Architect Archive

Thread: Architects Poll what are you going to do when the Vendor fix is implemented?

BoberFett
Thu Jun 10, 2004 12:15 pm
#105

Don't be so obtuse. Just because he doesn't use the word exploit doesn't mean that's not what it is.


It's an unintended game mechanic that people are using for their benefit. What else would you call it?
Baccarat
Thu Jun 10, 2004 12:49 pm
#106






BoberFett wrote:

Don't be so obtuse. Just because he doesn't use the word exploit doesn't mean that's not what it is.


It's an unintended game mechanic that people are using for their benefit. What else would you call it?






I think this is a "we have to agree to disagree" situation.


I think Thunderheart knows that we all hang on every word he says. I think he would call a spade a spade. He has used the word exploit numerous times in the past.


But once again, like Dvnce says, this is not the point. The point is what the big picture solution should be. Like he suggests I think it's time to talk about what we would like merchant to be, rather than arguing about semantics. I'm happy to discuss merchant profession ideas and I think that's a more interesting topic than arguing about this.




Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

BoberFett
Thu Jun 10, 2004 12:59 pm
#107






Baccarat wrote:


I think this is a "we have to agree to disagree" situation.






I think I can agree with that.







I think Thunderheart knows that we all hang on every word he says. I think he would call a spade a spade. He has used the word exploit numerous times in the past.






That's why I believe he doesn't use it now. He's had his arse handed to him before for using that word too liberally.







But once again, like Dvnce says, this is not the point. The point is what the big picture solution should be. Like he suggests I think it's time to talk about what we would like merchant to be, rather than arguing about semantics. I'm happy to discuss merchant profession ideas and I think that's a more interesting topic than arguing about this.






I'm all for making Merchant a better profession. I still think everybody having one or more vendors, oftentimescluttering the global map, needs to go. I would wholeheartedly support reigning in "poached" vendors.
Cafa
Fri Jun 11, 2004 12:24 am
#108

Honestly I totally disagree with Furia. It's an obvious programming shortfall of the system, amond thousands. However she is right that they refuse to comment on it directly as they have reasons we are not privy too in doing so. Two CSR managers have told me it's one of the hottest issues because there is the crowd that wants to play "fair" and the crowd that buckles at anything potentially affect the bottom line.


However, if they do fix it, there's a whole lot of hurt coming. The REASON I got a third account for ME was to control merchants. Afterwards when I found out how you could just have them for free I felt kind of silly.


Considering that 75% of the people in Furia's town and guild were old guildmates of mine, and the attitudes of those good portion of those people "as a group" is rather selfish, and it took me well over 6 months of hard searching to find even 5 people on the server that were not generally of the same ilk, I can't blame her for being upset. There are NO controls for contracts in this game, whatsoever. No consignment sales mechanisms, no assistant admin on vendors, and no way of giving people access to a single backpack without giving them access to the whole house, the devs have not spent SQUAT time on developing any sort of security that isn't all or nothing.


Yet another reason I argue against MAKING me trust someone. I have had well over 80 harvestors stolen by lot renters and each time I was told by CSRs that it was not their problem.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Elioi
Fri Jun 11, 2004 3:27 am
#109

Just for the record my alt is Master Arch 4444 Merch.


Lets see, examples of people keeping skills without the skill boxes....hmmm, thats a tough one, but i'll give it a shot.


1. any specific proffession structure

I can drop dancer, musician, or chef after placing a cantina and as long as I pay maint it remains (just like a vendor)

I can drop dancer or musician after placing a theater and continue to run it as long as i pay maint (just like a vendor)

I canplace a merchant tent....oh wait, sorry that is another merchant skill

I can drop doctor or CM after placing a hospital and keep it running as long as i pay maint (just like a vendor)


And the biggestanalogy to keeping skills


I can place a city hall, bank, shuttleport, all three sizes of parks,place people on the militia, set taxation, set city options (name and map), place fountains, statues, and lamps all over an area of 150m to400m at will, then dropall of Politician and have everything running just fine indefinatly.


The only thingI can't do with these is change something after the skill is lost (like redeed and replace, but then, neither can anyone keeping vendors and dropping merchant.




