Architect Archive

Thread: Skill tape question

Krul
Fri Aug 06, 2004 10:22 am
#79

Bump



Bloodfin: Kyuto, Professional Meatshield
Shadowfire: Kyuto, Scourge of the Rebellion
chukus
Fri Aug 06, 2004 4:57 pm
#80

I agree, it can take months of searching to get a full set of even decent quality resources to make all of the advanced subs for ranged weapons. They are far more useful then the extra 2 exp points. I started searching 2 months ago and only now feel like my resources are good enough to start making ranged weapons.



Vero

Resource and architectural Vendor at -2268, -5095 on Tatooine
evil_gnome
Sat Oct 09, 2004 5:38 pm
#81

ok i think i understand how skill tapes work but i have a question some one is selling a skill tape of

+3 volly fire

+3 wepon smith expermintation


i was wondering if the +3 ws exp would stick or not



Benson floppyfeet - Jedi padawan
Sovereign Stiffankle - Master whiner
lunatin
Sat Oct 09, 2004 5:43 pm
#82

I also would like to know.. My alt is going up ws right now and I have never really used skill tapes so I do not know how they work at all, but would like to Thanks




Uro / Kip-lee
Come Visit WHISKEYVILLE on Rori..
Please drop my winnings on the Mando vendor in the Mall..

Right by shuttle port
\\\\\\\\\////////

SmithingWeapons
Sat Oct 09, 2004 10:00 pm
#83

I think I heard one time if there is a tie between two stats for the highest, the one that comes first in the alphabet becomes the skill added. I have not tried it though.



Jenner Arwan
Guild Leader SWP/Mayor of Pride
Master Weaponsmith (12pt)/ Master Artisan (13pt)
Master Shipwright
Weaponsystems (17pt) / Engines (17pt) / Chassis (11pt)
Nym is only renting Lok from me!

Sol-Turtle
Sun Oct 10, 2004 2:46 am
#84

It was my experience that this is the case. e.g. in this example the volley fire will apply and the WS stats will be lost
Maceey
Sun Oct 10, 2004 4:49 am
#85

unless you get a 3 volley tape right? put that in the clothing first and then the ws tape in it




Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
NiteraiN
Mon Jan 24, 2005 6:41 pm
#86

when a piece of clothing with a skill tape in it reaches 0 cond, does the skill mod from the tape cease to work?



Asipa Lightstrider
Master Smuggler
Master Pistoleer
Retired PRE-CU Ranged BH
# I support people who don’t pirate the ribbon symbol and plaster all over irrelavent "causes" YARR, matey!
tigga
Mon Jan 24, 2005 6:45 pm
#87

At this time, no, it still works. (Thank God)



~ Symbiosis :: LANCILLA :: 12pt Doc ~
Take time to deliberate; but when the time for action arrives,
stop thinking and go in. - Andrew Jackson

DarkDemonKnight
Mon Jan 24, 2005 6:46 pm
#88

I think it keeps going until you take off the clothing or you delete the clothing all together but not sure.



(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
Snakesoul: Bounty hunter
Meryal:Jedi
Elizebethaancer
"Death before dishonor"
"TOO MANY MANDOS NOW....GOT TO GO BACK TO BEING A JEDI"

NiteraiN
Mon Jan 24, 2005 6:47 pm
#89

cool, ty



Asipa Lightstrider
Master Smuggler
Master Pistoleer
Retired PRE-CU Ranged BH
# I support people who don’t pirate the ribbon symbol and plaster all over irrelavent "causes" YARR, matey!
Tasmania
Mon Jan 24, 2005 9:05 pm
#90

Can clothing be repaired? and should you even bother trying to repair clothing with a CA?



Tasmania / Midonwhi / Carra / Tasmania-x :: PHX Guild Leader
BH / RETIRED due to NGE 12pt master Doc,BE
/ Dark Jedi Knight/ Commando

fishfood
Mon Jan 24, 2005 10:42 pm
#91






Tasmania wrote:

Can clothing be repaired? and should you even bother trying to repair clothing with a CA?





Clothing can be repaired as long as it is above zero condition and yes it is worth repairing, especially if it has a CA... I am sure they will eventually make 0 condition clothing useless in further patches and publishes (I refuse to call the upgrades seriously look at their track record).


Fishfood
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