Architect Archive

Thread: Ore Concentration

Adlerson
Wed May 12, 2004 8:25 am
#1

Am I the only one finding this more than a little anoying? Thing is, Architects use a buttload of resources, and ore more so than anything else. Yet it's impossible to ever find a concentration much higher than 60% when you do your own harvesting. On the other hand, if you're surveying for anything else, copper, steel, aluminum, it's easy to find concentrations in the high 80-ties, low 90-ties. These are resources used by WSs and DEs and ASs, where they only use a few hundred, at the most, per item made.
So we have to use more resources, but have less available, they use less resources, but have more available... Why is this so? Is it right?

I'm just tired of surveying a whole frickin' planet, and come out with a 58% concentration as the best available, and having to rely on an income of about 3-5cpu, whereas some of the things made by WSs sell at 1000cpu... Least we could get would be a small break as far as finding our most needed resource.


Speak up if this has ever anoyed you.


Cheers,

Morlok
VelRahn
Wed May 12, 2004 8:31 am
#2






Adlerson wrote:


Speak up if this has ever anoyed you.







All the time If you find a spot that's 50-55% just say thank you and drop your harvesters. It'd be nice if the Devs would up the amount of ore that spawns, but it's not gonna happen.






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Saeria Isipai, Jedi Knight

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geo139
Wed May 12, 2004 8:42 am
#3

I have this problem al the time, but i was lucky to get a 76% spot recently



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MyT_Chicken
Wed May 12, 2004 9:19 am
#4






Adlerson wrote:


I'm just tired of surveying a whole frickin' planet, and come out with a 58% concentration as the best available, and having to rely on an income of about 3-5cpu, whereas some of the things made by WSs sell at 1000cpu... Least we could get would be a small break as far as finding our most needed resource.


Speak up if this has ever anoyed you.


Cheers,

Morlok





Although I do agree to you, sorry to say it....but architects brought it upon themselves. While I'm an architect aswell, sometimes the things people do early in a game have an ever lasting effect on the future. Thegame mechanics have changed a lot since the release...but the architects and the publicare still useing to the "going rate". Why I have no idea.


Thats why Doctors upped their prices, because they were tired of giving a service for 5k....just so that some Joe can run solo missions and earn half a mil before the buffs die out.


In order for prices to change, people need to step up to the plate and make them change. Otherwise complaining about it is just a waste of time. If the Senior Masters Archy'sadjust their prices....me being a junior will ultimantly do the same. Its all about teaching your customer that your time is worth the money...not the resources.








h Egri p
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Meplorium
Wed May 12, 2004 10:22 am
#5

I don't see the arch econ changing at this point. Before everyone was making the same harvester, now everyone is making the same harvester. BER13 is just too easy to reach. You can't raise prices on products where the demand if falling. Doc's could raise the price because demand for buffs went up. With that increase demand came more demand for the resources for the buff kits which means buffs cost more to make. In turn buff pricing increased. The first few that said 10k per buff set were scoffed at, but that price eventually stuck as the only dude buffing as asking 10k. Architect is too easy to master and there are too many of them in a shrinking market. So prices will never go up until you have a few architects per server left.



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Fneegan
Wed May 12, 2004 10:26 am
#6

First, I think it's human nature to hoard. Must be due to our survival instincts.

So, regardless how many BER's we got,how much storage space (well find ways to get more)or if ore comes at 60% or more - WE'LL NEVER BE SATISFIED - and we'll want more.


Quoting MyT_Chicken(since I don't know how to quote ina post), although I agree with what you are saying about prices - I take a little offence in this Junior vs Senior Architect pricing because I don't believe that one bit.

I think, many Juniors are searching vendors and talking with other Arch's intrying to find what the "going" prices of things are and THEY are the one trying to sell at the "going" prices and the ones who areAT LEAST selling at the going rate andnot below.


Personally, I think it's the Seniors who have amased tons of resource, factory crated tons of items who are the ones either selling them below cost or giving them away for free.


Unfortunately, Architects aren't even sticking by the "going" prices and are undercutting one other. Ialso think some of it has to do with the Holo Grinders; where before BER13 heavies were 110k andthe HoloGrinding demandpeaked them to about 180k. I don't think it's all the juniors fault.


I have turned down sales of BER13's and Guild Halls because they wanted me to sell them for100k


In a bussiness you have to make a sale. The smart architect will just be amuch better miner maximizining on the highest concentrations possible and trying to bethe first on the spawnto be able to have the least cpu cost to himself and still selling ata profit.

MyT_Chicken
Wed May 12, 2004 11:48 am
#7

Regardless of Senior vs Junior sales technique, the problem still remains. WS/AS sell for 1000cpu Archy's sell for 3-4cpu. I don't think its really a demand issue, although that does make sense. I think its more of a inventory Issue....atleast from my point of view.