2. Schematics


Now I know most of your don't think this is keeping skills, but with the amount of back resources I can log it may as well be for me. 400k of resources is a freaking drop in thebucket. Nowletssay I need skill points for combat, but as a DE i neeed lots of MA components - however I do not want to keep hundreds of crates of components. So I just cull the necissary resources to make...oh...lets say 20,000 GP's ( a lower number then i woulddo if implemented) and keep them in just 10 or so stacks in a bag, now i just make the schematics and presto - I can put those Master Artisan SP into combat and still keep on producting items I no longer have the skill for as needed. I will probibly do this with space and transitioning my alt from tailor to shipwright, keep enough schematics of the guild uniform to crank out a ton if needed - no tailor SP neccisary. SureI can't changeanything oruse other resources if some bug took the originals away, but not changing things is something "poachers"have to deal with as well.



3. Looted Schematics


OnceI hitmaster tailor nothing prevents me from learning thecrafting apron schems and dropping tailor, I'll be able to make the limited uses just fineeven without artisan.


4.Skill tapes


No one has bothered to truely answerthis one - terrain neg.requires scout and I get to use thoseSkills just fine without SP from skilltapes - I don'teven need scout.




I'm all for this being fixed the RIGHT way...you know, the way that allows me to play this game with OTHER PEOPLE playing it, not quitting because they are being brow beaten out of it.


Now I keep merchant because...well...I don't know, right now the other skills (droids, decreased maint, the ability to change my shop and vendors race and looks whenever i feel like) is sufficient to keep my points there, and I hate people calling me names. But the anger and vehemence are getting out of hand. I was right there with everyone on fixing this a while ago, but the way its coming down the pipe makes me angry, if this goes the way it may (with a lot of people loosing a lot of stuff) we are going to lose a lot of players, and the ones that stay afterloosing high sumswill hate merchants forever. But if the egg throwing is any indication of the reaction people will get after losing their vendors, (aka that post where someone comes on and says "I lost 2000 items, many rare, all my resources i spent 10 months gathering, what am I going to do?" and merchant just reply with "/throws eggs darn exploiter, you are the kind of scum that has been ruining me!") I can see any popular playerbase support for improvements to merchants go down the tubes. And congradulations - you have now forced a significant part of the population into taking a profession that they do not want, will not be happy about, will reduce the ability of said players to invest in skills that they desire and consider fun, and will cause them to tire of the game sooner, and quit.


The vendor bug needs to be fixed...so does the Politician issue apparently, but nobody is suggesting crashing and burning scores of Player Cities just so the Politicians with skill points still full in the prof are vindicated. We need to find a solution that will minimise the destruction of the way many players live their daily lives in SWG. Fixing the problem in a way that keeps players who will be affected by this most happy will add to all of our enjoyment of the game.
Elioi
Fri Jun 11, 2004 3:29 am
#110


Just for the record my alt is Master Arch 4444 Merch.


Lets see, examples of people keeping skills without the skill boxes....hmmm, thats a tough one, but i'll give it a shot.


1. any specific proffession structure

I can drop dancer, musician, or chef after placing a cantina and as long as I pay maint it remains (just like a vendor)

I can drop dancer or musician after placing a theater and continue to run it as long as i pay maint (just like a vendor)

I canplace a merchant tent....oh wait, sorry that is another merchant skill

I can drop doctor or CM after placing a hospital and keep it running as long as i pay maint (just like a vendor)


And the biggestanalogy to keeping skills


I can place a city hall, bank, shuttleport, all three sizes of parks,place people on the militia, set taxation, set city options (name and map), place fountains, statues, and lamps all over an area of 150m to400m at will, then dropall of Politician and have everything running just fine indefinatly.


The only thingI can't do with these is change something after the skill is lost (like redeed and replace, but then, neither can anyone keeping vendors and dropping merchant.




