Architect Archive
Thread: Coming Soon BER 11 mediums!!
baronbaldo wrote:ok when does it go live and whats the point after that in trying to be better than the other guy when we will all be the same ..
Well the percentage change is probably not going to affect architects that much unless your server has access to the types of 980 quality resources that evidently.
I did a search on swgcraft.com for my server for an ore that would go w/ the steel I've got. Found out only 7 shifts ever would be good enough to make ber14 heavies and only 3 of those shifts will work in ber11 mediums. Next nice shift of ore, I'm hoarding like no other. Not waiting 8months avg for a shift.
This will encourage hoarding for us at least since so very few resources will allow those capped harvesters. Only few arch's per server will even sell those high end ones w/o using resource deeds, and I've even considered doing that since I could easily charge enough to cover them. 100cpu(resource deed cost) for 250 units, but charge extra 200k on it, easily worth it.
Dvnce wrote:
bluejanus wrote:
Almost all my steel and iron doesn't measure up except for one spawn. I have a possible low-grade ore, not sure. It calculates to 980 average, but not sure if it'll actually work that way since the UT is the low attribute.
Pawlin, Dvnce price quote may not be such a joke. On our server, some of the resources involved are rather expensive.
I have decided I am too Low with that Price Quote..![]()
Btw are you just kidding? And what are these new figures?
I'm sure glad my alt is a Master Musician
Gorgar666 wrote:
What irks me is that this buff will be required in order to compete in the market. Crafters will be in the same boat as the combat folks were pre-cu. If you're not buffed then you have no chance at being successful. It's great that the entertainers are getting new buffs and stuff, that's fine. I do have a problem with them getting new stuff at the expense of my game. If I wanted to run around in cantinas and schmooze with the entertainers then I would but that's just not fun to me. The idea of running from cantina to cantina hoping to find an ATK musician and then go through the whole 'socializing' thing in order to get a buff just chaps my hide. And yes they have to be ATK because it's a specific buff that they have to apply to you... not to mention that musicians are already rare and they are the only ones that can give the archie buff.
I can see it now:
- Log on - you sold out of heavy mineral harvies.
- Catch the shuttle to Theed, go to cantina. No musicians around. Start asking if any of the dancers have musician and can give the buff. Nope.
- Catch the shuttle to Coronet, go to the cantina. Awesome, there's a musician. 'Hey can you please give me an arch buff?'...'Hello?'... /sigh
- Shuttle around to other cantinas in the hopes that there will be a musician somewhere that can buff you.
- Don't find a buff, logoff since you can't effectively craft without it.
I really don't want to see my crafting profession turn into a buff hunt profession.
http://forums.station.sony.com/swg/board/message?board.id=musician&message.id=31543&jump=true
This thread is really a good read. Seems even the entertainers are worried about these buffs becoming a necessity and the backlash from the players that would be forced into searching them out.
walcyradiant wrote:
Liamo wrote:
to hit a BER 14, will we need a 100% experimented (BER 7) OMU?
And 100% in final combine.
Dammit, Dammit, Dammit, I just deleted (about 3 months ago) a BER 7schemtic to make room for more schematics!!!
Liamo wrote:
walcyradiant wrote:
Liamo wrote:
to hit a BER 14, will we need a 100% experimented (BER 7) OMU?
And 100% in final combine.
Dammit, Dammit, Dammit, I just deleted (about 3 months ago) a BER 7schemtic to make room for more schematics!!!
Uh why? You can store schematics in the datapad on storage droids.
I only have one with any datapad storage and it's filled with other schematics and my datapad is pretty much filled up with just waypaoints to my harvesters.
bluejanus wrote:
Liamo wrote:
walcyradiant wrote:
Liamo wrote:
to hit a BER 14, will we need a 100% experimented (BER 7) OMU?
And 100% in final combine.
Dammit, Dammit, Dammit, I just deleted (about 3 months ago) a BER 7schemtic to make room for more schematics!!!
Uh why? You can store schematics in the datapad on storage droids.
bluejanus wrote:
I have the max number of droids (5), and they all have item storage and datapad storage.