Architect Archive

Thread: Updated Architect issues First Draft

Griswel
Thu Oct 16, 2003 8:01 pm
#66

Ore mining units do not crate up - they pop out as individual items. They're identical, so they work, but ther are not in crates.


Also, extracting a unit from a crate gives you a new crate with one unit! You can extract the unit from the one crate, but it's clumsy and unnecessary.

GrimRebuke
Wed Oct 22, 2003 1:06 pm
#67

One quick addition, the list is great, though.. thank you..



When making building components, etc.. when a failure occurs, you have to click back and restart making the item... all other crafting tools that I've tested (or is it schematics?) remove the used-up components from the failure and allow you to retry without hitting back. It would be nice if they all worked the same.. and if that same was the latter.



Jaeke
Thu Oct 23, 2003 4:13 am
#68



Griswel wrote:

Ore mining units do not crate up - they pop out as individual items. They're identical, so they work, but ther are not in crates.



That's a problem for me, too. That and the factories don't pull structure components out of crates.

Also, extracting a unit from a crate gives you a new crate with one unit! You can extract the unit from the one crate, but it's clumsy and unnecessary.






well, no. double clicking a crate splits the crate now by default, instead of pulling one out of it. If you use the radial menu to choose get item from crate you get the item just fine.

Jaeke
onlinejester
Thu Oct 23, 2003 4:29 am
#69

Priority ONE (for me anyway): Fix the bug that prevents a structure factory from usingCRATES of structural modules to manufacture wall modules.


Have any Devs ever taken NINETY structural modules ONE by ONE out of a crate of 100 and thentransferred them from one's inventoryONE by ONE to the hopper of the factory? Tedium plus!And the result? All ofNINE wall modules.Fareasier and faster to make the wall modules by hand.


However, if experimentation IS implemented, allowing for high quality wall modules to be made and for these high quality modules to increase the kg of harvesters, then it is imperativefor usto be able to make a schematic to use in a factoryand for the factory tomake use of CRATES of structural modules in order to produces crates of these high quality wall modules.


Jae Alinn, Master Architect/Master Artisan, Flurry, Coronet

Sorata80
Thu Oct 23, 2003 8:14 am
#70

I wouldnt mind seeing considering if your a master architect that maybe different housing wallpapers,lol./ Create more variety in the homes. As in Naboo homes, have a choice of a few different pattrens?


How about some murals or different paint colors for the corellian houses?


so on so fourth,



Was also thinking on the different furniture styles, well everyone has different tastes, why cant we create lets say a black and white divan instead of a pink and black,lol.


If tailors have options for their clothes why not us and our buildings, Why not pink and blue small potted plants,lol.



Just an idea I think worth looking into could also drive more of a market for us




Tapek Riado, Night City Industries.
Im always happy!!
Griswel
Thu Oct 23, 2003 7:42 pm
#71

Hey, Archangel, what do you think that old heavy harvesters willSell forif new mediums extract at the same rate for lower power and maitnenance costs (once people know it's permanent)?


And how do you think people who spent 80-100k for old heavy harvesters will react to that new value?

Aeiya
Sat Oct 25, 2003 5:22 am
#72

I am new to the boards, but not new to the Architect profession. I have to say that list is wonderful, and the additional posts have some great suggestions.


I personally would like to be able to change color of furniture. One of the wonderful things about this game is suppose to be the ability to express ones individuality, yet one house from another is only different from the types of furniture used, placement, and other creative things that I've seen done. I think it would be nice to also have some difference in color.


-Also, there is one bug that I would love to see taken care of. I know my husband has done it also, so I'm not the only crafter that is "trigger-happy".


I am not much of a mouse user. I prefer to use my keyboard. During crafting,particularly the experimentation stage, if you hit enter, then hit enter again too quickly before it moves to the next stage, the crafting tool will "freeze", and you cannot move to the next stage. The only thing you can do is close the tool resulting in losing all the resources you used to make the item. (I try hard not to do this, but once in awhile when I'm in a hurry I get "trigger-happy" lol)


Also would love to see some little items added for decoration, and would love to see Ore Mining Units actually come out in a crate.


Lliraa
Sun Oct 26, 2003 11:23 am
#73

This was posted on 9/26/03 ... I have been through ALL the messages but have not seen an update to this. -ArchAngel- ... can we get an update please? There have been many awesome suggestions here and I'm interested to see how things have progressed.


Resa'Tor (Gorath)


Master Musician/Master Artisan/closing in on Master Architect




Master Musician
Master Artisan
Master Architect
_-ArchAngel-_
Thu Oct 30, 2003 1:28 am
#74

I posted a Top 5 to get more bugs, and have compiled a report and put it to the devs a little while ago. I'm still waiting on official responses towards many of these issues, but usually I found out "officially" at the same time you folks do.


I expect that many easy to fix issues will be resolved in the next big patch.




Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Albjorus
Thu Oct 30, 2003 8:53 am
#75

I know this was mentioned before, but the Small Generic House (Style 2, Floorplan 2) is mislabeled as Small Corellia House (Style 2, Floorplan 2) - not that they look similar. All of the houses I made got switched to the small Generic House Style 1.


Has there been any kind of acknowledgement given on this bug?


Thanks!





Albjorus

Master Architect/Master Artisan/Teras Kasi Master
_-ArchAngel-_
Thu Oct 30, 2003 10:13 am
#76

It's being fixed... should be ok on TC, Ill check it out.



Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Albjorus
Thu Oct 30, 2003 10:55 pm
#77

Thanks much!



Albjorus

Master Architect/Master Artisan/Teras Kasi Master
Soulbreach
Fri Oct 31, 2003 9:00 am
#78

Curious when are they going to fix factory structural modules crates to make walls in factory's **edit** we have been asking this for months now what in blazes are going on im so tired of crafting walls by hand it takes forever dev's are doing this on purpose its not on there top priorty list its anoying hte hell out of me dev's fix this asap plz im beggin u fix it like tommrow.
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