Architect Archive
Thread: Higher extraction rate harvesters.... You gotta be crazy!
Orlaith wrote:
What's worse is these muppets who sell ALL resources at 2.5cpu. Yes, they sell the absolutely useless to the premium grade resources and all for the low, low price of 2.5 cpu. It's an undercut in the market. It's ruining the market.
Ithink the ressource harvesting thing is crazy. Same ppl that want a med house for 50k try to sell you ore for 3-4cpu. I always tell everyone that I will not buy ore for more then 1cpu and they think it is a joke.
This bussines will come and go with the hologrinding.
Kerico wrote:
It is almost too late but.. can we just leave it broken for the life of the game??
Maybe harvester certs could help slow the lot swapping?
Maybe...
Anyone can place a personal
Any level 3 bubble in a crafting line could get mediums? (engineer, domestic, survey, med crafting)
Any Novice Advanced with crafting can use heavies? (arch, armor, chef, BE, weapon, smuggler, DE, doc, combat med)
Perhaps for the publish that add certs... all harvesters stop working and need to be replaced but you get free redeed?
Its not a bad idea and it would definitly cause resource prices to go back up, but it would probably kill the harvestor business. In reality there is a limit to the number of players that can exist on any server, and each player is limited to 10 lots, so that creates a finite amount of structures that can ever be bought. Even cities which don't use lots have limits on structures/gardens placed. This means that the entire arch market has a finite cap on it.
Along the lines of Kerico's idea, how bout the max BER of a harvestor is based on the players skills. Just like you need to be Merchant EFF 4 to get the 20% maintence bonus. New characters get a max BER of 4, novice second tier crafters get max ber of 7, masters of second tier crafting profs get a max ber of 10. And to get the max ber of 14 on a heavy you'd have to master the Miner tree (which will come back someday). So a character could come to my shop and buy some heavy minerals, and place them. Since hes just starting they'll max at BER 4, but as he moves up a crafting tree he gains the ability to change the BER rating on the harvestor. But if they never plan on mastering a crafting proff they may just place mediums and leave them at 7. Now we as archs would set, thru assembly and experimentation, the max possibleBER on each unit but it woulod be up to the crafters abilities as how high they could us it.
G
Deflation of the resource market is not necessarily a bad thing IMHO. I don't mind paying less. I think that what we're seeing right now with lower prices is supply reacting to demand. We've also got some 'Walmart' type miners out there impacting the market as a whole with more supply and lower prices.
Miners won't stop mining as long as they make money. Mining is high profits even at 1cpu. If you've got some guy static mining with 90 lots then he'll stay in the business as long as money is flowing in. Lower prices will drive out the casual miners who are only in it for a quick buck, but not the bigger operations.
But irregardless of resource costs, if resource demand slows down then harvester demand will drop. We have seen that after the hologrind bubble burst.
Message Edited by Kerico on 03-19-2004 12:17 AM