Architect Archive
Thread: Architects Poll what are you going to do when the Vendor fix is implemented?
Pawlin wrote:
Thunderheart:
It was never intended for players to be able tokeep and manage vendors after surrendering the Management skill boxes used to acquire them. This is scheduled to be fixed in a future publish and we want to upgrade vendors also, but it’s a bit early to start talking about that."
I just don't see that he's calling this an exploit. Maybe that's me.
Thunderheart also shot down your resource stack increase proposal. Yet you rightly campaign on. He may not have intended this, but an immense player economy has evolved around it. I think that the existence of the system as is demands that any changes be considered carefully.
You folks crack me up on this. I agree with Furia, btw. I view the people who want this change (which would do great harm to the economy - those who can't see this are a lost cause)as attempting to make most of their fellow gamers suffer. The economy is based on a FREE MARKET model, and to be a viable economy then people need to have easy access to it. By restricting access, folks are trying to control the economy (robber barons). I don't have a problem with people making plays for power, but don't get upset when someone calls you on it.
Do you really believe that the devs intended that Doctors, Combat medics, Smugglers, Rangers, etc spend 24 POINTS for a box vendor??? The merchant class has been broken since launch, and IMO should be eliminated.
They should eliminate the ability for a non-crafter to use a schematic, as that is a bigger exploit in my opinion. How many of you have dropped master artisan, then bought a schematic of MSS for your stations???
As to be able to use a skill/ability without the required profession, you have heard of skill tapes right? By your definition, using a skill tape without the profession is an exploit. That's just BS.
I love the ability to edit when the forums don't co-operate. ![]()
Message Edited by Rurry on 06-09-2004 03:37 PM
Pawlin wrote:
Thunderheart:
"Merchant: Currently there is a lot of debate about the fact that there is no skill point check for managing vendors. Is it the intent of the development team that vendors operate normally even when owned by players who no longer have the Management skill required to place that vendor?
It was never intended for players to be able tokeep and manage vendors after surrendering the Management skill boxes used to acquire them. This is scheduled to be fixed in a future publish and we want to upgrade vendors also, but it’s a bit early to start talking about that."
Ouch, Aucob got pwnd! My apologies go out to the folks calling exploit. You are correct, my bad. Thanks for bringing us up to speed Pawlin!
Furia, I gotta agree with Bober, there's not a whole lot of grey area when TH is saying that the devs are "fixing" something that was "never intended". Exploit while you can ![]()
Thx for remembering an old Bothan, Cafa! Nope, no Jedi for Aucob
Cafa wrote:
God it's been forever since I've seen you on Aucob. You get a freaking jedi or something?
Fivo Asia
Not even close to analogous.
Baccarat wrote:
...Thunderheart also shot down your resource stack increase proposal. Yet you rightly campaign on. ...
Perelay wrote:The real pain is having to reoffer everything when the sell time expires.
Spryte [Haven] - Haven - Corellia - ScyllaMaster Artisan / Master ArchitectDabbler
Lawdy, testify! This is the most annoying thing in the world. Why can we not select multiple items and offer them up for the same price?
Astev_Aris wrote:
...Why can we not select multiple items and offer them up for the same price?
BoberFett wrote:
...I would imagine it could be done, but it's no trivial task.
You're probably right. I think it should have been done from the start. But then I also wouldn't put it past these guys to have an easy way to implement it but just not do it cause they're busy and/or don't see a big need.