2. Schematics


Now I know most of your don't think this is keeping skills, but with the amount of back resources I can log it may as well be for me. 400k of resources is a freaking drop in thebucket. Nowletssay I need skill points for combat, but as a DE i neeed lots of MA components - however I do not want to keep hundreds of crates of components. So I just cull the necissary resources to make...oh...lets say 20,000 GP's ( a lower number then i woulddo if implemented) and keep them in just 10 or so stacks in a bag, now i just make the schematics and presto - I can put those Master Artisan SP into combat and still keep on producting items I no longer have the skill for as needed. I will probibly do this with space and transitioning my alt from tailor to shipwright, keep enough schematics of the guild uniform to crank out a ton if needed - no tailor SP neccisary. SureI can't changeanything oruse other resources if some bug took the originals away, but not changing things is something "poachers"have to deal with as well.



3. Looted Schematics


OnceI hitmaster tailor nothing prevents me from learning thecrafting apron schems and dropping tailor, I'll be able to make the limited uses just fineeven without artisan.


4.Skill tapes


No one has bothered to truely answerthis one - terrain neg.requires scout and I get to use thoseSkills just fine without SP from skilltapes - I don'teven need scout.




I'm all for this being fixed the RIGHT way...you know, the way that allows me to play this game with OTHER PEOPLE playing it, not quitting because they are being brow beaten out of it.


Now I keep merchant because...well...I don't know, right now the other skills (droids, decreased maint, the ability to change my shop and vendors race and looks whenever i feel like) is sufficient to keep my points there, and I hate people calling me names. But the anger and vehemence are getting out of hand. I was right there with everyone on fixing this a while ago, but the way its coming down the pipe makes me angry, if this goes the way it may (with a lot of people loosing a lot of stuff) we are going to lose a lot of players, and the ones that stay afterloosing high sumswill hate merchants forever. But if the egg throwing is any indication of the reaction people will get after losing their vendors, (aka that post where someone comes on and says "I lost 2000 items, many rare, all my resources i spent 10 months gathering, what am I going to do?" and merchant just reply with "/throws eggs darn exploiter, you are the kind of scum that has been ruining me!") I can see any popular playerbase support for improvements to merchants go down the tubes. And congradulations - you have now forced a significant part of the population into taking a profession that they do not want, will not be happy about, will reduce the ability of said players to invest in skills that they desire and consider fun, and will cause them to tire of the game sooner, and quit.


The vendor bug needs to be fixed...so does the Politician issue apparently, but nobody is suggesting crashing and burning scores of Player Cities just so the Politicians with skill points still full in the prof are vindicated. We need to find a solution that will minimise the destruction of the way many players live their daily lives in SWG. Fixing the problem in a way that keeps players who will be affected by this most happy will add to all of our enjoyment of the game.
Elioi
Fri Jun 11, 2004 3:30 am
#111

sorry about the double post, darn forums told me i wasn't logged in, but posted it anyway
BurMecas
Fri Jun 11, 2004 8:46 am
#112

/agree


There are tons of things some one can call an exploit if you put the right spin on it. I ama Master WS, former Master Merchant, who is now working his way up the Smuggling tree in order to be able to slice my own weapons for resell. Sony is intent on making us have to buy multiple characters, no other reason.

I already pay for an alternate char who is the hunter and gatherer because an elite crafter/Merchant cant also be an elitewarriror. Nevermind that I feel as though I have to Slice my own weapons to keep costs down for the consumers (not that most of you would know beacuse you would never need to buy an LLC or Flamethrowerfrom me because you dont have the skills to use it because you already have too many artisan skills) but the people who depend on me for their wares dont really care that I have to pay for harvesters, power, maintenance on factories, tents, and my shop, much less that I can save hundreds of thousands of credits by doing theslicing myself.

So, in order for me to get the skills I need, I may have to drop the few measly Merchant skills that I have. Should I have to suffer and not be able to sell items that I have worked so hard for just because I want to keep prices low?

Should we all have to suffer because one or two profsare jealous that they feel ripped off because I may make more creds than you?

The answer in my opinion is simple: Give your customers more of what they want and stop worrying about how you can nerf the competition. I cant count the number of times Ive seen Architect vendors and seen 200 potted plants and 200Heavy Harvesters and no furniture for my house. On my vendorsyou will always see at least 5 of every craftable weapon that there is,there is furniture I have seen in people homes thatI have never seen on a vendor anywhere? When was the last timeanyone saw a large bed on a vendor?

