Architect Archive
Thread: Experimentation Method
I usually do the first experiment with 5 points, the second with 3 and after that as small of steps as I can to have as many experimentation points left over for storage as possible.
I often wonder if it would be less likely to crit if I used more points in less attempts, or more likely. Any speculation on this?
I usually use all the experimentation points that it will let me for the first try. Then if I need to I'll drop in another 1-2 points.
I don't know why I do it that way, may be just cause its quick. I also figure that if you do it 1-2 points at a time then thats just giving more chances to hit a crit failure. If the risk assessment seemed to work correctly then I might not do it this way. My experimentation results don't seem bad to me so I haven't changed./shrug
Tweaky wrote:
When making mining unit schems, I fill the bar until it stays full. (fewer clicks =less factory time to run them off).
That is interesting Alyxi, have you conclusively tested that or is it just supposition ? Factory time had seemed to be tested and proven that each item took 8 * original complexity seconds, but you are stating that it is 8 * 'final' complexity perhaps ? (We know that experimenting increases complexity of an item).
Funnily enough I thought I saw the factory time on my walls increase from 120 secs to 200 secs per item (I always experiment them on the offchance, same as you), but I figured I must be mistaken. Maybe it works that way on some things and not others ? The original test was done on light omu's by Joska, here are the results:
Item = Light Ore Mining Unit
run: BER Orig/Final, Exper Efficiency % Orig/Final, Complexity Orig/Final, time per unit
1:2/4, 27/77, 13/23, 104
2:2/3, 27/71, 13/15, 104
3:2/1, 27/00, 13/14, 104
4:2/4, 27/94, 13/15, 104
Therefore, we can conclude that only the original schematic complexity plays a factor and not the items's final experimented complexity. And the equation of time(secs) = 8*[orig complexity] is correct.
Maybe it should be tested again with a variety of items?
This is why I like being an architect, the community is so friendly and helpful
)
I will also see if I can check this out on a few different items over the next few days and we can compare notes.
But once I make a 13, I make a schematic, so I don't do this all that often anymore.
(edit) Oh, and I do not seem to get many criticals/moderates, I have no idea if it is anything to do with this, but I am sticking with it just in case.
Message Edited by Bandola on 02-19-2004 12:14 AM
I would do my experimentation 1 pt at a time, but it's too tedius. With my materials, I normally get max BER after 4 rounds of 2 pts at a time. I then waste the final 2 pts and create prototype. I used to experiment the hopper, but a crit fail there lowers BER by 1 pt.Since no one cares about hopper size when they buy,I don't risk it.
I do all of my experimentation in a research center (city), and I have noticed a difference in experimentation results from crafting in my city versus prior to the city gaining that title.
I start with one or two, because if i crit fail i can one or two my way to a BER 13 anyway. I can take a ore mining unit at 6 and a bunch or crap and get a 12 everytime. The only steel I have right now has SR, HR and UT all in the 800's and I still get 13's.
If you start with a one or two and it is succesfull you can salvage a decent end product even after a crit fail.
If it is gonna be a throwaway i don't even practice it, i just hit esc and trash the resources. That way i don't have to wait for my tool to run the timer, before I can use it again.
-Agrin Pi'nel
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