If and when SOE lets us color furniture....I think the pricing of all architects will change. From what I can tell there is always a demand for Architect products, I can't even keep up with my orders and I'm not a master yet..




h Egri p
§ If you don't know; you'll find out soon enough! §

buffbc
Wed May 12, 2004 4:04 pm
#8

I'm in the same boat, I haven't found better than 55-60% for a long time now. And I usually do a whole planet scan, or two planets for that matter. We really shouldn't have to do that, not when I can locate a nice 70+% spot of steel in about 5 min.


Also, anyone noticed that a lot of the ore spawned has had crappy stats? Especially as an Architect, it seems the HR/SR/UT has been terrible on the last couple. Luckily I needed it for walls, but there are a few things that need decent ore. Bah.



Joeble
Master Architect/Master Artisan//Merchant/Pistoleer
ZenDragonMLS
Wed May 12, 2004 4:31 pm
#9

Back on the subject of this thread - "Ore concentration" - yes, it sucks. That's apparently how it has been and how it will continue to be. So plan your business around that fact and adapt accordingly. There are a range of options, all with their advantages and disadvantages. Pick one and move forward or throw in the towel and give up.

The ore concentration is a fact.

The different business models and pricing strategies of other players is a fact.

The ups and downs of the player economy are a fact.

We can **edit** and moan and whine and complain about "the devs don't understand us" or "there are undercutters / price gougers out there" or "I don't have enough lots" or "OMUs don't crate" or yada yada yada. You know what? It doesn't matter. Documenting our thoughts for the devs is one thing - we've done that.

But when you look at moving the world forward, of playing the game and having fun, of interacting with other people, I just don't see that whining is worth your while. If you disagree, fine - continue to whine.

I have a business model. At the moment it seems to be working well for me. Tomorrow the conditions might change and I'll either adapt or die. In all cases I'll either have fun - or I won't. And if I don't have fun, there is only one person who is responsible for that.

With this public service announcement, we now return you to your normal program.



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Bandola
Wed May 12, 2004 11:23 pm
#10

It has been pointed out many times before I believe that there is a trade off with ore. Yes the concentrations are lower, but the coverage is larger. you will find a 90 pct spot for HQ steel, sure, but it can be hard to find at all, a random survey will be lucky to turn up such a spot, whereas generally speaking, if you open your survey device you will find ore immediately and usually be able to track it to a 40 % spot. In all probability for any spawn cycle there will be more ore available galaxywide than any other mineral. This does not apply to the HQ ore of course, which seems to be both rare and in low concentrations...




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Orlaith
Wed May 12, 2004 11:31 pm
#11

Considering we need 200K of ore to make 1000 structural modules, which would could get 100 walls out of, not to mention the ore we need for the walls themselves, higher concentrations can be considered to be...a necessity.


Keep your colourization issues and your terrain friendly harvesters and your malls and whatnot. I'll take higher concentrations of ore, thank you very much.


I spent all of today travelling around looking for good concentrations on both Naboo and Corellia. I found one 65%. ONE! The rest were no higher than 50% and the majority peaked at 30%. Nargh.





Orlaith O'Fianna

Master Medic - Master Doctor - Undecided

LSO

Huntercrom
Wed May 12, 2004 11:36 pm
#12

I brought this up some time ago, and I thought that this was an issue that was going to be addressed back when we still could get things addressed.. lol, 1 question now every 2 weeks, but not until after E3.. haha.


Anway.. it's an issue, and I agree with the let down. But, I think Bandola is correct in his assumption. We may not get a High % vein of Ore, but when you find a decent %, you have a wide area of that same %. You can actually put 8 harvesters down within said area, and only be off by .xx on your mining of the resource.


It's give and take of course, we could push for a higher %, like Steel, Copper or Aluminum, and get a smaller area of that particular vein, or we can deal with 60% veins that cover a wider area. I prefer 70-75%, but hey, I'll take what I can get.





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Adlerson
Thu May 13, 2004 12:10 am
#13

Well I never meant this to be a 'fix' to the economic 'voes' of the Architects. I'm not downright hurting, monetarily.
I am however tired of having to spend a full day surveying two planets to find one ore vein reading in the high 50-ties, and the high concentration of steel and other metals only make this irony all the worse. Perhaps it was put in because we Archs have it 'easy' when locating ores in general, in that we don't need as many specialized resources as WS/AS/DEs do, but now with the whole resource section of swgcraft.com working so wonderfully that has been made a lot easier for the speciality resource hungry people.


Which is why I think it's time to adjust the concentrations in which ore spawn.


I am however glad to see the input though, and that I'm not the only one feeling a little, how shall we say, shafted on this small issue.


Cheers,
Morlok

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