Give your customers a broad selection of multiple items, God Forbid you may actually have to craft things by hand and havemore than one color, and saty off the factory for a day to give people what they want.

In short, those whiners shouls be more worried about they can help the player economy and less about how theycan get their competition booted out. If their products were good to begin with they wouldnt need the devs to help them.

Just a rant



Orissk Burk
Master Scout (retired); Master Marksman (retired); Master Artisan (retired)
Master Weaponsmith; Master Merchant (retired); Master Tailor (retired); Master Brawler (retired); Master Smuggler

Visit -NOMAD- Weapons, Mos Entooine, Tatooine
(Formerly Big O's World of Pain Weaponry; Naboo)
Astev_Aris
Fri Jun 11, 2004 9:13 am
#113






BurMecas wrote:

/agree


There are tons of things some one can call an exploit if you put the right spin on it. I ama Master WS, former Master Merchant, who is now working his way up the Smuggling tree in order to be able to slice my own weapons for resell. Sony is intent on making us have to buy multiple characters, no other reason.

I already pay for an alternate char who is the hunter and gatherer because an elite crafter/Merchant cant also be an elitewarriror. Nevermind that I feel as though I have to Slice my own weapons to keep costs down for the consumers (not that most of you would know beacuse you would never need to buy an LLC or Flamethrowerfrom me because you dont have the skills to use it because you already have too many artisan skills) but the people who depend on me for their wares dont really care that I have to pay for harvesters, power, maintenance on factories, tents, and my shop, much less that I can save hundreds of thousands of credits by doing theslicing myself.

So, in order for me to get the skills I need, I may have to drop the few measly Merchant skills that I have. Should I have to suffer and not be able to sell items that I have worked so hard for just because I want to keep prices low?

Should we all have to suffer because one or two profsare jealous that they feel ripped off because I may make more creds than you?

The answer in my opinion is simple: Give your customers more of what they want and stop worrying about how you can nerf the competition. I cant count the number of times Ive seen Architect vendors and seen 200 potted plants and 200Heavy Harvesters and no furniture for my house. On my vendorsyou will always see at least 5 of every craftable weapon that there is,there is furniture I have seen in people homes thatI have never seen on a vendor anywhere? When was the last timeanyone saw a large bed on a vendor?

Give your customers a broad selection of multiple items, God Forbid you may actually have to craft things by hand and havemore than one color, and saty off the factory for a day to give people what they want.

In short, those whiners shouls be more worried about they can help the player economy and less about how theycan get their competition booted out. If their products were good to begin with they wouldnt need the devs to help them.

Just a rant




Orissk! This must be something you feel deeply about.


I think an excellent solution would be to allow a bulk terminal vendor for anyone, or at a very low level on the artisan tree, while NPCs and all the fancy schmancy vendor benefits are reserved for characters with merchant skills. This would allow pretty much anyone access toa basic vendor, while helping to maintain the value of the merchant profession. I don't even have a problem withallowing droid vendors at very low levels, I'd be happy to see more protocol droids around... would make things more star-warsy.


I don't want to cut out non-merchants, this is not a "power grab" as was suggested earlier. I just don't believe it's appropriate that the only benefit gained by retainingmerchant skills is the ability to create new vendors. The system needs to be fixed so that it works for everyone.



___________________________________________________________________

Astev Aris. (Formerly) Master Artisan/Architect/Shipwright
  • Founding Mayor of Skyfar (Retired) - Naboo, Bloodfin, -3980 6350.

    For those who may be unaware, this is a lame-a$$ sig.
  • GenChaos
    Mon Jun 14, 2004 10:09 am
    #114






    Elioi wrote:

    1. any specific proffession structure

    I can drop dancer, musician, or chef after placing a cantina and as long as I pay maint it remains (just like a vendor)

    I can drop dancer or musician after placing a theater and continue to run it as long as i pay maint (just like a vendor)

    I canplace a merchant tent....oh wait, sorry that is another merchant skill

    I can drop doctor or CM after placing a hospital and keep it running as long as i pay maint (just like a vendor)


    And the biggestanalogy to keeping skills


    I can place a city hall, bank, shuttleport, all three sizes of parks,place people on the militia, set taxation, set city options (name and map), place fountains, statues, and lamps all over an area of 150m to400m at will, then dropall of Politician and have everything running just fine indefinatly.


