Architect Archive

Thread: Updated Architect issues First Draft

Tendaf
Sat Nov 01, 2003 1:32 am
#79

If you can not fix the structure module creates not being recognized by my factory to make walls can you at least make the ingredient hopper large enough to make more than 9 walls at a time?



Tendaf Marklar
Northvale, Talus
Marklar MegaMall (370 -5325) Coronet

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Shuky
Sun Nov 02, 2003 5:30 am
#80

Ok, actually experimentation does make a difference--


when making harvesters structure experimentation makes a huge difference when making the actual item needed for the harvester on mediums and large..


fluidic drilling pump, harvester mechanism, light ore, and ore mining units


you want to experiment on these and get them as high as possible and you can get extraction rates of


4, 5, 6, 7, 8



shuky

Thunderheart
Mon Nov 03, 2003 2:21 pm
#81

Thanks for all your hard work folks


I have to go through and gather up all the issues from all the professions forums, but once thats done, I will read them all and come back with questions.


Thanks for your patience. I know its been a while and stuff - - Im working as hard as I can




Kurt "Thunderheart" Stangl
Community Relations Manager
TAfirehawk
Mon Nov 03, 2003 2:26 pm
#82

TH, thanks and remember MANY of us really appreciate the work you put into this. Keep up the good work



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

KStarfire
Mon Nov 03, 2003 2:39 pm
#83

Im not an Architect (but i play one on Tv, ok just kidding).

I was just going to add, if the idea of having experimention or better resources giving you lower FEE costs on maintaince fees, would be something people here are intrested in?

KStarfire
Druarc_Cristar
Mon Nov 03, 2003 3:30 pm
#84

Would love to see decay added to furniture, even if it was only 1 every time a person entered the house with the furniture in it atleast it would be something.


And like the idea of a colour pallete similiar to tailors, so novices get a few where as masters get multi-palletes. I don't see why this can't be done with relative easy.




Druarc Cristar (Zabrak on Intrepid)
Beta CH, pre-cu CH/Rifleman
pre NGE TKA/Swordman/Doctor/FS
post NGE Jedi
Mese Melar Intrepid - Weapons Dealer Retired
Druena Cristar Intrepid - Officer in training.
ViluRestal
Mon Nov 03, 2003 4:21 pm
#85

Different colors for furniture would indeed be swell.



Luiz Thoefi, Shadowfire Master Weaponsmith
LuizCo Fine Weapons, west of Theed on Naboo, -6659, 4635
--------
Milus Agoe, Corbantis Architect
MA Enterprises, between Mos Eisley and Anchorhead on Tatooine
********
Special Orders welcome!
Cafa
Tue Nov 04, 2003 4:13 pm
#86

Variety please.


+1 Lots per level of something. Maybe experimentation.


Larger lot requirements for heaving extractors.


Make house lot requirements/object held:


Small




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Cafa
Tue Nov 04, 2003 4:15 pm
#87

Variety please.


+1 Lots per level of something. Maybe experimentation.


Larger lot requirements for heaving extractors.


Make house lot requirements/object held:


Small - 1 Lot - 150 items
Medium - 2 Lots - 250 items
Large - 3 Lots - 350 items
PA Halls - 5 Lots - 600 items (9 lots required is a crime)


Notice with my progression there is a need to get the large facility.


Fivo Asia
Asia Brothers Industries




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Berrick_Veldue
Wed Nov 05, 2003 7:08 am
#88

For the love of God, Furniture customizations! Perhaps one of our more minor issues, but i know it would really make my day if we got that, being a rather obsessive interior decorator... Also, let us make decorative objects like sculptures and paintings, or even silly little office art like those klik-klack balls to put on desks to spruce things up a bit. PLUS, forget this stairs thing. PLEASE give us a /raise/lower command for furniture, to go along with /rotate and /move. And thanks for all your great work, once again, ArchAngel... So glad we seem to have a voice finally. And an ear.


Berrick Veldue
Master Artisan / Master Architect / Merchant / Carbineer(soon to be dropped for Politician)
Radiant Server

BetaZoob
Wed Nov 05, 2003 7:11 am
#89

Not just customization in furniture, but alot more variety in the styles. Having basically three or four different styles of furniture is pretty weak for the +250,000 user base. Everyone's houses look the same. Heck, there should be at least 8 to 10 different furniture styles, and the ability to colorize those, as well.


There's all sorts of objects and furniture around the galaxy that aren't craftable. Let us craft those as well! We need more kinds of furniture!




--------------------------------------
Zoobacca
Master Architect, Wanderhome
Cafa
Thu Nov 06, 2003 11:49 am
#90

Hopefully the forum doesn't post 3 times for me this time.


A situation came up where one of my characters basically has to put 20+ people on the admin for a house to allow the certain business function to work.


I KNOW! Please do not start in on me about socialization. It's a dead issue to my ears. Socialization is nice but in this world we live in I get a whole 2 hours MAX a day to play this game on weekdays.


So, a ONE SLOT house or depot or object, whatever, that would allow me to do nothing but drop items in and have them picked up by others. Imagine a smugglers depot or such. Specifically, I want it to have:


- Admin Rights
- An Input Hopper (I'll even take a 100 item limit!)
- Permissions on the Input Hopper.
-Multiple Output Hoppers (Any combination up to 100 items)
- Permissions on each output hopper.


While a smart me would ask for multiple input hoppers, my plan would create a device where people have to check the device regularly and move the materials for delivery around.


Thoughts? Comments?





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

JelarKhei
Sat Nov 08, 2003 6:21 am
#91

Most every gripe I have with Architect is covered here so I will add this one small issue. I have done a bit of tailoring in addition to Master Architect. Some time ago the schematic list of Tailor items (in the crafting tool) was SORTED, for example, all shirts are listed under a shirts "folder", pants under pants, etc...


I would like to see the list of Architect schematics sorted similarly for both furniture and structures (and other craft professions as well). Right now we have every single installation/structure (and furniture) we can make in one long list and all components in another. Would like to see sub-categories (or folders). All houses listed under houses, harvesters under harvesters, factories under factories... well you get the idea


Great job on the list, thank you.


Jesati Zartrin - Master Architect Kettemoor


Jelar Khei - Kettemoor


www.alzirr.org

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