Architect Archive

Thread: Have to raise price on Heavies, fail to much on Experimentation.

crobsahm
Mon Nov 24, 2003 3:55 pm
#1

Im only getting about 1 out of 3 13BER heavies. The rest wind up being 12's. I had been selling 13's at 150K and 12's at 125K. Its not worth for me to make them anymore at this price. I think I will need to charge 200K for 13BER and 150K for 12's. If people dont want to buy them then screw it. I have heard of people selling 13BER's for 100K and below, I just dont get it, how can you sell them for so cheap and make any money what so ever ??


Slomi - Mayor Aegis

WICK12345
Mon Nov 24, 2003 6:16 pm
#2

I feel you man... i did the same thing i'm at 180k and 150k



-WICK-
----------------------
The Imperial Order
AxZul
Mon Nov 24, 2003 6:32 pm
#3

shoot on saturday I made 9 hvy mining 6 of them ended in CF during efficency experimentation and ended up 9s. today I had the same thing happen with medium mining. got 2 10s and 5 6s. on thursday before fridays patch I could easily make 10 BER 13 hvy mining in a row before id have a CF during experimentation now its a near constant issue. they should change the master architect title to nerfed by sony.
Dronayus
Mon Nov 24, 2003 6:50 pm
#4

What i suggest to you all is this: Shut down operations and throw as many harvestors as you can on any new ore. Buy as much needed uber steel as you can, well, steel that's 900+ in Heat, Shock and Unit Toughnes (there is a current steel like this on my server). Basically dedicate 1 week to harvesting as much resources as you can. When you reach the end of your week's harvest and resource perchase, make all the nessesary subs componets, experimemted mining units and so forth. For each kind of harvestors (or whatever is most popular) you make a schemtic for it experimented at the max BER, which is 13 i believe. What this does is basically whenever you get an order, you have a schemtic made based on all the materials you harvested for the week and you can move on any order you recieve within minutes instead of hours. This is not a easy as i just described, this venture is expensive but it is highly benificial. What would you better like to have? Fail on maybe one or 2 harvs to get a great BER 13 schemetic that's ensure you a good result when you get an order? Or fail 2 or 3 times on each harvestor you must make, thus causing you to raise prices on your loss of resources. I did this plan this week and it has been highly benificial. I was able to move on any harvetsor order and have them ready within 30 minutes to an hour, all crafting done by factories. I made one schem for every medium harv and heavy harv and simply threw in the required resources into the factory to craft when i get an order. It makes you have less of a headache and calms your failure woes. Plus a break from crafting for a week to harvest resources aint that bad. It was a great relief for me until i re-opened my shop and the flood gates came in. But i was able to make 20 harvestors, out of which 3 or 4 failed durring the process of getting the schem right. Heck of a lot better than the headache causing alternitive. Just an alternate suggestion.





ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Tendral
Mon Nov 24, 2003 6:57 pm
#5

Maybe its me, but I can't see why people are charging (and people buying) harvesters at 200k just because you experimented and were sucessful. I have some good steel and polymer and can make great harvesters - doesn't cost me a dime more to make a 13 rate than a 10 rate. And yes, there is some amazing steel for harvesters on my server right now - I expect to have a surplus of great harvesters soon - and I'm not gonna charge 200k for them. Maybe I'm just a bad businessman, but my bank account doesn't seem to be suffering...



Tenal - President of Arion
Mayor of Arion City, Corellia, Kettemoor Server
Master Architect, owner of Arion Homes and Harvesters at -3172, -1273, Corellia


Dronayus
Mon Nov 24, 2003 7:08 pm
#6

It's basically a preference, i feel the same way. A good portion of those who charge $200K for a BER 13 are those who spent maybe $400K on resources just to make them (purchasing steel, ore, etc..). It's always good to harvets all your nessesary resources when you can. Buying hords of resources only causing you to HAVE to raise prices just to cover your spendings. Then again, there are the guys who basically want money, money, money. Which ain't bad, i don't knock them. We all had a bit of money greed at some point in this profession which some have gotten over when they realize how care free crafing certain structures are. Only thing i hate in the arch profession is the undercutting. I refuse to match anyone's price just to get an order cause i really hating stealing business from other archs. Some guys undercut so low, they cut themselves out of business. But in the end the strongest survives and the undercutter is soon asking you "How much for a heavy harv?" with a "Novice Tailor" tag over their names But the profession has been well complimented these past few patches. i wonder what's next in store for us? Vechiles? Hmm, now that'll be exciting




ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Griswel
Mon Nov 24, 2003 8:02 pm
#7

I made more than 50 with a schematic, sold them all for 100k each.