    The only thingI can't do with these is change something after the skill is lost (like redeed and replace, but then, neither can anyone keeping vendors and dropping merchant.


    Once you place a civic structure, it becomes a city building. This is working as intended. This way, if a new politician gets elected to office, the city isn't punished. However, if the city drops below the number of citizens required, these buildings will dissapear so the skill check is built into the city and not the politician in charge.


    2. Schematics


    Now I know most of your don't think this is keeping skills, but with the amount of back resources I can log it may as well be for me. 400k of resources is a freaking drop in thebucket. Nowletssay I need skill points for combat, but as a DE i neeed lots of MA components - however I do not want to keep hundreds of crates of components. So I just cull the necissary resources to make...oh...lets say 20,000 GP's ( a lower number then i woulddo if implemented) and keep them in just 10 or so stacks in a bag, now i just make the schematics and presto - I can put those Master Artisan SP into combat and still keep on producting items I no longer have the skill for as needed. I will probibly do this with space and transitioning my alt from tailor to shipwright, keep enough schematics of the guild uniform to crank out a ton if needed - no tailor SP neccisary. SureI can't changeanything oruse other resources if some bug took the originals away, but not changing things is something "poachers"have to deal with as well.


    Your not keeping any skills at all. The interdependent nature of this game was built this way purposely so that I could go to a droid engineer and pay him to make me a schem of a DSC so that I don't have to go buy 1000 DSC's from him. There is even a place on the bazaar for schematics (or there was, it's been a long time since i looked at the bazaar.)



    3. Looted Schematics


    OnceI hitmaster tailor nothing prevents me from learning thecrafting apron schems and dropping tailor, I'll be able to make the limited uses just fineeven without artisan.


    Didn't know that, sounds like a bug.


    4.Skill tapes


    No one has bothered to truely answerthis one - terrain neg.requires scout and I get to use thoseSkills just fine without SP from skilltapes - I don'teven need scout.


    Learning a newprofession gives you a + to a specific stat which allows you to use that stat. A skill tape also gives you a + toa specific stat which means you can now use that skill. You have effectively purchased the knowledge that someone in the profession would also have.






    lisasdarren
    Tue Jun 15, 2004 3:57 am
    #115





    BurMecas wrote:

    /agree

    There are tons of things some one can call an exploit if you put the right spin on it. I ama Master WS, former Master Merchant, who is now working his way up the Smuggling tree in order to be able to slice my own weapons for resell. Sony is intent on making us have to buy multiple characters, no other reason.


    No, Sony is intent on you interacting with other players, who have other professions in this Massivley Multiplayer Online Role Playing Game.



    I already pay for an alternate char who is the hunter and gatherer because an elite crafter/Merchant cant also be an elitewarriror. Nevermind that I feel as though I have to Slice my own weapons to keep costs down for the consumers (not that most of you would know beacuse you would never need to buy an LLC or Flamethrowerfrom me because you dont have the skills to use it because you already have too many artisan skills) but the people who depend on me for their wares dont really care that I have to pay for harvesters, power, maintenance on factories, tents, and my shop, much less that I can save hundreds of thousands of credits by doing theslicing myself.


    Rather than trying to keep the costs down, get them sliced by a master smuggler, adding value to their game-play, and sell at a suitable higher price to compensate yourself. They may not care, but if your products are quality they will still buy them from you at a higher price.



    So, in order for me to get the skills I need, I may have to drop the few measly Merchant skills that I have. Should I have to suffer and not be able to sell items that I have worked so hard for just because I want to keep prices low?


    Because this game is about choice, if you don't choose to be a merchant you can't sell your goods, simple really.



    Should we all have to suffer because one or two profsare jealous that they feel ripped off because I may make more creds than you?


    This thread has nothing to do with jealousy, or about how much you make. It was simply asking how architects are going to deal with the changes.



