Architect Archive

Thread: Coming Soon BER 11 mediums!!

bluejanus
Sat Aug 27, 2005 5:55 pm
#79



baronbaldo wrote:

ok when does it go live and whats the point after that in trying to be better than the other guy when we will all be the same ..





Well the percentage change is probably not going to affect architects that much unless your server has access to the types of 980 quality resources that evidently.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
walcyradiant
Sat Aug 27, 2005 6:51 pm
#80

I did a search on swgcraft.com for my server for an ore that would go w/ the steel I've got. Found out only 7 shifts ever would be good enough to make ber14 heavies and only 3 of those shifts will work in ber11 mediums. Next nice shift of ore, I'm hoarding like no other. Not waiting 8months avg for a shift.


This will encourage hoarding for us at least since so very few resources will allow those capped harvesters. Only few arch's per server will even sell those high end ones w/o using resource deeds, and I've even considered doing that since I could easily charge enough to cover them. 100cpu(resource deed cost) for 250 units, but charge extra 200k on it, easily worth it.


I'm afraid for those in harvester business it will eliminate "mom and pop" stores dealing in the regular harvesters, since people won't mind paying double for something better since it'll get paid off before the first week of mining is over. You don't sell capped harvesters, why sell? Like someone said, how many ber12 heavies have you sold lately? I trash mine too.


I like competition, keeps me humble and honest. Instead of making it easier for startup crafters to join in, this could make it harder. Amazing how a little change of a simple number could drastically effect our economies. Changing from 10% to 2%, or even up to 3%, could have significant effect. But I'm guessing devs mostly look at WS and the such for a basis for their decision and didn't see that much of an impact that we may see.


Curious, anyone else seeing things this way or I'm jumping the gun again?



Walcy

Back visiting during a free trial.

Last account cancelled as of 12/1/05
Thanks for the memories.
ZalokOnan
Sat Aug 27, 2005 7:17 pm
#81

if the percentage stayed at 5% I could see the complete elimination of the mom and pop archies, but at 2% Im not so sure... Granted I dont often bother to experiment the best resources for it since I know I dont really need it, but even if I gathered up the best on my server Im quite sure Id have trouble to hit that 98% that Id need to hit the 100% now... we wont be seeing a flood of the +1 harvs on the market, I am sure of that, those architects who can make them will go through them quickly, leaving the majority of the harv market intact (as much as it can be when you almost never have to buy harvs).



Moff Zalok Onan
Imperial Governor of Dantooine


bluejanus
Sun Aug 28, 2005 12:28 am
#82



Dvnce wrote:


bluejanus wrote:
Almost all my steel and iron doesn't measure up except for one spawn. I have a possible low-grade ore, not sure. It calculates to 980 average, but not sure if it'll actually work that way since the UT is the low attribute.

Pawlin, Dvnce price quote may not be such a joke. On our server, some of the resources involved are rather expensive.


I have decided I am too Low with that Price Quote..




Btw are you just kidding? And what are these new figures?





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Dvnce
Sun Aug 28, 2005 12:46 am
#83

I think I will seriously be over 100k .. for mediums. probably 109k and 278k for heavies.. I know of a few people that are selling ber 13 for 240ish now.. and they are actually selling..




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Liamo
Sun Aug 28, 2005 3:04 am
#84

to hit a BER 14, will we need a 100% experimented (BER 7) OMU?



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
bluejanus
Sun Aug 28, 2005 7:43 am
#85

Well considering the unpreparedness most people have had in regards to this change, I find it rather unlikely that the higher level harvesters will be produced enmass. And like I've said, the stats for resources required a rather rigorous and I'm sure they're rare on every server.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
DocSchlock
Sun Aug 28, 2005 10:33 am
#86






Gorgar666 wrote:


What irks me is that this buff will be required in order to compete in the market. Crafters will be in the same boat as the combat folks were pre-cu. If you're not buffed then you have no chance at being successful. It's great that the entertainers are getting new buffs and stuff, that's fine. I do have a problem with them getting new stuff at the expense of my game. If I wanted to run around in cantinas and schmooze with the entertainers then I would but that's just not fun to me. The idea of running from cantina to cantina hoping to find an ATK musician and then go through the whole 'socializing' thing in order to get a buff just chaps my hide. And yes they have to be ATK because it's a specific buff that they have to apply to you... not to mention that musicians are already rare and they are the only ones that can give the archie buff.


I can see it now:


- Log on - you sold out of heavy mineral harvies.
- Catch the shuttle to Theed, go to cantina. No musicians around. Start asking if any of the dancers have musician and can give the buff. Nope.
- Catch the shuttle to Coronet, go to the cantina. Awesome, there's a musician. 'Hey can you please give me an arch buff?'...'Hello?'... /sigh
- Shuttle around to other cantinas in the hopes that there will be a musician somewhere that can buff you.
- Don't find a buff, logoff since you can't effectively craft without it.


I really don't want to see my crafting profession turn into a buff hunt profession.


http://forums.station.sony.com/swg/board/message?board.id=musician&message.id=31543&jump=true


This thread is really a good read. Seems even the entertainers are worried about these buffs becoming a necessity and the backlash from the players that would be forced into searching them out.






I'm sure glad my alt is a Master Musician





Zurielle Isxeo - Master Musician
-Samantha- Carter
Master Architect & Merchant
Come enter the Stargate.. League City, Dantooine -493, -884
USE IT >>> SWGCraft.com <<< OR LOSE IT


Liamo
Sun Aug 28, 2005 1:12 pm
#87






walcyradiant wrote:





Liamo wrote:
to hit a BER 14, will we need a 100% experimented (BER 7) OMU?





And 100% in final combine.




Dammit, Dammit, Dammit, I just deleted (about 3 months ago) a BER 7schemtic to make room for more schematics!!!



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
bluejanus
Sun Aug 28, 2005 1:20 pm
#88



Liamo wrote:


walcyradiant wrote:


Liamo wrote:
to hit a BER 14, will we need a 100% experimented (BER 7) OMU?



And 100% in final combine.


Dammit, Dammit, Dammit, I just deleted (about 3 months ago) a BER 7schemtic to make room for more schematics!!!




Uh why? You can store schematics in the datapad on storage droids.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Liamo
Sun Aug 28, 2005 4:59 pm
#89






bluejanus wrote:





Liamo wrote:





walcyradiant wrote:





Liamo wrote:
to hit a BER 14, will we need a 100% experimented (BER 7) OMU?





And 100% in final combine.




Dammit, Dammit, Dammit, I just deleted (about 3 months ago) a BER 7schemtic to make room for more schematics!!!






Uh why? You can store schematics in the datapad on storage droids.



I only have one with any datapad storage and it's filled with other schematics and my datapad is pretty much filled up with just waypaoints to my harvesters.




I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
bluejanus
Sun Aug 28, 2005 5:03 pm
#90

I have the max number of droids (5), and they all have item storage and datapad storage.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Liamo
Sun Aug 28, 2005 9:15 pm
#91






bluejanus wrote:
I have the max number of droids (5), and they all have item storage and datapad storage.





smart thinking



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
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