used.. people dont think abou that....

what does it cost to master Architect..


yeah let us stay poor, we deserve it or???


I charge 3 cpu a unit + 10% for building the thing they want.. if they dont want to pay.. then they dont pay..

thats the was the cookie Crumbles.. .


Stones' Walker

Starsider






The common argument is because we can use crap grade materials in almost everything, so that means ther we MUST stay poor
ravingbantha
Sat Sep 04, 2004 1:13 pm
#10

Well recently I have noticed that sellers of ore have gone to 2 cpu in alot of cases, but they get bought out real quick. The bazzar seels for 3 cpu. But even then we are still talking of bare minimun profits.



He's a are 2 problem's I can't get over...

1) people have no problem buying my furniture that is priced at 10 cpu and 20cpu. Tey'll pay 15k for a

painting and put it in a house they paid 6k for.

2) my fiance is a tailor and sells a melle defence shirt for 20k (standard price for the shirt) it costs her 3k

for the tissue that goes in it, and she uses 100 units of material. That's a 17k profit off 100 units of

material that's 170 cpu. And she uses crap material
Lisan
Mon Sep 06, 2004 10:25 pm
#11

To those of you who said that they would just increase the price of structures if the cpu of resources increased--that will not work...in fact if lot swapping is removed, the architect profession is down the tubes, in my opinion...take the 2 results of removal of lot swapping: 1, surveyors can't mine as much and so resources go up, and ALSO 2, there is a huge surplus of structures! Everyone that had extra lots will now be trying to get rid of the totally useless extra structures! So what happens, prices of structures go dooown, and it becomes FAR more advantageous for architects to drop architecture and just sell their resources at the greatly increased prices.


Just my opinion...


Lisan

Master Artisan

Novice Architect, Weaponsmith

Gorath Galaxy
Artiman
Wed Sep 08, 2004 10:29 am
#12

and ALSO 2, there is a huge surplus of structures! Everyone that had extra lots will now be trying to get rid of the totally useless extra structures!

_______________


Whew... good point.. I hadn't thought of that one. There are probably enough harvesters and houses around to soak up about 5 years worth of new subscribers if lot trading goes away.
ravingbantha
Wed Sep 08, 2004 2:45 pm
#13

Yeah, that's goping to be a real interetsting issue to see how that's delt with. The only way to fair to architect's would be to give a 2 weeks notice to empty them, keep them from being redeed, and then after 2 weeks poof.... Unfortunatly this would not be fair to the rest of the people... Glad that I am not in charge of that issue (or any of the ones the devs face) Good luck guy's.
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