    The answer in my opinion is simple: Give your customers more of what they want and stop worrying about how you can nerf the competition. I cant count the number of times Ive seen Architect vendors and seen 200 potted plants and 200Heavy Harvesters and no furniture for my house. On my vendorsyou will always see at least 5 of every craftable weapon that there is,there is furniture I have seen in people homes thatI have never seen on a vendor anywhere? When was the last timeanyone saw a large bed on a vendor?


    Well you could look on mine, there are several of every non-master furniture item on their.



    Give your customers a broad selection of multiple items, God Forbid you may actually have to craft things by hand and havemore than one color, and saty off the factory for a day to give people what they want.


    Not relevant



    In short, those whiners shouls be more worried about they can help the player economy and less about how theycan get their competition booted out. If their products were good to begin with they wouldnt need the devs to help them.


    This isn't about whether peoples goods are any good, it is about stopping people like you clearly wanting more than they pay for and trying to make people interact with each other.

    Here is a senario for you You are a master weaponsmith with the other 158 skill points spent on whatever you find fun (combat, doctor, musician).


    • You mine some of your own resources and buy the rest from a merchant who concentrates on resources.

    • You buy Hides from master scouts and master rangers who hunt for you.

    • You get your weapons sliced by a master smuggler.

    • You sell your weapons through a merchant, who deals with the customers and set prices etc. and you get your share of the money.

    You don't need your Alt, you have no skills you havn't paid for and you are interacting with four other professions to produce and sell your goods, which enhances their gameplay as well as yours.


    Just a rant


    If you want to rant, go to the merchant boards, there are plenty of people there waiting to put you in your place. Its quite simple you are exploiting a loophole in the system that allows you to have the benefits of a skill without having the skill. This is cheating, it is ethically and morally wrong in my personal code of ethics and i suspect it is against the generally accepted code of ethics in your country too. Your mother would probably be very disappointed in you!





    Trax Treort - Rifleman, Fencer & Imperial Pilot
    Pawlin
    Tue Jun 15, 2004 9:49 am
    #116






    BurMecas wrote:

    ...Should we all have to suffer because one or two profsare jealous that they feel ripped off because I may make more creds than you?

    The answer in my opinion is simple: Give your customers more of what they want and stop worrying about how you can nerf the competition. I cant count the number of times Ive seen Architect vendors and seen 200 potted plants and 200Heavy Harvesters and no furniture for my house. On my vendorsyou will always see at least 5 of every craftable weapon that there is,there is furniture I have seen in people homes thatI have never seen on a vendor anywhere? When was the last timeanyone saw a large bed on a vendor?

    Give your customers a broad selection of multiple items, God Forbid you may actually have to craft things by hand and havemore than one color, and saty off the factory for a day to give people what they want.

    ...




    That is basically just a flame against architects.... we're jealous of you cause you're vastly superior cause you have more money and a well stocked vendor and you can't find a large bed. Ya thats a sound argument. /snicker


    If there are architects who think this is an exploit who have more money than you do then does that mean you are wrong cause you are jealous of their credits?


    The discussion in this thread is not at all specific to the architect profession and various architects have various opinions on the matter as evidenced by the 4 pages of debate amongst ourselves.


    I'm sure there are numerous weaponsmiths who feel its an exploit and its not because they are jealous of your vast wealth. /rolleyes




    Pawlin Construction of Kettemoor.
    Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
    Architect, House, Furniture, Harvester FAQ

    Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
    "Worst FF ever *thumbsdown*" -- Pawlin fan club
    "I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


    ** Please refer to Elyssa's answer
    bluejanus
    Tue Jun 15, 2004 12:06 pm
    #117






    mottola2u wrote:

    the last i checked people were banned for exploits. no one has been banned for this. my guess is that no one has even a blemish on their record for this. i believe this creates a scism in the basis of your argument.








    The thing with punishing exploits is in how egregious it is to the game and to people in the game and if it's caught. How many people used the swoop repair exploit? A lot. Was it an exploit? Hell yeah it was. Was it egregious? Probably not and I don't recall anyone being banned over it. No punishment for a crime doesn't mean that something isn't a crime.





    Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
    Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
    Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
    Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
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