That's lots of money and lots of happy customers (they come back!). All that matters is getting alot of good (not uber) steel, 900-920 UT upper 800s or 900 heat and shock.


Also, the medium minerals go for 27k easy, and per resource that is a lot of profit.

crobsahm
Mon Nov 24, 2003 9:18 pm
#8

Im sorry Tendral, I usually dont flame but your an IDIOT!! Experimenting on a heavy you only get 1 out of 3 at 13, thats if your lucky. And it doesnt cost you a peny more? Oh please where did you learn your math? Or are you just that nieve ??
Sevarhin
Tue Nov 25, 2003 12:21 am
#9

Making and selling mines creates very wealthy people out of your customers. Nothing you could charge which they would remotely consider paying would be fair to you (it would always be an extremely poor bargain on your end), but you have every reason to charge what you can to gain some reward for the massive riches you give to people. Give yourself a little credit, and charge accordingly. They're going to have that profit machine FOREVER.

Treat yourself well. You're an architect. You deserve it.




Tranquility Shipyards
Vendor wp: -3291 5615 (Tranquility, Naboo)
Founder of Tranquility, Ahazi's first Player City

Solen80
Tue Nov 25, 2003 12:46 am
#10

To the orginal poster:


You should not feel bad about selling at these prices, think of the harvesters made pre-patch. They were BER 7! , ouch. We had to get rid of our BER 7 harvesters for the new and improved ones to stay in the market, thus pushing up our prices. People demand the best, well they are sure as heck going to pay for the best. I would hope they would expect nothing less. Architects selling the heavies that are only working with say, 4-6 lots for harvestersshould only be ashamed to sell lower than 150K for these monstocities.


To anyone who doesn't agree with the original poster:


Refer to orginal poster paragraph.




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Kissalicious
Tue Nov 25, 2003 7:54 am
#11

Tendral, i think the point is that a BER 10 heavy harvester is absolutely worthless, an 11 is semi-worthless...and a 12 is acceptable, but not great.

That 10 or 11 that he just made, he's going to have to trash. Who is going to pay the extra maintenance and power on a BER 10 heavy when then can get a BER 10 medium?

So, YES..it DOES cost him more if he's experimenting and failing.



______________________________________
In reference to the Bio-Engineering profession:

This sounds too much like religion. Just stay - suffer - you'll get your reward...eventually...I don't know what it is will be but it will be great...and all the non-believers will suffer an eternity of screaming and gnashing of teeth. (InsomniaRado )
Numen
Tue Nov 25, 2003 8:18 am
#12

Yea when people only buy 13's and half the ones I create are lower than that I'm certainly going to charge more for them.


Before experimentation didn't matter so they were all the same and had a set price, now your pretty much saying make that standard price the 13 rate price and if you want you can lower it for the 11's and 12's.




Amandil Morier - Tempest - Master Chef
Aynianu
Tue Nov 25, 2003 9:45 am
#13






Tendral wrote:
doesn't cost me a dime more to make a 13 rate than a 10 rate.




your not looking at it from all angles Tendral, if your making only one in 3 (that seems my average just like others here) at base 13, then your correct it doesnt cost you a penny more to make the 13, but the fact is you got two base 10's now which who will buy when you can get base 10 mediums? The two base 10 extractors you will be taking advantage of anyone who pays more for that than a medium 10. Which leaves the option of selling your two bad result heavies for less than a medium, or just destroy them / give them for free, so if your making 3 heavies, and selling one for normal price and 2 unsellable, then surely you 'are' loosing money overall, i used to sell heavies for 135k, pre-patch, now i plan to sell them at 200k, but ONLY when i start making them with my factory, if i made them now i would charge either 135k and say 'you pay in advance and i give you whatever result i get, 10-13' or 300k for a base 13

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