Architect Archive

Thread: Question about Respec

PluG
Thu Apr 07, 2005 9:00 am
#1

I am a full template jedi with 1 skill point left over. When I get to respec will I be able to use all 250 skill points, or will I still have my one point left over?



--------------------------------------------------------------------
Epak wuz here
Saber-Josh
Thu Apr 07, 2005 9:04 am
#2

you will only be able to use 249 skill points...



00000000000000000000000
00000000000000000000000
00000000000000000000000
0000000000000000000000
0>>>>O
len Lani [Retired]
00000000000000000000000>>>>Dark Jedi Guardian
00000000000000000000000
00000000000000000000000
00000000000000000000000

Erimic
Thu Apr 28, 2005 5:52 pm
#3

Do i have to drop knight in order to respec now that this CU is live?
hollywood1982
Thu Apr 28, 2005 5:52 pm
#4

from what i heard yes my knight trial progress has been reseted also



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Jedi are the peace guardians of the galaxy.
They use their strength for the defense and for the protection ,never for the attack.
The Jedi respect all life ,in all form.
The Jedi serve instead of rule,for the welfare of the galaxy.
The Jedi strive for perfection, by knowledge and education.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
renardh
Thu Apr 28, 2005 5:53 pm
#5

no it autodrops you. you will still have the title but the frs thing in the profs is gone.



Renardh - LIGHT -
cosno
Sun May 01, 2005 7:43 am
#6

I have not tired it yet - but my main account is a Master Artisan, Master Architect & Master Droid Engineer with the rest of my skill points tossed into Merchant so I can sell my goodies.


If I understand the Respec process correctly I will not be able to pull Droid Engineer down and add a combat profession - is that correct?


If that is the case - here are my thoughts.


$OE tells us crafters that we need to hire people to guard us to access our harvesters - I say let us Respec our crafting professions into combat if we want. Give us long term dedicated crafters some love here.



Freud Industries
The Grand Mall of Idlewind Springs, Naboo -304 475
+12 Master Artisan, +12 Master Architect, +12 Master Droid Engineer
Proud Mayor of Idlewind Springs

Jutewr
Sun May 01, 2005 10:18 am
#7






cosno wrote:

I have not tired it yet - but my main account is a Master Artisan, Master Architect & Master Droid Engineer with the rest of my skill points tossed into Merchant so I can sell my goodies.


If I understand the Respec process correctly I will not be able to pull Droid Engineer down and add a combat profession - is that correct?






Correct. Artisan and Entertainer professions do not get a respec.




Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

Turkana
Mon May 02, 2005 7:02 am
#8

Allow me to share my thoughts about the current respec process that's taking place atm.


I was Master Artisan/Archi with a little bit of skill points thrown into Merchant. I was also Master Swordsman. Since the CU has gone live, I've had to dump my Merchant skills (because I was had a negative balance of 14 skill points). I'm still Master Swords/Artisan/Archi and as far as I'm concerned, I might as well just give up combatall together.


Being a crafter with any amount of combat skills at this point is pretty much useless. With Master Swords, I'm finding myself in the clone facility every 30-45 minutes. Even with the new group combat design, combatants with crafting templates still don't stand much of a chance. The "uber" fighters are the ones who are stacking elite combat profs, (and they're having a hard time staying alive in the wild as well).


The CU has drawn a very heavy line down the middle which seperates the crafters from the fighters. There's not a lot of room for crafters to pick up a weapon and be very successful with it. Sure, I could probably dump some Artisan skills and invest them in more combat but then without Master Artisan, I'd lose I lot of sub schems that Archi's rely upon.


The CU has forced a lot of crafter/combat templates into making some uncomfortable decisions. A prominent Master Doc in my guild was forced to drop all of her Pistol skills so she could keep to her medical template (Docs now have the requirement of picking up some BE skills if they wish to continue crafting their own meds). A Master Ranger in my guild had to drop a tree in his Ranger template because he had to make a decision to drop some of his Swords or some of his Ranger (Swords originally required one tree in brawler but now requires two).


It's not fun anymore. Yeah, I admit, it sucks that the puritan crafters can't respec if they had no previous combat skills. But in all honesty, unless you're willing to go all the way and master two or three combat profs, you're better off leaving what you have alone.


_____________________________
Delac Itiges<AAinc>


Maze of Diosis, Lok


Naritus



LordMarr
Tue May 17, 2005 11:02 pm
#9

I can't seem to find the info on respec information posted by the DEV team. MY friends told me it was 3 weeks from the time you first respeced or logged on after the CU went live. Does server downtime accounted also, so you may havemore hours on respec time beyond 3 weeks exactly? Please post or link definetive information.


Thanks.
LordMarr
Tue May 17, 2005 11:42 pm
#10

/bump


Anyone, i check the knowlege base in the game says two weeks to respec but i know its alteast 3 weeks becuase i respeced today.


MissMir
Wed May 18, 2005 1:11 am
#11

from the first time you logged in, and i dont think they extend it because of server downtime....



Kori Mir
reininop
Wed May 18, 2005 1:13 am
#12

I'll be able to tell you at 11:07 AM EST tomorrow if it is exactly 3 weeks or not. That's when I am eligble for my next respec and I really am not expecting to get it, but we'll see.
wadabi
Wed May 18, 2005 1:54 am
#13

check this thread




fAiNtwHoA!
fAiNtwHoA! (m. armorsmith / m. droid engineer / merchant)
12 pt force enhanced armorsmith specializing in Rebel factional armor
.Retro-sig.
Page 1 of 2
Previous Next