Architect Archive
Thread: Experimentation Method
ZenDragonMLS wrote:
.... I'm of the school that says "if there is always a 'floor' to the chance to CF, then the more clicks you make the higher the chances that you'll get one CF in the batch".
But once I make a 13, I make a schematic, so I don't do this all that often anymore.
I'm of the same opinion on both points.
As far as risk of failures goes, it could work like similar to this:
Say the distribution of experimentation results is something like: Amazing - 5%, great - 70%, good - 15%, fail 5%, crit fail 5%
(I know I'm missing some types but this is just for example purposes)
You've got a 75% chance of getting great success or better and 25% chance of getting worse than great.
So ifyou do it 2 points at a time then you've got 25% chance of getting less than great success each time.
So say 2 points at a time means 4 experimentations for extraction rate with 2 more points for the storage hopper. That makes your chance of getting a sub great sucess on extraction rate pretty high. Statistically speaking it would be likely that you'd get worse than great in at least 1 of your 4 tries. Like if you roll a die 6 times then you are likely to get a 5 at least once.
However if you do 6 points and then 2 points then you'd have .25 + .25 or only a 2:1 chance of getting a poor experimentation. Or if you roll a die only 2 times then its only 33% likely you'll get a 5.
Bober,
I see your point.
Might be that the different methods will benefit different goals.
I normally make schematic deeds. So if I get 1 good deed then I'm set. However if I get anything less than max BER then its virtually a waste. So I'd rather have 70% perfect and 30% garbage than 60% perfect, 35% good and 5% garbage.
If my method gives me a much higher chance of getting a max BER on the first try then thats what I want.
Now if you are making harvesters one at a time by hand and spreading around the experiment points will give you a lot more BER12's instead of BER 9 - 10's from the failures then that might be more worth it.
e.g. say my way gives me 7 BER 13's, a BER 12 and 2 BER 9's Thats pretty good if I'm making schematics. Basically 70% success rate. I make 1 maybe 2 deeds then I've got a schematic.
On the other hand if spending points 2 at a time gives6 BER 13's,2 BER 12 and 2 BER 11 then that would be a more valuable result if you are making the deeds individually without a schematic. Those BER 12's and BER 11's are worth a lot more than a BER 9 would be.
Course this is still all based on a lot of assumption.